Mass Effect is Dead, Long Live Mass Effect

By Bob Case Posted Saturday Feb 22, 2020

Filed under: Mass Effect 149 comments

Mass Effect, as we all know, is dead. It was a great while it lasted – a bona-fide full-3D, character-focused, worldbuilding-rich, fully voice-acted, and well-polished 3D AAA RPG. But then the third game had a silly ending, and then the whole “Andromeda” spinoff flopped out of the gate, and now it’s dead.

Or is it? This is a major IP. It was once a cash cow. Companies like EA aren’t in the habit of letting potential revenue just float off into the ether. More likely, the plan is to let the franchise lie fallow for a few years – let the audience’s goodwill replenish a bit, and then come back for another go. This plan might already be in motion for all we know. I figure that if they don’t put Mass Effect 4 into some kind of preproduction at some point, they’re leaving money on the table.

ME1's visuals have aged well if you ask me. Take away the film grain effect and change the UI, and this could pass for either of the later entries in the series. Not bad for a 2007 vintage.
ME1's visuals have aged well if you ask me. Take away the film grain effect and change the UI, and this could pass for either of the later entries in the series. Not bad for a 2007 vintage.

I don’t envy whoever has that job, especially considering that between Andromeda and Anthem I’m beginning to doubt Bioware’s preproduction skills. It seems like their strategy is to remain in preproduction for as long as possible, years if need be, and save production-production for a desperate, nine-month long crunch at the end. You would hope that EA has, by this point, noticed something is wrong and brought in someone who actually plays and enjoys video games to try and diagnose the problem. But that sort of thing isn’t really in EA’s wheelhouse. In fact, all of the major AAA super-publishers have wheelhouses that look increasingly bare of usable wheels these days, with most of the remaining ones labeled “P2W microtransactions” and “thinly disguised online gambling dens.”

So, if you’re working for Bioware right now, staring at a blank monitor in a room that seems to be inexplicably getting both hotter and smaller somehow, don’t worry. I have good news. One: you’re probably going to be given plenty of time; if anything, way too much time. Two: you’re not alone. None of us out here know how in the Athame’s name anyone’s gonna salvage this mess either. Three: the internet is, as usual, full of dubiously helpful and completely unsolicited advice from amateurs, which is why I’m here. You’re welcome.

By the third game, the models had taken one step forward and the use of color shaders had taken two steps back.
By the third game, the models had taken one step forward and the use of color shaders had taken two steps back.

Let’s look over your options:

  • Do nothing: Big companies can get decision paralysis. It doesn’t really make sense to do nothing, but that doesn’t mean it won’t happen. Mass Effect must look like an albatross to anyone in upper management, who I imagine are tiring of wrestling with the baying hounds of the BSN forum diaspora. Maybe years go by with endless meetings that go nowhere as everyone waits for someone else to jump on the grenade. Stranger things have happened.
  • Carry on as usual: Why not? You can never be sure quite how reliable the numbers are, but business reporting seems to have concluded that Andromeda was profitable in the end. For that matter, so are other unpopular things. Rise of Skywalker has had its turn in the stockade with the tomatoes lately, but it’s still almost certainly going to turn a substantial profit. The thing that remains frustrating for those of us who are picky about our writing is that bad writing can be and frequently is bailed out by aggressive marketing. I fully expected Rise of Skywalker to be bad, but I still went to a theatre to see it anyway, just to see what happened, because I knew everyone was going to be talking about it. If/when a hypothetical Mass Effect 4 comes out, it could easily end up critically panned but commercially successful, or, in the language of the shareholder value model, “successful.”
  • Sell the IP: Just cash out. It’ll still have value to someone, and maybe it’s time. Obsidian couldn’t afford the IP on their own, but now they’re owned by Microsoft Game Studios, who presumably have an expense account generous enough to let Josh Sawyer buy all the bicycles and frog helmets even he could want. And between KOTOR 2 and New Vegas they’ve shown ability with other people’s settings. As for the valuation of the IP? I have no idea how one would begin to calculate accurately. You’d have to try and quantify exactly how much audience goodwill isn’t coming back. Do they, or anyone else, really want to know? What if they shop Mass Effect around, and get only insultingly low offers? Giant, ruthless corporations fear genuine self-examination the way elephants fear mice in cartoons. Personally, I predict they won’t sell.
  • License it: The halfway offer. But to who? They tried handing Andromeda off to an inexperienced studio and it didn’t go well. CD Projekt could probably pull it off, but they’re gonna be busy for the forseeable future and prefer to get their IPs cheaper anyway. Same with Larian, more or less, and their niche thus far has been isometric games. Bethesda wouldn’t know how to Mass Effect if they were made of eezo and you ran a current through them. That leaves Obsidian, but that’s risky. It could come out a buggy mess, so good it makes you look inept by comparison, or both (in the industry that’s referred to as “the full Obsidian”). Not only that, but Mass Effect is a prestige property, one that’s meant to prove that EA can do more than sports and shooting people. There’s an embarassment factor in admitting your giant, ostensibly industry-leading megadeveloper can’t hack it, and that the Brahmin have to sell the temple to the Dalits.
  • Make either a prequel or sequel to Andromeda: I can already hear the internet gathering their collective shoulders into prime shrugging position at the mere suggestion of this. I do not personally believe there’s much demand for an Andromeda sequel. But Mass Effect proper? That well still draws water, I bet. No, the milky way is where the money’s at, and few people people are going to be interested in moving the timeline backwards.

