EA’s Problem Isn’t Greed

By Shamus Posted Wednesday Mar 13, 2019

Filed under: Column 168 comments

I’m sorry to say that if you’re a long time reader of this site, then my column this week is just a shorter, more focused version of a rant you probably read two years ago. Still, this is sadly an evergreen topic and revisiting it every couple of years is probably not overkill.

I’d love it if gaming culture would focus more on EA’s flagrant mistakes and less on the catch-all term “greed”, because greed is such an easily dismissed term. If you’re an aging executive, then an outcry regarding greed falls perfectly into the horrible stereotypes about Millennials that are popular among Baby Boomers. Meanwhile, the criticism of, “This obviously bad decision destroyed IP that was worth hundreds of millions of dollars” is a lot more damning outside of gaming culture.

Based on the feedback at the Escapist, this argument seems to have fallen of deaf ears. I think a big reason for this is that we don’t all complain about game companies for the same reason. For a lot of people, calling EA out regarding greed is an act of catharsis and they don’t particularly care if their argument is persuasive. They’re just venting frustration. For me, critical analysis is an attempt to explain a mistake so that people will stop making it. If an executive or a shareholder ever read my work, I’d want them to find it instructive and illuminating. “Ah! So it’s not that gamers are entitled babies, it’s that EA is releasing products that hurt sales and damage their brand!”

Having said that, it’s likely that we’re both just shouting into the hurricane. Some people complain about greed and I complain about lost revenue potential, but the odds against a shareholder or an executive reading what any of us have to say is astronomicalParticularly since they seem so disconnected from gaming culture..

Continue reading ⟩⟩ “EA’s Problem Isn’t Greed”

 


 

Andromeda Part 21: Not-so-Great Scott

By Shamus Posted Tuesday Mar 12, 2019

Filed under: Mass Effect 81 comments

All of the surviving Pathfinders meet and agree to ignore Tann’s orders for everyone to abandon the main plot. The meeting is interrupted with the news that Scott is awake. So let’s see how that plot thread has been going.

There are two ways things can go with your sibling. One is kinda dumb, and the other is dumb and obnoxious.

Scott is Confused

Then again, I might NOT say that. Because it's really dumb.
Then again, I might NOT say that. Because it's really dumb.

If you visit Scott while he’s still in a coma, then SAM will use Scott’s cranial implant to “make contact”. Scott will be able to converse with you from within his coma, with his ghostly disembodied voice coming out of SAM’s speaker system. He’ll ask about Dad and he’ll ask about Habitat 7, and if you tell him that Dad is dead and the planet is a wasteland, then he’ll freak out, panic, and the doctor will give him something to help him… sleep???

Continue reading ⟩⟩ “Andromeda Part 21: Not-so-Great Scott”

 


 

Diecast #247: Mailbag!

By Shamus Posted Monday Mar 11, 2019

Filed under: Diecast 58 comments

Last week I asked for mailbag questions, and you delivered. Well, technically the email system is the one that did the delivering, but you get what I’m saying. Here is over an hour of question-answering.



Hosts: Paul, Shamus. Episode edited by Issac.

Show notes: Continue reading ⟩⟩ “Diecast #247: Mailbag!”

 


 
 
 

Spider-Man Part 8: Shocking

By Shamus Posted Thursday Mar 7, 2019

Filed under: Retrospectives 74 comments

After his date with MJ, Spider-Man gets out on the town to discover that his old foe Shocker has just been paroled and is already tearing up the city, stealing cash.

I really have to question the parole board of Spider-Man’s New York. Shocker can obliterate cars and shatter walls. He crosses the city by launching himself in the air with shockwaves, meaning he leaves a Hulk-style path of destruction in his wake. He could do a few million dollars of damage just crossing town, not to mention the mess he’d make when he got to the bank. I have to assume he’s done this at least once in the past, so I’m not sure how he’s out on parole. Or how he got his suit back. Or why there wasn’t anyone keeping an eye on him.

