The GM will often present you with obvious, obtainable goals. Under no circumstances should you attempt to complete these goals. He’s planned ahead, and he knows you’re coming. Make every effort to be as random and as unpredictable as possible. The relentless chaos will ensure that the GM is just as in the dark as you are.
And then, it’s just you vs. the dice.
I loved making Casey’s map. I lost the larger version of the file during the Great Shawn’s Computer Blew Up of ‘08, so if anyone saved a copy you absolutely should share it. I’m fairly sure I have the original line art somewhere, but finding it, scanning it again, and tweaking the graphics aren’t high on my To Do list right now.
Fun Fact: the comic was originally in Black & White. After a week or so, we went back and reposted the first few strips in color and went on to do the rest of the comic in full color. There’s a story and a moral there, but I think it will wait for another day.
Fun Fact #2: once the comic archive has run through it’s entirety, you’ll be able to play the Chainmail Bikini Drinking Game. Start with the first comic, and a case of beer. Take a sip of beer every time I drew someone talking with their mouth closed. It’s a bad habit I try to avoid now, and when I look back at these strips it’s just glaringly bad how no one ever opens their mouth to talk.
As a total aside, maybe Friday I’ll ramble about the fonts a bit. I still think they were a good idea for the most part, but they were certainly a dividing factor in the original audience.
Yeah. “Smart ones”. What a punchline. I was still stuck in the mode where panel 3 felt like the end of the set-up for the joke. Actually, I still feel like that pretty often.
EDIT A FEW DAYS LATER: The map has been found! You can see it here in all its “huge by the standards of 2007” glory. Thanks so much to Mariusz Pociask for digging it up.
Lost Laughs in Leisure Suit Larry
Why was this classic adventure game so funny in the 80's, and why did it stop being funny?
The product of fandom run unchecked, this novel began as a short story and grew into something of a cult hit.
The Best of 2013
My picks for what was important, awesome, or worth talking about in 2013.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
Denuvo and the "Death" of Piracy
Denuvo videogame DRM didn't actually kill piracy, but it did stop it for several months. Here's what we learned from that.