Kaidan Alenko. My Shepard has saved him more than once. What are you gonna do, sue me? He's an underrated character.
Kaidan Alenko. My Shepard has saved him more than once. What are you gonna do, sue me? He's an underrated character.

That leaves one final option: make the game and do it right. You might think that’s impossible, but I say if a studio is in a slump, give it a challenge to rise to. Of course there are obstacles. The endings are a confusing mess even after the DLCs meant to address them, leaving the setting in a borderline unsalvageable state.

Notice I said “borderline.” Contrivance got us into this mess, and contrivance can get us out. It’s often said that the ME3 ending retroactively diminishes the events that came before it. Is it possible that this process can work the other way round? A game that takes the various head-scratchers of the Crucible/Catalyst and turns them into the prima materia of workable campaign hooks? Let’s assume it is. This series will try and figure out how.

 


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149 thoughts on “Mass Effect is Dead, Long Live Mass Effect

  1. Karma The Alligator says:

    Is it just me, or are pics 2 and 3 not loading? I tried refreshing a few times and nothing. Pic 3’s text is even overlapping itself.

    Not only that, but Mass Effect is a prestige property, one that’s meant to prove that EA can do more than sports and shooting people.

    Could have fooled me. 90% of Mass Effect 2-3-A is spent shooting dudes.

    1. Steve C says:

      Not just you.

      1. evileeyore says:

        Images 2 and 3, ironically labeled 3 and 2…

        Shamus accidentally mistyped the urls using capitals instead of lower case.

        1. evileeyore says:

          I mean “Bob accidentally mistyped”… I should have realized when the article came in under 5K words that it wasn’t Shamus ranting…

    2. baud says:

      The links used to load the pictures are wrong, you can see them by changing the picture name to lowercase, like this:

      https://www.shamusyoung.com/twentysidedtale/images/me41-3.jpg

      https://www.shamusyoung.com/twentysidedtale/images/me41-2.jpg

      1. Shamus says:

        I slipped in and edited the post to fix this. Should be good now.

        1. Karma The Alligator says:

          Yup, it’s working fine now. Cheers.

        2. Asdasd says:

          Classic executive meddling. No respect for the creator’s vision.

    3. Darius says:

      ME 3’s ending is not silly… silly I could live with. I consider that ending 10-15 minutes of my life I can’t get back. I had 2 saves for every character class from ME1, mostly the same from 2. After 1 ME3 playthrough I deleted all of them, uninstalled all 3 games, uninstalled Origin and sold the books (3 ? I think) from that universe. Unless they remake 3 with a proper writing staff no intertest at all and if they did such a thing I’d wait till it hit the $20 bargain bin (the hope being that it’d be good enough to restore the interest and then go on to ME4… I don’t think EA EVER had it in them. Certainly not modern EA…

      1. Duoae says:

        Actually, there is a way to save the ending of mass effect 3, have it make sense and have all endings be canon:

        Shepard died during that blast, never went up to the citadel – everything was a hallucination as they died. OR everything was an indoctrinated hallucination and in reality, Shepard was working towards sabotaging the citadel weapon without realising it.

        Mass Effect 4 opens with that final climactic battle and the player is trying to activate the citadel and must fight a wounded Shepard in order to stop them from ruining the plan.

        The citadel is activated and the reapers are shut down through the relay network. The rest of the game follows the aftermath, rebuilding and what goes into the power vacuum left by having the major races decimated.

