In my column this week I talk about the AI that recently beat some pro StarCraft II players 10-1. This was a tough column to write because I think that:
- The developers that designed the AlphaStar AI have done something really remarkable and groundbreaking, but…
- …they also overstated their accomplishment.
It’s hard to criticize someone that’s just invented something amazing without coming off like a smug idiot. I don’t really have a problem with their AI, or even with the constraints placed on the match that tilted the game in favor of the AI. My problem is with the claims they made that made it sound like the AI was playing with human-like restrictions on speed and perception, when this simply wasn’t the case.
If you want a much more technical analysis, this article by Aleksi Pietikäinen offers a pretty good breakdown on what AlphaStar was doing during the game and why its performance doesn’t really match with the developer’s claims.
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