DM of the Rings Remaster LVI: He’s Going to Tell

By Bay Posted Sunday Jan 28, 2024

Filed under: DM of the Rings Remaster 7 comments

Players usually get their quests from very powerful NPCs. If the NPCs weren’t powerful, then players might just be tempted to save themselves some trouble by killing the NPC and taking the reward. Besides, who wants to work for some weakling nobody?

But since quest-dispensing NPCs are powerful, it naturally leads the players to ask them, “If you’re such a badass, why don’t you go do it yourself?

Good question, really.

-Shamus, Friday Jan 26, 2007

 

 


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7 thoughts on “DM of the Rings Remaster LVI: He’s Going to Tell

  1. Syal says:

    Well, this is a new one. Somehow only the new caption is from the previous comic.

    1. Kincajou says:

      Also there is a type of in the first panel, “though” should be “through”.

      Lost an r there chief :)

    2. Bay says:

      Yeah, that’s entirely my fault. Sorry. My editor (husband) is working overtime at his real-life job so I’m not having him do read-throughs. This is the exact type of thing he would catch.

      I format each week in a dumb way that breeds mistakes. I take last weeks comic, and copy/paste every element into a new post so the formatting remains consistent. The problem then becomes that the post then looks completely finished and I have read it over and over and remember which comic I’m working on. The Patreon gets their comics a week early so I have next weeks fresh in my mind, and I’m working on a page that has last weeks inputted into every slot.

      The best solution I think is to create a word doc with all the formatting already done, and in red, so I can copy/paste a blank or gibberish version to fill in. Then of course if somehow my monkey brain misses something the site would get literal gibberish or nothing at all, but the rate of failure would be lower.

      Why haven’t I done that yet? You tell me and we’ll both know.

  2. Olivier FAURE says:

    “If you’re such a badass, why don’t you go do it yourself?”

    This is why I like running games where the quest-giver is a government or corporate stooge. Then the answer becomes “because I pay you mooks to do the dirty work for me”.

    1. Kincajou says:

      It’s also nice for the situation to be one where players are assumed to have to do the quest.

      There was an rpg called capharnaüm a while back which was all based on the 1001 nights, and the PCs were essentially “the chosen one” and more or less recognised as such. In that setting it became quite easy for questgivers to just go “oh, you see… This is a” chosen one” job, now off you go and do your duty”
      (with a bit more tact of course!) it was a refreshing change in pace, ah I should go back to that game one day.

    2. Storm says:

      It also neatly sidesteps the whole “why can’t I kill them and take their stuff” question. Because they don’t have a chest of gold in the basement, they have a pen to write a check from the government and you can’t exactly steal the checkbook and skip town.

      1. Mr. Wolf says:

        Finally, a use for the forgery skill!

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