  2. evilmrhenry says:

    Another option: wait for the new generation of consoles to hit, release a remake of the first 3 Mass Effect games with higher resolution textures and all the DLC, use that to regain goodwill, and then start work on a new entry.

    1. Agammamon says:

      . . . use that to regain goodwill,

      I think you mean ‘low-effort cash grab’.

      1. Cynic says:

        It would be a low-effort cash grab, but it still buys a lot of attention to the series.

        Age of Empires has now had like 3 different HD remasters, none of which significantly improve the game from the original after the first remaster which included modern matchmaking.

        They sell these things for more than $20 even if you already had the original.

        On the same platform.

        People are bloody stupid, they will buy anything if they go “I like this and it reminds me of my childhood”, and Mass Effect is definitely in the sweet spot now where it’s old enough that people are nostalgic for the original ones, and the original ones are dated enough, as console focused shooters from several generations ago, that they could benefit from a remaster.

        It’s cynical, but I see it 100% working.

        1. Alecw says:

          That is like, extremely not true.
          Age of Empires remasters have each been a huge upgrade and insane value for money.
          The newest one – AoE2 Definitive Edition – is a fantastic game packed with extra content and way way beyond the 20 dollar asking price in value.
          Microsoft did some amazing things with AoE. I find it difficult to overstate how well they’ve treated the franchise and its fans.
          ..and then we saw the other shoe when Blizzard released Warcraft 3 Reforged. It’s as if they traded roles.

          1. Alecw says:

            Let me give you a small rundown on what they did for AoE2DE, a 20 dollar remake of a 20 year old game in a niche genre that is arguably dead (competitive, mechanic-heavy RTS):

            – rebuilt engine, with 4K graphics
            – remade all art assets from scratch, in a tasteful way that echoes the original art in 3D
            – remastered and re-recorded all music. Left in the option to choose the original.
            – remade all the campaigns and cut scenes with new voice acting
            – included the expansions from the last remaster
            – upgraded the AI, while leaving in the old one
            – updated the game with modern quality of life improvements – which are incidentally all optional
            – created a proper multiplayer match making system which the game has never had
            – add it’s OWN campaign and single player missions, which are well researched historical lessons about obscure parts of world history in keeping with the previous expansions
            – created an interactive training mode for new players to learn multiplayer skills
            – created built-in mod support system
            – provided extensive balance support and patching post launch in concert
            – added new game modes
            – added a free ultra graphics DLC
            – added cross platform support between steam and Microsoft store
            – charged 20 bucks flat for it.

            It’s obscene how good it is when you consider they could have done exactly only the first one and been way better than Warcraft 3 reforged.

            1. shoeboxjeddy says:

              All your researched facts are getting in the way of broadly calling people stupid to have a brief, but meaningless feeling of moral superiority! You should apologize!

              (I like your post, this was sarcasm.)

    2. ivan says:

      When you say ‘remake’, but then you follow up by only highlighting texture upgrades and packing in DLC… to me, that sounds like you meant to mean ‘remaster’.

      Cos a remake of ME1, giving it good gameplay (the only criticism I ever hear is about the shooty gameplay), and hopefully not actually touching the story at all, would be a good move. Did you mean to mean this, or just a remaster?

      1. evilmrhenry says:

        I don’t think it matters. EA could do a simple remaster, or they could redo the combat to be consistent across all 3 games, or they could do something even bigger. The point is that by releasing the trilogy on a next-gen console they can regain some goodwill and increase hype for a new entry in the series.

    3. Karma The Alligator says:

      That doesn’t sound like it’s going to generate any goodwill. Anyone who was annoyed by ME 3’s ending would just ignore the remakes, and most who don’t know the series would probably come to the same conclusion as the ones who got annoyed.

    4. Gurgl says:

      A remastered trilogy was always the obvious idea in my mind to reclaim the audience at limited costs, but much moreso than HD textures, bugfixes and DLCs, what the series desperately needs is a cooperative campaign mode.

      I have played many games that were sort of alright solo and would have been great in coop, but few that were already so excellent in solo.

    5. Trystan de Lyonesse says:

      I never understood idea behind remasters of relatively modern games. What’s the point and how can it bring any goodwill?

      1. shoeboxjeddy says:

        If you own the new console and not the old one, the remaster is a new game to you. New games are fun to play. I would wager Okami HD versions have probably outsold the original versions. Ditto with all these Wii U reups to Switch.

        1. Trystan de Lyonesse says:

          Don’t modern consoles have a backward compatibility? I’m unfamiliar with anything more modern than 16bit Sega, so I’m sorry if my question sounds stupid.

