Hosts: Paul, Shamus. Episode edited by Issac.
00:00 Welcome Back!
We only missed one week, but I’m coming out of an illness and I feel like I was gone for a month.
Four years ago Jon Blow said we needed a new programming language for games. I commented on his video at the time. Since then he’s apparently made a lot of progress. I’m currently watching this talk he gave in July 2018, where he says that everyone has been wrong about programming languages for decades. My first reaction to hearing this was, “Okay buddy, you’d better have something really good to back that up.” So far he’s made some really good points (I’m about 1/3 of the way through) and I’m really enjoying seeing him build this difficult thesis.
Alas, I love this game, and it is terrible. In the show I said I hate the art style. But actually, the art style is fantastic:
I wish the whole game had the particular style we see in that trailer. But sadly, the titular warframes themselves are just so cluttered and busy:
32:23 Risk of Rain
35:49 Downward Thrust and Bribery
48:47 Mailbag: Fan feedback vs. entitlement
Hello members of the council of the Diecast,
In December of last year. The devs of Spider-Man PS4 got into a conversation on Twitter regarding the inclusion of the Raimi suit in the then upcoming DLC. The ensuing conversation was a back and forth between Spider-Man fans who expressed hope and concern about the Raimi suit’s inclusion, and Insomniac supporters who pushed back against what was starting to sound like bitter fan entitlement.
I got into a conversation with a friend about this last week and my perspective is that video games are just like any other product. A company/people/developer etc. is offering you a service, you buy that service and so, it is basic capitalism. Whoever is selling needs to know the wishes of the public and tune their product accordingly. After all, you don’t want your product to be something nobody wants or sells poorly.
Obviously, there are many exceptions to this sort of thinking. Think F2P games or Games which don’t recieve DLC or other content (this is rare nowadays). And there is a difference between ‘asking’ for changes or additions to a game, and demanding them, obviously.
My question is:
How large do you think the role of the consumer should be when it comes to offering feedback or suggesting additions/changes to a video game that they bought before it becomes unreasonable (eg demanding Nintendo put guns and gore in Zelda games).
Sincerely and apologies for the long question,
58:22 Mailbag: Things you loved in spite of your tastes.
reading the Denouément 2018 good stuff post, I was happy to see that Shamus mentioned a game that would normally be out of his comfort zone that he tried and loved (Gris). Personally I had a similar experience in 2018 where a game (Slay the Spire) got its hooks in me completely, despite not appealing to me from the outside (I don’t like card/deck games and additionally the art of everything but the cards took me a long time to warm to). What are some of your other examples of games (or other media) that you fell in love with only after ignoring all personal warning signs.
Bonus question, are you guys familiar with Slay the Spire and have you any thoughts on it. If not I wholeheartedly recommend it. It just left early access this week and its one of those few and far between early access success stories (another personal favorite of mine, Dead Cells is a similar story).
(a.k.a. infrequent commenter Baron Tanks)
Shamus Plays WOW
Ever wondered what's in all those quest boxes you've never bothered to read? Get ready: They're more insane than you might expect.
Marvel's Civil War
Team Cap or Team Iron Man? More importantly, what basis would you use for making that decision?
What was the problem with the Playstation 3 hardware and why did Sony build it that way?
The Strange Evolution of OpenGL
Sometimes software is engineered. Sometimes it grows organically. And sometimes it's thrown together seemingly at random over two decades.
The Game That Ruined Me
Be careful what you learn with your muscle-memory, because it will be very hard to un-learn it.