Crash Dot Com Part 5: It’s in the Can

By Shamus Posted Thursday Dec 8, 2016

Filed under: Personal 77 comments

It’s early in the year 2000, and I am trying to build a virtual shopping mall because of the dot-com boom.

Like I said, our company isn’t the typical dot-com startup. Our company is small. There are less than a dozen of us. We’ve been around since the early 90’s, and while we’re not taking over the world we have been self-sufficient for several years.

This is one of the reasons I haven’t run away from this project screaming. The place where I work isn’t some soulless corporate meatgrinder. I don’t work for Dilbert’s pointy-haired boss. I’m not a cog in the machine. I’m a valued member of a small team of friends who have built something valuable together. This team-up with the virtual mall guys has thrown the company off-kilter, but right now this feels like something temporary. I’m not going to quit over one bad project. I’m thinking that someday this project will end and things can go back to the way they were.

Hi. Me-from-2016 again to remind you that the above is how I was thinking at the time. I’m not suggesting my company was perfect. Obviously SOMETHING had gone wrong that we went into business with this other outfit. They didn’t storm the building and point guns at us to make us join them for the virtual mall project. But I didn’t really understand the thinking that drove this decision, and at the time I wasn’t really curious. So let’s just leave it at that, rather than speculating about events I barely remember that involved information I wasn’t privy too in an area of business I didn’t understand.

Anyway, back to THE YEAR TWO THOUSAND

Continue reading ⟩⟩ “Crash Dot Com Part 5: It’s in the Can”

 


 

Master of Firin’ Sword CH4: Human Resourceless

By Rutskarn Posted Wednesday Dec 7, 2016

Filed under: Lets Play 50 comments

After a day or two in Snechko I find my coffers, and palette of Polish obscenities, greatly expanded. From my interactions with the populace I’d allow that this village provides apprenticeships to all of Poland’s artisanal whiners. One strange Swede rides in and collects taxes at gunpoint on behalf of a warlord and they cry “coercion.”

I intend to give them some perspective on the subject.

But amassing riches isn’t all I care about. All the wealth in the world is worth nothing measured against the company of friends. This is why I’ve elected to buy some.

Behold; the friend merchant.
Behold; the friend merchant.

Continue reading ⟩⟩ “Master of Firin’ Sword CH4: Human Resourceless”

 


 

Object-Oriented Debate Part 1: Many Kinds of Coding

By Shamus Posted Tuesday Dec 6, 2016

Filed under: Programming 174 comments

A while ago I came across this youtube video, which broadly denounces the programming paradigm known as “Object Oriented Programming”. (OOP)


Link (YouTube)

If you’re not a programmer, you might not get a lot out of it. Author Brian Will is deliberately talking to other coders and so the whole thing is fairly dense with jargon and theory. That’s fine. I’m going to translate bits of it for the purposes of our discussion here. In fact, this series is aimed at non-coders and casual coders who are curious what all the fuss is about and what people are talking about when they say “Object Oriented Programming”.

Depending on who you ask, this video is either obvious, slightly controversial, or deeply heretical. The author certainly seems to believe they are about to say something likely to induce backlash. And indeed, with just over one-third of the people giving the video a thumbs down it does seem to be an unpopular opinion. After watching the introduction I was prepared for the screed of an iconoclastic madman. But by the end I didn’t find anything particularly objectionable. In fact, his final guidelines basically describe the coding style I’ve developed over years of working in both new and old coding paradigms.

I might quibble over a few points, but I think Will is pushing back against a bit of orthodoxy that doesn’t get challenged nearly enough. This debate has popped up now and again over the years and it usually ends with a bunch of people talking past each other and arguing in circles. This is partly because it’s tough to challenge entrenched ideas, but mostly because programming is not one job, but dozens of different jobs.

Continue reading ⟩⟩ “Object-Oriented Debate Part 1: Many Kinds of Coding”

 


 

Diecast #179: The Game Awards, Mass Effect Andromeda, VR

By Josh Posted Monday Dec 5, 2016

Filed under: Diecast 143 comments



Hosts: Josh, Rutskarn, Campster, Mumbles. Edited by Josh.

Shamus is out this week to prep for the trip he’ll be taking next week. During which he’ll also be out. You know what that means? It’s time to throw a Shame-less party! (Please don’t kill me for writing that Shamus.)

Incidentally, we talk about this show as if it’s a lot longer than it actually is. Turns out without Shamus we’re bad at keeping track of time.

Show notes: Continue reading ⟩⟩ “Diecast #179: The Game Awards, Mass Effect Andromeda, VR”

 


 

A Trip!

By Shamus Posted Sunday Dec 4, 2016

Filed under: Notices 158 comments

As I said on the Diecast last week, I’m going on a trip. I’ve spent the last couple of weeks writing content to hopefully get us through until the end of the year. However, I totally forgot to queue up the next few episodes of World of WarcraftIt actually takes some time to re-post those on this site, because I have to wrangle with the links and formatting tags and give the images captions.. So we don’t get to catch up with Norman and Gabstab today.

So instead, let me tell you about the trip I’m taking later this week…

Continue reading ⟩⟩ “A Trip!”

 


 

Until Dawn EP12: Dano Cliff

By Shamus Posted Friday Dec 2, 2016

Filed under: Spoiler Warning 123 comments


Link (YouTube)

At the halfway point of the episode, Matt and Emily get cornered by an all-male group of deer. Allow me to say this:

NO. I’m sorry, but extra-NO. This is ridiculous on so many levels. Deer do not travel in packs like wolves. But even if they did for some reason, they definitely wouldn’t form an all-male gang like this. And even if they did, they wouldn’t randomly approach human beings. And even if the deer were upset, they would either fight or bolt, because there is nothing to motivate these deer to approach these particular humans. And even if there was, this clearly can’t be part of the killer’s plan, which means this strangeness is just happening randomly in the middle of an ongoing but totally unrelated disaster. These scene couldn’t be more absurd if Matt and Emily were suddenly crushed by a giant Monty Python foot.

ANYWAY…

Continue reading ⟩⟩ “Until Dawn EP12: Dano Cliff”

 


 

Until Dawn EP11: Asylum Sing-Along

By Shamus Posted Thursday Dec 1, 2016

Filed under: Spoiler Warning 72 comments


Link (YouTube)

I know I’m ranting about how dumb Mike is, but if I was playing this would probably be my favorite part of the game. There’s some suspense and atmosphere, and most of the gameplay is exploration-based. I know I’m picking on the coat thing, but that’s not really a problem. Mike’s continued survival is easily within the bounds of movie physics.

Personally, I like this adventure-game stuff better than the bits where you have to decide which idiotic and counter-productive thing you want to make your current Dumb Teenager say. It’s not that the teens should be “smart”. They’re acting according to tropes and that’s all good. It’s just that I don’t find that stuff to be really interesting or fun from a gameplay perspective.

The one misstep here is that Mike has seemingly abandoned Jess. I know that she technically could have diedOr possibly “died”, I’m not sure where all of this horror stuff is going just yet, aside from the fact that I know not everything is as it seems. in the previous sequence if Mike had botched the chase. But as it stands, it seems like she might be alive. Mike is trying to be the Big Dang Hero, but leaving her to freeze to death at the bottom of the elevator shaft seems pretty un-heroic. I think this could have been fixed if they just contrived a clear reason why Mike couldn’t possibly follow her.