          1. shoeboxjeddy says:

            Yes and also no. Xbox One has a very good but not perfect backwards compatibility. Many titles (but not all) from the Xbox 360 generation and some of the most popular ones from the original Xbox are playable still.

            Ps4 mostly breaks from libraries players established from the past 3 gens, but does have a library of backwards compatible games you can use (called PSNow). Some of these games have more noticeable emulator problems than with the Xbox solution.

            Switch has zero compatibility with older Nintendo gens, but offers many titles as re-releases, including a small library of NES and SNES games you get as a part of subscribing to their online service.

    6. Joe Informatico says:

      My main concern with this approach: How much of your studio’s human capital is necessary to do what’s basically a port? Probably not the main creatives in any case, e.g. the writers, concept artists, level designers, sound designers, voice talent/audio producers. So what do you have those people doing during this time? You (BioWare) don’t want to lay off all of them, because you’ve already lost so much leadership and talent and knowledge from all the high-profile resignations in recent years and you might not be able to get back what you currently have. I guess with Dragon Age 4 being reannounced (it was cancelled to free up staff to get Anthem out the door) you move most of your staff back to that?

  3. Vinsomer says:

    Some of the pics aren’t loading, BTW.

    To be honest I think the bigger issue with a potential Mass Effect 4 isn’t who makes it. I really do think there’s still a lot of talent in EA and Bioware especially. Dragon Age Inquisition was certainly an uneven experience but the writing, story and characters were great, and the expansions that didn’t have the open-world-isms shoved into them were fantastic. That was a while ago but Bioware do have the ability to produce good games, what they’re lacking is direction and freedom. If anything, Jedi Fallen Order shows that EA are more willing to just make good games, though this is likely due to their (admittedly very good, as far as current options go) subscription service requiring that kind of experience.

    I also don’t see EA selling any IP to anyone, ever. It’s just not what they do. I think they’d rather mothball an IP forever than sell it to a competitor. They’re very old-school capitalist in that sense.

    To me, the biggest question is where exactly do you go with the story and setting of Mass Effect? The ending of Mass Effect 3 (which was an entire game of endings) was lacking in many things but it was resolute. Not only were characters’ stories ended, but entire thematic arcs across entire species came to an end too. Cerberus is gone, the Genophage is ended, The Geth and Quarians are at peace, the Asari and Turians have been humbled. So much of the previous conflict which entire plots and settings were built on are resolved and I can’t help but think that the galaxy of a hypothetical sequel to Mass Effect 3 will be profoundly less interesting than what came before. And this is all before we introduce a ‘canon’ ending, which undermines one of Bioware’s most salient and definitive design philosophies: that each player makes decisions that have real and lasting consequences across games, that no player’s save state is more correct or canon than another.

    So that leaves a sequel to Andromeda. But not only is that saddled with the bad name of Andromeda, it’s also having to pick up the deflated football that was Andromeda’s plot, setting and antagonists and make a 80 yard run to the endzone (forgive my football metaphors, I’m British). By far one of the worst things about Andromeda was how terrible its setting was. The Angara are completely uninteresting and goofy-looking, the Kett are perhaps the least interesting enemy faction (visually, thematically, in terms of motivation and character) of any RPG I’ve ever played, and the entire thing with the Jardaan and the Remnant is hugely derivative of both the Original trilogy and of Halo. Worst of all, the Andromeda Initiative are headed by a bunch of incompetent, unlikeable, hypocritical, self-serving and, oh yeah, racist jackasses. Short of abandoning the Heleus Cluster and the Andromeda Initiative altogether and finding a new cluster to colonize, and jettisoning half of the characters of Andromeda out of the airlock on the way there, I struggle to see how you could make a decent follow-up with such a bad starting point.

    Perhaps that’s the worst thing about Andromeda. Not that it was a bad game in of itself, or that the idea to go to the Andromeda galaxy was a bad one (because it was an elegant solution to the problems of making Mass Effect 4) but that in being so uninteresting it burned the one good opportunity Bioware had to make a new setting for a Mass Effect game.

    1. BlueHorus says:

      it’s also having to pick up the deflated football that was Andromeda’s plot, setting and antagonists and make a 80 yard run to the endzone (forgive my football metaphors, I’m British).

      If you’re picking up the ball in a (soccer) football game and you’re not the goalkeeper, you’re cheating!
      Are you sure you’re British?

