This column needs a couple of ablative disclaimer paragraphs before I start making my point. I know brevity is the soul of wit, but it’s also a good way to end up misunderstood and dragged into a pointless flamewar.
First off, Deus Ex: Mankind Divided is really good. I enthusiastically endorse it. I’m going to criticize it here, but I want to stress that most of these criticisms are pretty academic. The story is fine, and I’m not offended by anything they’re doing here. It’s just that I think developer Eidos Montreal missed an opportunity to tell a smarter, more cohesive story.
Secondly, the no politics rule is still in effect. I’m going to be dropping some politically-charged buzzwords in here. SJW. Black Lives Matter. Right-wing talk radio. But note that we’re not actually talking about these groups. Or the people who belong to them. Or the people who oppose them. I’m just acknowledging that these groups exist in the real world without discussing, advocating, or critiquing their positions. I encourage you to do the same. In fact, I insist. Wouldn’t you rather talk about videogames than argue about politics?
With that out of the way, I want to back up a couple of weeks and talk about the pre-release controversy. This is not because I love controversy and can’t get enough of it. It’s actually the opposite. I hate controversy, and I’m hoping that we’ll be able to have a calm discussion now that the game is out and tempers have cooled.
The controversy was over this image:
AUGS LiVE MATTERS
A protest where someone is holding a sign saying “AUGS LiVE MATTERS”, or possibly, “AUGS LiVEs MATTERS”.
Which is of course a reference to Black Lives Matter, which is an ongoing controversy / movement / news story we have going on in the United States. The ad managed to annoy people on both sides of the debate, both pro-BLM and anti-BLM. The first because they didn’t like seeing the slogan of their important movement appropriated for a videogame that very likely wasn’t going to give the topic a serious treatment, and the other because they didn’t want a game to spend its runtime sanctimoniously shoving someone else’s opinion in their face. And I agree with both groups: I’ve been on both sides of this problem. I’ve had works of fiction annoy me in exactly these ways.
Social Issues In Fiction
Controversies like this usually lead to a wrong-headed protest, followed by an equally wrong-headed rebuttal:
Continue reading 〉〉 “Deus Ex and The Treachery of Labels”
Shamus Young is a programmer, an author, and nearly a composer. He works on this site full time. If you'd like to support him, you can do so via Patreon or PayPal.