As always, if you’ve got questions for the show, the email is in the header image of this post. If you’ve got multiple questions, don’t be afraid to send multiple emails. One short email with a clear question has a better chance of being used than a long email of several unrelated questions.
Hosts: Paul, Shamus. Episode edited by Issac.
00:00 The terrible imagined obligation of Steam trading cards.
Please tell me I’m not the only one who suffers from this.
15:01 Quake II Raytraced
I wrote about this yesterday.
22:47 Releasing the source for commercial games.
The point of the exercise is to come up with an argument to persuade the typical suit to release the source code for games once they’re done selling. I did my best, but I’m curious what other people can come up with.
I acknowledge that the exercise is essentially impossible. It’s also probably pointless. Modern games are often linked to complex middleware and tool chains that the bedroom programmers won’t have access to. Essentially, even if you did devise a magical argument to convince an executive to give something away for free, the result would be the release of an enormous code base that nobody can compile.
Still, those old source releases yielded useful and educational things. I understand why the practice ended, but I’m sorry it’s over.
Paul beat the game. Sort of. It was a mechanical victory, not a moral one.
47:18 Universe Sandbox 2
Here is the video that convinced me to buy the game:
The Strange Evolution of OpenGL
Sometimes software is engineered. Sometimes it grows organically. And sometimes it's thrown together seemingly at random over two decades.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
Final Fantasy X
A game about the ghost of an underwater football player who travels through time to save the world from a tick that controls kaiju satan. Really.
Grand Theft Railroad
Grand Theft Auto is a lousy, cheating jerk of a game.
The Best of 2012
My picks for what was important, awesome, or worth talking about in 2012.