Experienced Points: Skinner Boxing

By Shamus Posted Monday Feb 22, 2016

Filed under: Column 94 comments

As many of you guessed from the end of the last column, this week I’m writing about skinner boxes.

And yes, that means I never did get around to answering the original question, “Why do games have a luck stat?” (That is, where your character can invest in increasing their overall luck.) To answer that now: I’m not really sure. It’s always felt like a strange and alien abstraction to me. There are indeed lucky people in the world in the sense that they “rolled well” at some point in their lives, but there are not lucky people in the sense that they roll better than the rest of us on a regular basis. There are people who win the lottery, but there aren’t people who have a better chance of winning the lottery than the rest of us, or are just naturally predisposed to lottery-winning.

Then again, we’re talking about a system to simulate roleplaying stories, not real life. And some characters are indeed just naturally lucky. Forrest Gump seems to be the go-to example of this. So if you want to play through a story where your character is implausibly blessed by fortune, then I guess the luck stat does that.

The other important thing luck gives us is the SPECIAL system. Fallout just wouldn’t be the same if it was based on SPECIA.

 


 

Diecast #142: Firewatch, Deadpool, Mailbag

By Shamus Posted Monday Feb 22, 2016

Filed under: Diecast 127 comments



Hosts: Josh, Rutskarn, Shamus, Campster, Mumbles.
Episode edited by Rachel.

Show notes: Continue reading ⟩⟩ “Diecast #142: Firewatch, Deadpool, Mailbag”

 


 

The Altered Scrolls, Part 20: Miscellaneous, Q&A

By Rutskarn Posted Sunday Feb 21, 2016

Filed under: Elder Scrolls 80 comments

This series could go on forever if it was nothing but gripes and praises.

Whatever else I have to say about the Elder Scrolls series, they are more multifaceted than nearly any release on the market. There are so many features, changes, retcons, experiments, reversions, and outright glitches that assuming I cut this series off before the next presidential election I am guaranteed to leave out that one part you were looking forward to. As it is, I’m sensing the graceful opportunity to conclude is coming up soon.

That’s why I’m taking a moment to talk over a few final Skyrim and Bethesda thoughts before I turn the next few entries over to review and Q&A. After that I’ll offer a few hot (or freezing cold, musty, and ageworn) takes on the games that exist at the outskirts of the franchise: outliers like Redguard, Battlespire, and TES Online, works that bear the branding if nothing else. The three have much in common: they’re technically canonical, they have novel mechanics, and nobody plays them.

So what remains to talk about now?

Continue reading ⟩⟩ “The Altered Scrolls, Part 20: Miscellaneous, Q&A”

 


 

Good Robot #42.5: Good Writebot

By Rutskarn Posted Saturday Feb 20, 2016

Filed under: Good Robot 77 comments

I hope you’ve all been enjoying Shamus’ series on the art of programming, which I understand is writing special words that make games happen. Sometimes you don’t write the words good enough and the game isn’t good; John Romero did this one time and he’s been working as a garbage man in Tulsa ever since. I’m the lead writer, so programming isn’t really my department, but having accidentally opened the source code while Arvind was explaining TortoiseHg again I can see why Shamus has been having so many problems–to be frank, the grammar was terrible and almost three quarters of the words were misspelled. I did an editing pass which I assume fixed most of the problems; Shamus has assured me this will be the topic of posts #43-129.

But I think we’ve all got the basic idea: coding is “hard” and “interesting” and “requires technical skill” and “can be objectively assessed.” But is it really the most fundamental part of a videogame? Shamus and Arvind say “yes,” repeatedly, at progressively louder volumes–but I’m not convinced. If you take away the code I’m sure a videogame will still run, but can you say the same about its story? What would Killzone, Rocket League, and Neko Atsume be without their rich internationally beloved canons? And if it wasn’t for Final Fantasy villains, how would you know which of your old forum accounts to be slightly embarrassed by?

My point is that my job writing Good Robot (or more precisely, writing a couple hundred headlines that display when interacting with vendors, plus some names to go with levelbosses) is exactly as critical as the stuff Arvind and Shamus do all week. I’m guessing. They keep forgetting to tell me when their meetings are.

So in the vein of the rest of this series, here’s a few days in the life of the Lead Writer (!).

Continue reading ⟩⟩ “Good Robot #42.5: Good Writebot”

 


 

SWTOR: Legend of Hipstar 2:
Back 2 School

By Shamus Posted Friday Feb 19, 2016

Filed under: Lets Play 43 comments

By popular demand, I’ve added mouseover text to the images, which is routine today but wasn’t part of my shtick back in 2012, when this was originally written. I don’t really remember these scenes very well, but I’ve done what I could.

Anyway, back to 2012…

So having blown an entire entry on character creation. I think we’re finally ready to start this game. One final note is that I’m not going to try to color-correct and adjust the levels on all of these screenshots. If BioWare wants to make a world of plastic figures, bathe them in flat lighting, and smear a color filter over the whole thing, that’s their business.

