Like I said at the start, you can’t really divide this story into a tidy three-act structure. It has a beginning and an ending, but between those points it’s built less like a movie and more like an open-run comic book where you chain stories together. That makes a lot of sense, not just because this is a comic book story, but because mapping three-act movie structures to games has always been difficult due to the radically different pacing and runtime of these two mediums.
In terms of structure, it’s a bit like a soap opera. You have your A plot, and then you introduce a B plot, then A sort of wraps up and transforms into a C plot, and so on. You’ve always got at least one plot open because the story can’t end.
Even though I can’t really divide this story into tidy acts, I will say that I think we’re done with the introduction. The writer now has their major pieces on the board. The Kingpin is in jail, leaving behind a power vacuum. The Demons have stepped into that power vacuum and are grabbing Kingpin’s property and armaments. The story has hinted at something called “Devil’s Breath” without telling us what it is or what it does. Peter and MJ are both involved, but they’re not working together yet.
Now it’s time to up the stakes.
Continue reading 〉〉 “Spider-Man Part 11: The Osborn Rally”
T w e n t y S i d e d
