Experienced Points: SOMA is Something Unique in Gaming

By Shamus Posted Monday Oct 26, 2015

Filed under: Column 32 comments

My column this week is on SOMA.

The other thing I didn’t talk about in the column is how gorgeous the game is. Well, assuming you think, “Lavishly designed ruins of an undersea base in a bio-mechanical future” sounds like something you might call “gorgeous”.

The worst parts of the game are when you’re dealing with monsters. They’re not scary, but they are frequently time-consuming. I’m not sure how to fix this. Removing the monsters entirely would take away a lot of the atmosphere. It’s the threat of monsters, not the presence of monsters that makes the world feel tense and interesting. If they were removed entirely, you could sprint and bunny-hop around the place and it would feel a little too carefree.

I think the problem is that a few of the monsters overstay their welcome. A three points in the game I found myself trying to solve a puzzle while a monster hovered nearby.

  1. Your goal is to repair a keypad on a door, which is a multi-stage process. The monster patrolling the area is supposedly blind, but he’s also a cheating bastard that makes a beeline for the keypad as soon as you approach, even if you do so in complete silence. You can’t distract him by throwing some noisy junk in the distance and working on the keypad while he investigates. Instead, you need to do one step of the puzzle, run away, and wait a minute and a half for him to give up looking for you. Then return to the keypad and repeat.
  2. Another monster just stood over a required item. I think she was bugged. I could only get past her through exploiting glitches, which is about the most tedious, un-scary thing you can do.
  3. There is one monster near the end of the game that has a moving patrol route, so you need to evade him multiple times. Around the sixth time, the magic was gone and I felt like he was just deliberately wasting my time.

Basically, the worst parts of the game are the parts that self-consciously tried to be too much like Amnesia.

Still highly recommended.

 


 

Diecast #126: Fallout 4 Hype, Spoopy Houses, Mailbag

By Shamus Posted Monday Oct 26, 2015

Filed under: Diecast 99 comments



Hosts: Josh, Rutskarn, Shamus, Campster. Episode edited by Rachel.

Show notes: Continue reading ⟩⟩ “Diecast #126: Fallout 4 Hype, Spoopy Houses, Mailbag”

 


 

The Altered Scrolls, Part 12: Violence is Bad

By Rutskarn Posted Saturday Oct 24, 2015

Filed under: Elder Scrolls 111 comments

Can you see what's going on here? Yeah, me neither.
Can you see what's going on here? Yeah, me neither.

Combat in Arena means the player flicks the mouse to roll a die. Combat in Daggerfall is that, but bafflingly clunkier on top of being both reliant on and very poorly served by the player’s lukewarm mouselook. In Morrowind the graphics are just good enough to show you that you shouldn’t be missing all the time. At the time of Oblivion‘s development, combat had been been both a staple of and pretty consistently the worst part of the franchise. It was clear something had to be done.

Oblivion was the first Elder Scrolls game to introduce a clean action-oriented combat system where attacks hit where they’re aimed and do set amounts of damage. The game introduces special moves, attack rhythms, active blocking, and staggering mechanics with the goal of creating something that wasn’t just functional and modern, but a genuinely engaging, immersive set of play mechanics.

Oblivion has the worst combat in the series.

Continue reading ⟩⟩ “The Altered Scrolls, Part 12: Violence is Bad”

 


 

Knights of the Old Republic EP24: Great Paladin

By Shamus Posted Friday Oct 23, 2015

Filed under: Spoiler Warning 229 comments


Link (YouTube)

If you’re reading the comments, then you know there’s a pronounced and constant debate on KOTOR vs. KOTOR II, which is actually a proxy of the larger debate of Obsidian vs. Other RPG Developers.

BioWare – especially pre-EA BioWare – really likes their black and white morality, their lighthearted adventure, and their happy endings. Obsidian is more of a moral quagmire / combative relationships / complex ending kind of place. Fans of either style have been slugging it out for years:

Continue reading ⟩⟩ “Knights of the Old Republic EP24: Great Paladin”

 


 

Messing With the Site Theme

By Shamus Posted Friday Oct 23, 2015

Filed under: Notices 107 comments

I spend a lot of time looking at this site. Statistically, you stop by once or twice a day, but I’m here all day, every day. On one hand, it’s really important to keep the site consistent, because nothing drives people crazy like change. On the other hand, every once in a while the monotony gets to me and I have to change SOMETHING.

