And yes, that means I never did get around to answering the original question, “Why do games have a luck stat?” (That is, where your character can invest in increasing their overall luck.) To answer that now: I’m not really sure. It’s always felt like a strange and alien abstraction to me. There are indeed lucky people in the world in the sense that they “rolled well” at some point in their lives, but there are not lucky people in the sense that they roll better than the rest of us on a regular basis. There are people who win the lottery, but there aren’t people who have a better chance of winning the lottery than the rest of us, or are just naturally predisposed to lottery-winning.
Then again, we’re talking about a system to simulate roleplaying stories, not real life. And some characters are indeed just naturally lucky. Forrest Gump seems to be the go-to example of this. So if you want to play through a story where your character is implausibly blessed by fortune, then I guess the luck stat does that.
The other important thing luck gives us is the SPECIAL system. Fallout just wouldn’t be the same if it was based on SPECIA.
The Terrible New Thing
Fidget spinners are ruining education! We need to... oh, never mind the fad is over. This is not the first time we've had a dumb moral panic.
Was it a Hack?
A big chunk of the internet went down in October of 2016. What happened? Was it a hack?
This is a massive step down in story, gameplay, and art design when compared to the 2014 soft reboot. Yet critics rated this one much higher. What's going on here?
Why The Christmas Shopping Season is Worse Every Year
Everyone hates Black Friday sales. Even retailers! So why does it exist?
A programming project where I set out to make a gigantic and complex world from simple data.