Spam Script

By Shamus Posted Wednesday Feb 17, 2016

Filed under: Notices 94 comments

I get a lot of spam on this blog. This place is quasi-popular and pretty dang old by internet standards. This means it’s both an attractive target for spammers and there’s been plenty of time for this site to get added to everyone’s rolodex.

There are several layers of protection between the idiots and your eyeballs. First are the crude tools: IP blocking for particularly naughty IP rangesA year ago I tried removing some of these, and within a few days got crushed by unwanted traffic. I don’t know if it was a flood of spam, a low-yield DOS attack, or WHAT. But I needed my hosting provider to help me out and re-block the troublemakers. I’m less interested in lifting IP bans now. Sorry if you’re stuck in one of those nasty IP ranges and you can’t even reach the site to read this apology.. Then there’s filtering for clearly red-flag behaviors, like someone trying to leave comments who never loaded the page they’re supposedly commenting on, or people leaving a comment every few seconds. After that is the keyword checking, and filtering out people who post tons of links.

The final layer of spam filtering is… me.

Some filters delete the comment instantly. Some filters put the spam into the spam folder, where I’ll never see it unless I go looking for it. Some filters put suspect messages into moderation, where I’ll see them and have to choose to approve or delete them.

Spam is kind of like the weather. It varies in intensity. Some days I’ll only see a few, and some days I’ll see dozens. But over the last couple of years the spam has settled into a very predictable pattern. I never see porn links these days. Piracy stuff is now super-rare. Brute-force word salad messages are either an abandoned technique, or the filters have gotten really good at catching them, because I never see those anymore. The messages that are just dozens on links don’t get through. The only thing I see these days are the plausible-but-fake comment spam, which are just a little too subtle for the spam filters to detect. These are messages of semi-coherent English with no links. Usually the given name is the thing they’re selling, so that (if I allowed the spam through) clicking on the name would take you to their site.

The messages usually look something like this:

Continue reading ⟩⟩ “Spam Script”

 


 

Experienced Points: Why Make Games Random?

By Shamus Posted Tuesday Feb 16, 2016

Filed under: Column 46 comments

My column this week is a reader question where my answer goes immediately off-topic, devolves into a list, runs long, gets sidetracked, and then ends on a cliffhanger.

No need to thank me. Just doing my job.

 


 

Diecast #141: Lord of the Rings, Firewatch, Square Enix

By Shamus Posted Monday Feb 15, 2016

Filed under: Diecast 113 comments



Hosts: Josh, Shamus. Episode edited by Rachel.

It was just Josh and I this week. Mumbles was sick, Chris was on a trip, and Rutskarn is actually such an astounding nerd that our videogame podcast was not nerdy enough for him and he needed to go out and find something that is somehow even nerdier. Spoiler: This means no Spoiler Warning this week. Sorry. (You nerd.)

I might have some reheated content from yesteryear (an abandoned text LP I never finished) to post in place of Spoiler Warning this week. We’ll see how things go.

Show notes:
Continue reading ⟩⟩ “Diecast #141: Lord of the Rings, Firewatch, Square Enix”

 


 

The Altered Scrolls, Part 19: Gloom

By Rutskarn Posted Saturday Feb 13, 2016

Filed under: Elder Scrolls 46 comments

Before we progress to my Skyrim wrap-up, I’d like to share a few brief notes concerning art design. I don’t think I’ve ever made more than a perfunctory mention of art when talking about the previous games, and that’s because I’ve never had much of substance to say about it: Daggerfall has too many pinups, Morrowind looks weird and cool but a bit too brown, Oblivion‘s wilderness is pretty, characters across the franchise look like dollar store coloring books or pantyhose dolls. In each entry the art does a passable job of capturing a fantastical setting for the game, whether that’s a novel setting like Vvardenfel:

Bizarre idolatry? Check. Impossible mudbrick architecture? Check. Vast and lonely? Check.
Bizarre idolatry? Check. Impossible mudbrick architecture? Check. Vast and lonely? Check.

Or a prosaic Tolkish pastiche like Cyrodiil:

Cottagey Fantasyland aesthetic? Check. Vibrant colors? Check. Trappings of high adventure? Check.
Cottagey Fantasyland aesthetic? Check. Vibrant colors? Check. Trappings of high adventure? Check.