Continue reading ⟩⟩ “Spider-Man Part 8: Shocking”

 


 

In Defense of Anthem

By Shamus Posted Wednesday Mar 6, 2019

Filed under: Column 81 comments

It just figures. Every once in a long while I try to be nice. Sometimes it’s good to set aside the negativity and criticism and deliberately acknowledge the good parts of a game. So that’s what I did in my column this week when I made the case that Anthem has some really good qualities.

Right after I turned that column in, three things happened:

  1. Friday: I suddenly lost all interest in the game. I was there on Friday night, ready to settle in for some weekend gaming. Suddenly I realized I no longer cared. Yeah, the robot suits are cool and getting around is fun, but I can’t bear the thought of sitting through all those loading screens so I can slowly chip away at those massive health barsNot to mention the shields, which sometimes magically refill just before you finish the mook off. for an hour. Just the thought of it is wearying.
  2. Saturday: I read the news that Anthem can crash your console. I’m on PC so it doesn’t apply to me, but it’s still mortifying to have THAT news story sitting right next to my praise for Anthem.
  3. Sunday: I saw the story about the streamer who got banned from Anthem, for life, for basically opening too many treasure chests. Keep in mind that this is an online-only game. They’ve got this guy’s sixty bucks, and they took away the product they “sold” him. Even if he was “exploiting” the game (he totally wasn’t) that’s still crazy. Exploiting drop rates in a pretend world is nothing compared to, you know, stealing from people in real life. This game doesn’t even have any sort of trading with other players! Even if he had been outright hacking, nothing he did impacted anyone else. The idea of banning someone for this without warning is ludicrous.

So basically, screw this game. When I finished the article I was really hoping Anthem would be allowed to live long enough to reach its full potential. At this point, I’m happy to watch the whole thing burn down and sink into the swamp. The whole “Is EA going to kill BioWare?” question is irrelevant. BioWare has been dead for a couple of years now. At this point we’re just waiting for EA to stop using the corpse to market their shitty Destiny knockoff.

By a strange coincidence, yesterday’s Mass Effect: Andromeda article had the same theme. I went in with the intention of being positive, and was then forced back into negativity by BioWare’s relentless self-sabotage.

EDIT: Apparently, the player was banned for using a glitch that let him use his ultimate ability too often? That’s slightly more understandable than banning him for opening chests, but it’s still pretty outrageous. He didn’t take anything from other players or hurt their progression in any way. At worst, he was ending fights too quickly and denying players the enjoyment of slow-grinding all those enemy health bars away. If there’s an exploit in the game, a better solution is to issue a warning to this player while waiting for the patch that will fix this exploit. Anyway, the perma-ban was changed to to a two-week suspension, which is… better. Sort of. Technically.

EDIT 2: But wait, it’s worse! A Reddit user ran some experiments and found that your trash Level 1 starting weapon is actually the best weapon in the game, able to kill foes even faster than max-level legendary weapons of the same class. Sure, the damage numbers SAY the legendary is doing more damage, but the trash weapon takes fewer shots to kill the same mook. So it’s a double fail. The weapon balance is broken, AND the damage numbers are meaningless.

At the end of my column I concluded that everything in Anthem could be fixed with patches, but now I feel compelled to abandon that claim. Yes, you could probably fix this in a patch, but it points to some major problems with the underlying design. If you just hammer out some numbers to fix this quickly, then you’ll probably wind up breaking some other part of the game. Balancing for long-term grind is hard, and if BioWare whiffed this bad on the first try then it will probably take a few iterations to figure it out. They might need to go for a major overhaul to really fix things, and they don’t have that kind of time.

Whelp, that was a waste of a hundred million bucksA random guess. Probably reasonable for six-year project at a major studio.. What’s next EA? Close the studio, or put another $100M in the ol’ slot machine? Keep trying, idiots. I’m sure another FIFA will pop out eventually. You just gotta sacrifice more money, studios, brands, and franchises.