Wow. Re-reading this a couple of years later, I was kind of surprised at how bitter Casey sounded in the above text. I would go so far as to say that sounds kind of out of character from how I imagine him. He’s supposed to be sort of idealistically clueless about how poorly his material is received. What was I thinking?
And here begins the running gag of pigs being carried by hoisting them over your head. A gag which never got old for me. (And was Shawn’s idea.)
I really like this strip. Aside from being perfect fodder for the drinking game and the fact the farm is still in some white featureless void, I think it works pretty well. This is, I think, a great example of a strip that’s both funny and moves the story along. Plus, panel 2 makes me happy. The guy with the pig over his head just kind of happened. I did enjoy how People Running Around With Pigs eventually became something of a running gag in CB.
Also, compare Sapphire here to her first appearance, just a few 8 comics prior. I think it took us about 15-20 strips to really find our legs with Chainmail Bikini, but we’re getting there.
As a complete aside, I found Wednesday’s Stolen Pixels hilarious, and I’ve never even played Mass Effect.
For those of you who missed it at the time:
For a couple of years I did a screenshot webcomic for the Escapist. It was originally designed to use screenshots from random games I was playing in order to make fun of them. Then partway through the run I discovered Garry’s Mod, which let you use characters, levels, weapons, and props from Source Engine games. You could pose characters and assign pretty much whatever facial expression you wanted. It was ideal for the kind of comics I was making. About half my comics were built in Garry’s Mod rather than trying to design jokes based on inflexible cutscene footage.
I stumbled on the idea of doing a late night talk show set in Half-Life 2 called After Curfew and starring City 17 Administrator Dr. Breen. His sidekick was Metro, a standard Metrocop from the game who turned out to be a huge Nintendo fan and a bit of a weeaboo. The fiction of the world was pretty strange. They were supposedly doing this show for all the oppressed denizens of City 17. This is a post-apocalyptic world where Earth has been conquered by aliens. And yet they were still getting new game releases and tapped into the gamer culture of 2010.
I loved writing After Curfew. I realize it’s not remotely the most popular thing I’ve done, but it was my favorite comic project. I used the Source engine level editor to build an entire virtual theater for the show, with the stage, seating, backstage areas, the whole thing. Most of it was never used. You can see bits of the set in the Breen Fortress seriesOf all the comics I’ve made, these are my favorite. Not terribly popular, but they were a joy to make., where the show is taken over by the Administrator from Team Fortress 2. You can see some of the backstage areas in the Halloween special AFTER After CurfewSadly, the prev / Next navigation bar is missing these days. So to read a series you have to keep going back to the index. That’s annoying..
Sometimes enterprising modders in the community would rip assets from other videogames and import them into Garry’s Mod. I’d import these assets and use them as interview guests. It was a bit fiddly. Very often major bits of the skeletal rigging wouldn’t work, and the facial rigging never worked. So the imported characters couldn’t emote and usually their hands couldn’t be posed. That obviously limited what I could do with them, but I made it work.
 Of all the comics I’ve made, these are my favorite. Not terribly popular, but they were a joy to make.
 Sadly, the prev / Next navigation bar is missing these days. So to read a series you have to keep going back to the index. That’s annoying.
The Death of Half-Life
Valve still hasn't admitted it, but the Half-Life franchise is dead. So what made these games so popular anyway?
A horrible, railroading, stupid, contrived, and painfully ill-conceived roleplaying campaign. All in good fun.
In Defense of Crunch
Crunch-mode game development isn't good, but sometimes it happens for good reasons.
Spec Ops: The Line
A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?
Trashing the Heap
What does it mean when a program crashes, and why does it happen?