
See also my comments on the strip that never was, which would have gone right after this one.
The keen-eyed of you would notice we skipped the week before’s ‘comic’. It never got truly added to the canon, and requires art to make it work, so we’ve passed over it for now. We might circle back eventually, though, we’ll see. It really depends on our resident artist picking it up.
Overthinking Zombies

Let's ruin everyone's fun by listing all the ways in which zombies can't work, couldn't happen, and don't make sense.
The Opportunity Crunch

No, brutal, soul-sucking, marriage-destroying crunch mode in game development isn't a privilege or an opportunity. It's idiocy.
D&D Campaign

WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.
Programming Language for Games

Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
Project Octant

A programming project where I set out to make a Minecraft-style world so I can experiment with Octree data.
*never really added to the canon* Unless you mean to say it was never used as ammunition.
I have the distinct impression that either statement would be true. :D
Truth bomb!
I’m shocked that over the last decade and a half nobody has produced that artwork. Comes of having a bunch of programming nerds instead of art nerds as the self-selected audience, I suppose.
Ah, but nowadays, we have AI! I gave it a quick attempt: https://imgur.com/a/LgPiCwC