And then there’s Skyrim.

Continue reading ⟩⟩ “The Altered Scrolls, Part 19: Gloom”

 


 

Knights of the Old Republic EP51: Towers of Hanoied

By Shamus Posted Friday Feb 12, 2016

Filed under: Spoiler Warning 61 comments


Link (YouTube)

In this episode we argued about the last time we did the Towers of Hanoi on Spoiler Waring. I am 99% sure it was Mass Effect EP8: Oh Crap, a Popup, which originally aired on March 2nd, 2010. For my part, I don’t blame Chris for confusing it with episodes he’s been in. I’ve done the same thing. Wait, I’m not in this one? I could swear I remember being there for the recording?!?

Here is the RocketJump Ft. Key & Peele Sketch sketch I mentioned in the episode.

 


 

Knights of the Old Republic EP50: Zombie Sith Vampire Nazi

By Shamus Posted Thursday Feb 11, 2016

Filed under: Spoiler Warning 39 comments


Link (YouTube)

I suspect that Jorak Uln here must be voiced by someone who did a lot of voice work in the 70’s. When I hear this voice, I get this strange flash of memory for Saturday morning cartoons, back when Hanna-Barbera was one of the giants of the medium, before they become a light snack for Turner Broadcasting. The voice is strikingly familiar, yet I can’t picture a single specific character associated with it.

So mid-way through the previous paragraph it really started bugging me. So I looked him up. This character is voiced by Frank Welker, a man I’ve been listening to my entire life without ever noticing his name. Check out just a partial list of his voices: Scooby-Doo, Fred (From Scooby-Doo), Megatron, Soundwave, Dr. ClawHey! I can do this voice!, Curious George, some Smurfs, some G. I. Joes, a bunch of mid-period Marvel superheroes, Schlepcar and Wonderbug, and – as I suspected – a healthy dose of Hanna-Barbera stuff. He has literally been voicing characters since before I was born.

Which makes me wonder: Welker is the man of a thousand voices. And yet, the creative director chose THIS as the voice of their ancient Sith Lord? Not the Megatron voice? Not something the the Dr. Claw range? None of the other villain voices Welker has done? No? They went with “goofy, overly nasal voice?” That’s an… interesting creative decision.

I can only assume this was deliberate. This “captured in a cutscene” stuff can really irritate players, and maybe making it slightly comic took the edge off. Maybe making him too menacing would run the risk of making this one-off troublemaker into too big a threat. We need Darth Malak to loom large over this story, and we can’t do that if you run into too many other Very Bad Dudes in your journeys. I mean, they already made this guy a Zombie Sith Vampire Nazi. If he also had a cool voice then they might as well dump this Revan clown and make Jorak Uln the main character.

 


 

Mass Effect Retrospective 34: We Fight Then We Die

By Shamus Posted Thursday Feb 11, 2016

Filed under: Mass Effect 316 comments

The Alliance calls Shepard to some sort of hearing. This hearing (or whatever this is, they don’t follow any sort of protocol) would have been a great chance to pave over the plot holes of Mass Effect 2 and give us some context for what happened between “I’m going to find some way to beat the Reapers” and “I’m going to sit in this room doing nothing until I’m sent for”.

Maybe show that the Alliance was really, really wrapped up in some secondary problems or conflict that seemed really important to them at the time, which is why they seemed so inert in the last game. Maybe show a political struggle that explains or partly justifies their seemingly odd behavior. Maybe show that they were indeed working on the Reaper threat, but were afraid to tell you because of the whole Cerberus thing. Maybe this is all just an inquiry, so Shepard can explain (to both the Alliance and the players who missed Mass Effect 2) what happened at the Collector base.

As it stands, we know more about what happened in the Rachni wars two thousand years ago than we know what our protagonist has been up to since the end of the last game. This writer must hate worldbuilding.

Ideas? Anyone?

At least there aren't any Selkath here.
At least there aren't any Selkath here.

The writer put the Alliance behind a stage curtain last game. At the start of this game they were free to claim whatever they liked about what the Alliance was doing. And they chose to reveal that the Alliance was doing… nothing.

Continue reading ⟩⟩ “Mass Effect Retrospective 34: We Fight Then We Die”