If all of that sounds like a lot of work, then just roll a barbarian. This ain’t no Writers’ Workshop.
Here where we get to the stuff that really clicked for me. I love the reality-switching. This is what made the comic fun to write.
Super-pretentious art wanking: The in-game reality we see is an odd sort of meta-reality that only exists for the audience. When we see a fantasy shot, we see Ramgar as pictured by Chuck, Josh’s character as pictured by Josh, and so on. We’re seeing this blend of what everyone is picturing. That’s a fun idea.
Yay! The gnome paladin! Love that guy.
Artist Rambling #4, may be of interest to no one but me:
I’m surprised at how much I like the really sketchy look for Ramgar and co. As the comic went on, I moved to a much less sketchy, more iconic art style. I think were I to go back in time and do the comic again, I’d keep the in game scenes looking like Ramgar here does, and make the tabletop scenes look flatter and less detailed. More scribbles on the Player Characters, less on the Players.
If we were to do it today, I’d suggest using Comic Sans for Josh. The font has a reputation for being the typographical equivalent of a trollface, so it would suit him. And despite its reputation, Comic Sans is very readable.
What did web browsers look like 20 years ago, and what kind of crazy features did they have?
A programming project where I set out to make a gigantic and complex world from simple data.
Mass Effect 3 Ending Deconstruction
Did you dislike the ending to the Mass Effect trilogy? Here's my list of where it failed logically, thematically, and tonally.
PC Gaming Golden Age
It's not a legend. It was real. There was a time before DLC. Before DRM. Before crappy ports. It was glorious.
Steam Summer Blues
This mess of dross, confusion, and terrible UI design is the storefront the big publishers couldn't beat? Amazing.