I think the medium blues act as a nice contrast against the slightly-above-medium blues.
I think the medium blues act as a nice contrast against the slightly-above-medium blues.

The Star Wars theme swells as my shuttle descends towards the Jedi academy. As a padawan, I’m here to complete my training. Presumably I’m arriving from some sort of Jedi middle school.

The shuttle touches down as the music builds and I ascend the ramp to meet my new master.

This is how I always stand when getting off a bus: Heels together, head up, and my back straight like someone just shoved my practice saber into the dark side.
This is how I always stand when getting off a bus: Heels together, head up, and my back straight like someone just shoved my practice saber into the dark side.

This is supposed to be an epic moment, but I’m realizing now that this is basically, “Dude gets off the bus at college for the first time” with a John Williams soundtrack.

Continue reading ⟩⟩ “SWTOR: Legend of Hipstar 2:
Back 2 School”

 


 

SWTOR: Legend of Hipstar 1: Character Creation

By Shamus Posted Thursday Feb 18, 2016

Filed under: Lets Play 90 comments

A couple of weeks ago, I was cleaning out the drafts folder on this blog. I had a hundred or so article ideas that I never managed to turn into proper posts. It was mostly just random notes and single-paragraph article stubs. But mixed in with those scraps was this thing. Way back in July 2012, I apparently began and subsequently abandoned this LP of SWTOR.

I think my heart just wasn’t in it. In the past, I’ve managed to make some fun stories. Champions Online was too dumb for its own good. I thought Lord of the Rings was earnest and admirable despite its occasional insanity. And while there are few places more well-traveled than Azeroth, I like to think I found a few funny places and ideas that hadn’t yet been given the mocking they so richly deserved.

But Star Wars the Old Republic is too bland a target for my kind of humor. It felt like the game wasn’t even trying to make a case for itself. When mocked, the game doesn’t even have the decency to fight back. The (early) quests were a bit lame, but not mind-bogglingly stupid like Champs Online. SWTOR was based on well-known source material, but unlike LOTRO I didn’t feel like this game arose from a genuine love and appreciation for the universe. Oh, I’m sure plenty of people on the project love Star Wars, but that wasn’t coming through the malaise of cookie-cutter game design. The stories eventually get interesting, but only after many endless hours of soul-crushing hotbar-based combat and trudging through environments that are too dull to mock in screenshots.

This isn’t fun and it isn’t funny. It’s mostly just sad to see how much money was spent to make something so lifeless. I’m only posting this because my choices are:

1) Delete this and leave the blog blank for a few days.
2) Post it.

So don’t read this and think, “This is supposed to be good.” More like, “This is hopefully better than having no content for several days.”

Okay, back to me-from-2012…

Get on With It Already

Let’s play Star Wars the Old Republic. Partly because I want to comment on the game, but mostly because it’s free-to-play up to level 15. Assuming you can get in. Not that I’m bitter.

Unlike some of my other series, I’m not going to meticulously track in-character and out-of-character commentary. Also, I’m not going for comedy here. We’re just going to jog past all the quests while I point at them like a tour guide. In keeping with the standards of tone and continuity set by the Star Wars Expanded Universe, we’re going to half-ass this.

Are your expectations sufficiently lowered? Great. Let’s get started…

Continue reading ⟩⟩ “SWTOR: Legend of Hipstar 1: Character Creation”

 


 

Mass Effect Retrospective 35: Mars Effect

By Shamus Posted Thursday Feb 18, 2016

Filed under: Mass Effect 189 comments

So now that the Reapers are actually on Earth and have begun the reaping process, Shepard sort of accidentally steps into the quest hinted at in the closing moments of Mass Effect 1. He doesn’t know it when he arrives, but his job on Mars is to recover plans for a device to beat the Reapers. Better “Way, way, WAY Too Late” than never, I suppose.

Mars

I really dig the look of the Mars installation.
I really dig the look of the Mars installation.

Shepard arrives on Mars to discover that the plans for the MacGuffin are here in a research station, and that Cerberus is murdering everyone to secure those plans.

Like the main plot of Mass Effect 2, there aren’t any peasants to meet. There’s no dialog where you can talk to somebody about what this place was and how it worked. Liara shows up, but she’s just here to join the party and explain where we need to go and who to shoot. She’s not here to tell stories. Mars is just a big industrial base filled with mooks and dead civilians. Nobody around here is interested in filling in details or worldbuilding.

During the assault we discover that Cerberus has been partially husk-ifying their soldiers, turning them into half-machine slaves. We see that Cerberus is willing to slaughter a bunch of civilians to steal some intel for themselves. We see that they are needlessly cruel and the whole “pro humans” idea is just a fig leaf excuse for their atrocities.

So Cerberus mole Dr. Eva Coré infiltrated the outpost, betrayed the scientists, and let the Cerberus strike team in. They slaughtered the scientists, presumably twirling robo-mustaches beneath their power armor. Once they have the plans for the Crucible they start deleting them so that nobody else can have them.

Continue reading ⟩⟩ “Mass Effect Retrospective 35: Mars Effect”