Object-Oriented Debate
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.
The Best of 2011
My picks for what was important, awesome, or worth talking about in 2011.
Self-Balancing Gameplay
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
Crash Dot Com
Back in 1999, I rode the dot-com bubble. Got rich. Worked hard. Went crazy. Turned poor. It was fun.
Dead Island
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.
T w e n t y S i d e d

No commentary?
Exhibit A: A woman screaming.