Guess what we’re doing today?

Rationale:

  1. Rutskarn is posting twice weekly now, and lots of people are missing the detail that some stuff is from me and some stuff is from him. So I need to make the author more prominent. This means adding author image and name and having it link to our respective Patreons.
  2. I need to make the footnotesWhich aren’t really footnotes because they don’t appear at the foot of the article but you know what I mean. work better for mobile usersOr people on tablets, touchscreens, or using any other non-standard interface that makes precise selections difficult and small text unreadable.. Specifically, the default footnote size is much too small and hard to selectOr if you’re me, IMPOSSIBLE. I can’t even use the mobile version of most sites on my phone. My fingers are too fat and opaque and so I’m always poking the wrong stuff., and the text itself is a little on the small size. So for mobiles, I’ve expanded the size of both the link and the text to match the size of the rest of the article text.
  3. I’m sick of the look of the site. So I want to change something, but I don’t want to cause trouble. Changing fonts is a good way of making things look fresh without moving everything around and causing chaos. I’ve been using the same fonts for almost half a decade now, and Google has greatly expanded their collection of fonts since the last time I messed with them.

So that’s what I’m doing / have done.

This post is just a catch-all for feedback so we don’t clutter up Mass Effect and KOTOR comments with discussions on typography.

 


 

Knights of the Old Republic EP23: You Must Gather Your Party

By Shamus Posted Thursday Oct 22, 2015

Filed under: Spoiler Warning 178 comments


Link (YouTube)

In this episode we talk about one of my great problems as an RPG fan, which is that the game style I like doesn’t actually exist, and so everything is a compromise. I’m picky about gameplay, and this genre really doesn’t have a lot of room for people who are picky about gameplay.

The preferred paradigm is the “turn-based realtime”, where you pause, issue orders to the whole party, then un-pause for a second, then pause and repeat. For me it’s like trying to play chess but stopping to watch five seconds of a movie fight scene after every move. It ruins both experiences. The action distracts me from concentrating on the strategy, and the pausing breaks the flow of the action.

Hate.

Hate.

HATE IT.

My ideal games commit to either one or the other. Give me full-on turn-based like Fallout 1 / XCom, or embrace the action gameplay of (say) the Witcher 3 or the later Mass Effects. And whatever you do, don’t ask me to control a party. I’m here because I want to play a character, not manage a murder committee.

Which… fine. So go play action games, right?

Continue reading ⟩⟩ “Knights of the Old Republic EP23: You Must Gather Your Party”

 


 

Mass Effect Retrospective 19: The Importance of Peasants

By Shamus Posted Thursday Oct 22, 2015

Filed under: Mass Effect 216 comments

Before we resume talking about our new squad-mates, let’s back up and talk about the one that joined us at the start of the game:

Miranda

Sorry to butt in Shepard, but I'm really falling behind the rear admiral and it's bumming me out. I need to ass you for help before I get canned. Butts.
Sorry to butt in Shepard, but I'm really falling behind the rear admiral and it's bumming me out. I need to ass you for help before I get canned. Butts.

Miranda is a disaster of conflicting purposes. We’re supposed to believe that this lady is a brilliant medical researcher, and a badass merc, and a super-biotic, and the leader of the research project that CURED DEATH, and a natural team leader, and she barely looks thirty. Even Wesley Crusher wasn’t that big of a miracle child. And then on top of this she’s got this ongoing sob story about growing up fabulously rich and having high expectations placed on her. So on top of her amazing abilities and her insufferable smugness, she’s got this horrible case of daddy issues and first-world problems.

And then she has the nerve to be an asshole towards Jack, who was literally tortured as a child by Cerberus. The moment Jack gets on the ship, Miranda starts antagonizing her in the most childish, highschool-drama-bullshit kind of way. If Miranda is so smart, then why would she support the idea of recruiting an unstable psycho killer for a serious mission? And even if we buy that, how stupid and childish is it to deliberately provoke and taunt her like this? If Miranda is such an awesome leader, then why is she doing the thing most likely to make Jack freak out and cause problems? (And it does indeed cause problems later.)

Continue reading ⟩⟩ “Mass Effect Retrospective 19: The Importance of Peasants”