Sims 4 Overthinking: Love’s Labor’s Lost (Farmhouse Sink)

By Bay Posted Friday Feb 9, 2024

Filed under: Epilogue, The Sims Overthinking 6 comments

The overhead light is the first victim this week. They had been going to replace it since the very beginning of  the project, but as the space has gotten notably nicer, the need has intensified.
Continue reading ⟩⟩ “Sims 4 Overthinking: Love’s Labor’s Lost (Farmhouse Sink)”

 


 

Wednesday Action Log 2-7-24

By Issac Young Posted Wednesday Feb 7, 2024

Filed under: Epilogue, Action Log 16 comments

This week I’ve only played Lethal Company and Roblox. I intended to play a new game this week but as of writing this I have done nothing new.

What are you guys playing?

 


 

A Socialogist, a Paleontologist, and a Nuclear Physicist Walk Into a Bar…

By Paige Francis Posted Monday Feb 5, 2024

Filed under: Epilogue, Paige Writes 10 comments

If the end result is Godzilla, whom I would argue has made the most money of any giant movie monster and has generated by FAR the largest amount of screen time, we should probably look at the beginning. I’m going to leave off some of the more technical “this particular concept likely came from this very early German sci-fi film” details, although I find film history and its interaction with speculative fiction fascinating and informative. There are a handful of important films (and real-life events) that informed Gojira, although the true primogenitor of the genre is, of course, 1933’s King Kong.

Continue reading ⟩⟩ “A Socialogist, a Paleontologist, and a Nuclear Physicist Walk Into a Bar…”

 


 

DM of the Rings Remaster LVII: Need for Speed

By Bay Posted Sunday Feb 4, 2024

Filed under: DM of the Rings Remaster 5 comments

See also my comments on the strip that never was, which would have gone right after this one.

-Shamus, Monday Jan 29, 2007

Continue reading ⟩⟩ “DM of the Rings Remaster LVII: Need for Speed”

 


 

Sims 4 Overthinking: Vintage Lino

By Bay Posted Friday Feb 2, 2024

Filed under: Epilogue, The Sims Overthinking 12 comments

Alright, so after a few days of back and forth, the save game is salvaged. The latest version of the save was totally gone, but I’ve got screenshots to recreate it. It looks like maybe an item put in the house in the last three overhauls might have affected things? But that’s just a guess. I can hear my dad now, complaining I never back things up. He was right, I don’t and it’s a horrible habit. I lost a four years in the making creative Minecraft build once. Someday I’m going to learn my lesson. Either way, the house and family are both backed up now.

 

Continue reading ⟩⟩ “Sims 4 Overthinking: Vintage Lino”

 


 

Wednesday Action Log 1-31-24

By Issac Young Posted Wednesday Jan 31, 2024

Filed under: Epilogue, Action Log 7 comments

This week I’m playing more Lethal Company. My thoughts on it haven’t really changed; I like it, and the gameplay loop hasn’t gotten old yet. I’m still finding new things even almost forty hours in.

What are you guys playing?

 


 

Monster Movies at 50

By Paige Francis Posted Sunday Jan 28, 2024

Filed under: Epilogue, Paige Writes 6 comments

One of the top questions in Star Wars The Old Republic, or any other MMORPG, by people playing the game for the first time or returning to the game is, “Is crafting still important?” In SWTOR, the answer is “it depends.” Bioware and EA, and now Broadsword, haven’t expanded the crafting tiers to match each expansion. Almost no additional crafting-unique items have been added since the game launched (like mounts and toys). A new tier was added for the “Onslaught” expansion, but it is comprised almost entirely of the ability to craft rare currency that can be exchanged for expensive and hard-to-obtain items. A lot of the required materials are only available in PvP and multiplayer content. For solo players, crafting still effectively stops at the original limit.

However, within those limits you can craft some items that have constant demand on the Galactic Trade Market; SWTOR’s implementation of an Auction House. I haven’t actually counted, but I think about half of the gear dyes available in the game can be crafted…the other half are only available for real money (or as a reward if you engage in Galactic Seasons content, about half of which you’re doing ANYWAY if you’re just playing the game.) While most actual gear has been established through vendors, one piece of equipment is still in the crafting domain: augments, and the “kits” used to add them to gear. I can actually craft some of that high-level currency I mentioned, but I’m still at the point that I’ll be using it for myself first.

And of course, you CAN engage in crafting gear for yourself as you level. This is mostly pointless, as you’ll get drops better than what you can craft pretty regularly. But some gear drops less-often than other pieces…so you can at least craft some of this to raise your stats. I have four Imperial-side characters at the moment. I was motivated to finish out the four base classes solely so I could have access to the four crafting skills needed to create the parts needed to create the parts needed to create the parts needed (no, you read that right, and I wrote it right) to create a “Dark Project” item. Three of these and a few million credits can be exchanged for a “Commanders Compendium” on the fleet space station. A Commanders Compendium can be used to upgrade a companion all the way to maximum influence level: 50. Not necessarily needed if your first companion is the one you use constantly…hell, my Sith Warrior Lord Zeele has his first companion, Vette, nearly to influence level 40 at character level 49. She will be at 50 before I finish the base game.

Which brings me to the entire point of this post. When I’m spending hours crafting on the fleet space station; I watch movies. And I’ve been on a monster movie kick lately.

Continue reading ⟩⟩ “Monster Movies at 50”

 


 
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