#6 Touch Attack
After his date with MJ, Spider-Man gets out on the town to discover that his old foe Shocker has just been paroled and is already tearing up the city, stealing cash.
I really have to question the parole board of Spider-Man’s New York. Shocker can obliterate cars and shatter walls. He crosses the city by launching himself in the air with shockwaves, meaning he leaves a Hulk-style path of destruction in his wake. He could do a few million dollars of damage just crossing town, not to mention the mess he’d make when he got to the bank. I have to assume he’s done this at least once in the past, so I’m not sure how he’s out on parole. Or how he got his suit back. Or why there wasn’t anyone keeping an eye on him.
Continue reading 〉〉 “Spider-Man Part 8: Shocking”
It just figures. Every once in a long while I try to be nice. Sometimes it’s good to set aside the negativity and criticism and deliberately acknowledge the good parts of a game. So that’s what I did in my column this week when I made the case that Anthem has some really good qualities.
Right after I turned that column in, three things happened:
So basically, screw this game. When I finished the article I was really hoping Anthem would be allowed to live long enough to reach its full potential. At this point, I’m happy to watch the whole thing burn down and sink into the swamp. The whole “Is EA going to kill BioWare?” question is irrelevant. BioWare has been dead for a couple of years now. At this point we’re just waiting for EA to stop using the corpse to market their shitty Destiny knockoff.
By a strange coincidence, yesterday’s Mass Effect: Andromeda article had the same theme. I went in with the intention of being positive, and was then forced back into negativity by BioWare’s relentless self-sabotage.
EDIT: Apparently, the player was banned for using a glitch that let him use his ultimate ability too often? That’s slightly more understandable than banning him for opening chests, but it’s still pretty outrageous. He didn’t take anything from other players or hurt their progression in any way. At worst, he was ending fights too quickly and denying players the enjoyment of slow-grinding all those enemy health bars away. If there’s an exploit in the game, a better solution is to issue a warning to this player while waiting for the patch that will fix this exploit. Anyway, the perma-ban was changed to to a two-week suspension, which is… better. Sort of. Technically.
EDIT 2: But wait, it’s worse! A Reddit user ran some experiments and found that your trash Level 1 starting weapon is actually the best weapon in the game, able to kill foes even faster than max-level legendary weapons of the same class. Sure, the damage numbers SAY the legendary is doing more damage, but the trash weapon takes fewer shots to kill the same mook. So it’s a double fail. The weapon balance is broken, AND the damage numbers are meaningless.
At the end of my column I concluded that everything in Anthem could be fixed with patches, but now I feel compelled to abandon that claim. Yes, you could probably fix this in a patch, but it points to some major problems with the underlying design. If you just hammer out some numbers to fix this quickly, then you’ll probably wind up breaking some other part of the game. Balancing for long-term grind is hard, and if BioWare whiffed this bad on the first try then it will probably take a few iterations to figure it out. They might need to go for a major overhaul to really fix things, and they don’t have that kind of time.
Whelp, that was a waste of a hundred million bucksA random guess. Probably reasonable for six-year project at a major studio.. What’s next EA? Close the studio, or put another $100M in the ol’ slot machine? Keep trying, idiots. I’m sure another FIFA will pop out eventually. You just gotta sacrifice more money, studios, brands, and franchises.
The last few entries have been much too negative. Okay, most of the last 19 entries have been pretty negative. Sorry. Let’s switch things up and talk about something good. Let’s talk about…

We started the game on the Human ark, but there are three other arks out there: Salarian, Asari, and Turian. Like the Human ark, each of these is a ship with about 20,000 sleepers on board. All three are intercepted by the KettThe story never explains how the Kett are so magically good at finding these silent ships in the void. Then again, the story also never explains why the Kett never invade the easy-to-find settlements on the ground. Whatever., who begin doing genetic experiments on the inhabitants.
Continue reading 〉〉 “Andromeda Part 20: Character Arks”
Yes, we do spend a little time talking Anthem and Warframe. I know this is the third week in a row and this website isn’t really the core audience for looter-shooters. Hopefully you can put up with one more week of this. On the upside, we also talk some programming.
Like I said on the show, the mailbag is empty. The email address is in the header image. You know what to do.
Show notes: Continue reading 〉〉 “Diecast #246: Handhelds, Programming, Simulations”
Why was this classic adventure game so funny in the 80's, and why did it stop being funny?
Yeah, this game is a classic. But the story is idiotic, incoherent, thematically confused, and patronizing.
I write a program to simulate different strategies in Starcraft 2, to see how they compare.
Why is internet news so bad, why do people prefer celebrity fluff, and how could it be made better?
This series explores the troubled history of VR and the strange lawsuit between Zenimax publishing and Facebook.
Why Google sucks, and what made me switch to crowdfunding for this site.
Two minutes of fun at the expense of a badly-run theme park.
A horrible, railroading, stupid, contrived, and painfully ill-conceived roleplaying campaign. All in good fun.
Obviously they are. Right? Actually, is this another one of those sneaky hard-to-define things?
What is this silly word, why did some people get so irritated by it, and why did it fall out of use?