Wednesday Action Log 9-4-24

By Issac Young Posted Wednesday Sep 4, 2024

Filed under: Epilogue, Action Log 13 comments

This week I’m playing Borderlands for the first time. (Technically I have played before. But I didn’t get past Firestone.) I’ve played all of the other games multiple times but for some reason I never got into the first one. But, now I have played through the game (and two and a half out of the four DLCs) while doing all of the side quests.

There are small differences, like revolver ammo and pistol ammo being separate; and grenade mods only have one modifier.

And then, there are bigger differences… I was surprised to learn that fast travel isn’t unlocked until New Haven. I thought it just was a bug until I looked it up. I’ve also been spoiled with the sequels having voice acting, so much so that I kept accidentally skipping the text.

Finally, the main antagonist Commandant Steele is vacant throughout most of the game. She talks to you for the first time about 20% in, again around 60%, and one last time at the end when she opens the vault and promptly dies, having added effectively nothing to the story.

After completing the story I went on to The Secret Armory of General Knoxx. I now know that was the last DLC released but at the time I didn’t know. It was nice for a change of scenery but I quickly learned that there is no fast travel in any the DLC, just a lot of driving. At least they gave a faster car that, if you turn at all at speed, it will stop driving and start rolling. It goes great with this DLCs primary roads (elevated highways with low walls). It’s one of my favorite ways to fall off the map.

Other than that I liked the DLC and thought the looting with a timer at the end was kind of cool.

I also played a bit of Mad Moxxi’s Underdome Riot. Not much to say on it. A whole DLC for a battle arena with modifiers is a bit weird, but it’s fine.  It would probably be more fun with friends, but I’m playing solo at the moment.

The last DLC I played was The Zombie Island of Dr. Ned. I didn’t like it very much. I probably would have liked it more but I had a fear of zombies as a kid, (I’m still not fond of them today.)

I went in expecting a goofy mystery, not realizing that it released shortly after Left for Dead 2. As a result I was constantly harassed by the zombies that would just spawn continually, with effectively no downtime.

My final gripe; GearBox recently announced Borderlands 4 and I don’t like the way they just slap an ad for it in the corner of the main menu. (I also think it just looks bad.)

Anyway, what is everyone else up to?

 


 

RCT’s Final Challenges, and Other Sim Games

By Paige Francis Posted Monday Sep 2, 2024

Filed under: Epilogue, Paige Writes 7 comments

I completed the RollerCoaster Tycoon base game last week and started working on the first expansion, Corkscrew Follies. Two things were immediately apparent. First, Corkscrew Follies employs the same challenges and difficulties as the base game, but provides different and additional rides and shops to meet a scenario’s demands. In fact, the research tree will tend to focus on the new elements more than the old elements, requiring you to learn to use the new facilities. The second obvious change was the implementation of scenery and ground elements to represent artificial structures like castles and a variety of other buildings, really enhancing the “themed” idea of your amusement park. Honestly, I had previously associated this change with RollerCoaster Tycoon 2. Probably because I played a lot of the RCT2 base game before I obtained the expansion packs for RollerCoaster Tycoon. It was interesting to see where RCT2’s theming came from. It becomes clear, seeing how these ideas were originally implemented, how the building structures in RCT2 are really the same thing…just with “land” that is invisible (and intangible and non-obtrusive in most situations, if I remember correctly. In RCT, there still has to be a physical piece of land which retains it’s inherent properties to apply the “appearance” of walls, ceilings, etc. to.) Unfortunately, while interesting, I never found this part of the game to be as captivating as the core park management gameplay. A big reason why I never spent all that much time in RollerCoaster Tycoon 2.

Upon realizing I was mainly dealing with cosmetic differences, I started getting a bit bored with RollerCoaster Tycoon, and went looking for other games to mix in…all sim games, of course.

Continue reading ⟩⟩ “RCT’s Final Challenges, and Other Sim Games”

 


 

DM of the Rings Remastered LXXXVI: Clickfest

By Peter T Parker Posted Sunday Sep 1, 2024

Filed under: DM of the Rings Remaster 4 comments

-Shamus,Wednesday Apr 11, 2007

By now you’re probably realizing that this week is just going to be the same joke, told three different ways. Don’t think of it as getting less jokes, think of it as me getting to play more Jade Empire last weekend!

Honestly if I ever get my hands on Final Fantasy XII, this webcomic is doomed. You’ll get ten silent panels with no punchline, strip after strip of out-of-context Monty Python quotes, and jokes which are nothing more than Viggo Mortensen making funny faces.

Continue reading ⟩⟩ “DM of the Rings Remastered LXXXVI: Clickfest”

 


 

Wednesday Action Log 8-28-24

By Issac Young Posted Wednesday Aug 28, 2024

Filed under: Epilogue, Action Log 23 comments

This week I’ve been busy with projects in real life, so I’ve not really played much.

I did finish GemCraft – Chasing Shadows. I had fun but I’m probably not going to play it again for a while. I had settled on using a min maxed mana leeching gem in a trap until I can make a very high level critical hit gem. It worked well enough that most other gems were irrelevant.

Other than that I didn’t really play much else.

So what are you guys doing this week?

 

 


 

RollerCoaster Tycoon’s Second Gear

By Paige Francis Posted Monday Aug 26, 2024

Filed under: Epilogue, Paige Writes 3 comments

After learning the basics of RollerCoaster Tycoon, the game now runs you through scenario after scenario increasing the perceived difficulty by tightening and eventually combining restrictions. These restrictions all follow simple ideas:

  • Decreasing the available space
  • Increasing the difficulty of using the underlying terrain
  • Starting with a functional park that is handicapped with pre-existing limitations or problems
  • Unusual or arbitrary restrictions, including restricting the amount of money available over the course of the scenario

These particular difficulties carry the game through all of the original scenarios. Everything but monetary restrictions are stated or obvious, making that last detail a bit of a surprise when you encounter it. So let’s take a look at the various routes, which start immediately after the 5th scenario, Evergreen Gardens.

Continue reading ⟩⟩ “RollerCoaster Tycoon’s Second Gear”

 


 

DM of the Rings Remastered LXXXV: Press Triangle

By Peter T Parker Posted Sunday Aug 25, 2024

Filed under: DM of the Rings Remaster 4 comments

-Shamus, Monday Apr 9, 2007

Continue reading ⟩⟩ “DM of the Rings Remastered LXXXV: Press Triangle”

 


 

Wednesday Action Log 8-21-24

By Issac Young Posted Wednesday Aug 21, 2024

Filed under: Epilogue, Action Log 17 comments

This week I’m unsurprisingly playing video games.

I’ve gotten a little distracted with other games and haven’t played any Alice: Madness Returns.

I’ve also hit a wall in Crypt of the NecroDancer, I’ve beaten the game with Cadence and Melody, but Aria is a huge step up in difficulty. It’s hard to get passed one floor with half a heart, only the dagger and taking damage if you miss a beat. You do get one revive but that can only do so much.

On a different note, I got some tower defenses from Humble Bundle and started playing GemCraft – Chasing Shadows. I like tower defenses but something about this one is extra appealing and I can’t figure out what.

I also have been considering binging the entire Borderlands franchise. I’ve never beaten the first one and it’s been a long time since I’ve played any of the others. I don’t know when I’ll do that, but when I do it’ll be an undertaking.

Anyway what is everyone else up to?

 


 
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