I have pre-ordered Anthem, but I do not recommend you do the same. I got the game to feed the content mill for the ever-hungry internet. If I didn’t write about games for a living, then I’d hold off until after the first reviews came in. The public demo ran from February 1-3, and I spent as much of the weekend with it as I couldI was held back by health problems that kept me away from the computer for a lot of the time. Pardon if this entry feels a bit dashed-off, I’m just getting back to work now and wrote this in a hurry.. I managed to hit the demo level cap of 15, and then did some grinding until I was fully decked out in rare gear.
Based on what the demo showed me, this game is basically a showcase for the recent sins of EA and late-stage BioWare.
- We think all games should be LIVE SERVICES that require an online connection, except we can’t build a stable network to save our lives.
- We want to copy the money-sucking microtransactions that the competition is doing, but we’re too dense to notice that those other games are free-to-pay and our game starts at $60.
- Dialog is important! Story is important! But it’s not so important that we’re willing to polish the dialog and make sure it’s worth listening to.
Going into Anthem, I wanted one of two things. Either it should be a great game that recalls the days when BioWare could make a game with heart, or it should be a disaster that punishes EA for taking this “story first” developer and making them produce a “it’s all about the shooting and looting and who cares about story?” style of game. Sadly, the game seems to have fallen into the boring but predictable space between these two extremes. I did occasionally have fun with the demo, but I also occasionally had a really miserable time.
Continue reading 〉〉 “Anthem Demo Impressions”
T w e n t y S i d e d