      Other options that might work for a new Mass Effect game could be one set in the Milky Way, but as a prequel or sequel.
      That way, instead of having a character that’s a carbon copy of Wrex, you can have him in a cameo!

      1. Cynic says:

        Soccer, famous for it’s endzone!

        1. Vinsomer says:

          I’m a Gunners fan, we may as well be running to the endzone the way our season’s gone.

      2. Vinsomer says:

        I never said I played soccer fairly! But a metaphor of kicking the ball 80 yards or something wouldn’t work cos you actually can do that fairly easily.

        And honestly a new Mass Effect full of cameos feels… unnecessary. Like I said, everything came full circle in 3. I would feel like it would be much less interesting to return to that than it would be to explore new places, new conflicts and new characters. It would feel like fanservice in a series which clearly showed that it knew that it had to earn its fanservice.

        Plus you’d have to consider all those flags from ME3. Wrex can die in ME1 or 3 so not every player will have him, but bringing forwards flags from 10 years ago or so would be a headache, and that would mean further invalidating player choices by notn only deciding on a specific ending but specific canon choices, too. For Wrex to live you have to both spare him in ME1, and cure the genophage in ME3.

    2. Xeorm says:

      Personally I’d put it as something of an after-the-end type story. After the ending of ME3 the politics would make for interesting scenarios where a small team with a stealthy overpriced ship could make for some good gameplay and interesting locations.

      Could also do some sort of story where they open a gate and people get trapped on the other side. You’d have something like Andromeda in theory, but closer to Battlestar Galactica in practice. The Mass Effect setting seems like it’d be really good at telling a tale like that.

  4. baud says:

    From where I sit, there’s two solution that could produce a good game:

    ‘reboot’ Andromeda, with the same premise (races from the Milky Way fleeing to another Galaxy), but well-done this time. Don’t call it Andromeda this time, but something like Sagitarius. And don’t add yet another precursor race for the third time.

    Choose any of the three ending to ME3 and use it, but pushed decade or even centuries after ME3. That way we’d still get the familiarity with the Milky Way, but it’d be far removed from the events and choices of the original trilogy. Of course the galaxy needs to change during that time period, for example races might have gone extinct, other have splintered (creating potential plot seeds) and new races had been found and have spread throughout the Galaxy.

    1. Chad Miller says:

      any of the three ending

      I count four. Would it really be that much worse than other options if Shepard shot Star Child, the Reapers just reaped everything as usual, and another human-looking species eventually evolved to rediscover the Mass Effect network and start over?

      1. Karma The Alligator says:

        Could actually be interesting if you’d end up playing as a species in a galaxy guided by the Geth (wouldn’t they survive the Reaping?).

      2. BlueHorus says:

        Yeah, I like this idea. A game full of Dramatic Irony would be interesting and really, really different….

        They could even retcon that dumb-as-shit Crucible plot so that it was reveled to be a trick:
        ‘There’s hints of some superweapon that could save the day…but it was a trick by the Reapers; just something to get the previous cycles to waste their resources instead of fighting back. The last cycle completed it and it did nothing…

        Also, cameos from the previous cast via deeply buried holo-messages like Liara’s message-in-a-bottle…

        1. Trystan de Lyonesse says:

          I’ve imagined Bethesda’s Mass Effect with this premise for some reason.
          25K years old ruins of the galactic civilization (and it looks like it was destroyed 10 years ago), player shoots shit and explores plot though the holo-messages.

        2. LHN says:

          I feel like establishing that the heroes of your original trilogy’s actions led to hollow failure and the resurgence of the same enemy was just shown not to have worked super well in another space franchise.

          1. Chad Miller says:

            I made the suggestion as a joke, but the big difference is that Star Wars had the reasonable ending come first and then ruined it. The ME trilogy already ruined itself.

    2. Kyle Haight says:

      Suppose you pick up one of the major unresolved plot threads from Andromeda and use it as the hook for a sequel: what happened to the Quarian Ark? You play as the Quarian Pathfinder in some other part of Andromeda. You never do find the other parts of the original expedition, or the Kett, but you find a bunch of other new species. It’s basically a fresh bite at the Andromeda apple without the baggage.

      If you want to bring back the humans and other stuff from the original Andromeda, do it in the next game, set a few hundred years in the future. That way you can just ‘forget’ about the dumb stuff and ditch it off-screen.

      1. Orophor says:

        The Quarian ark would be a cool premise. Personally I would want a ME 4 with the Normandy crew, maybe going off the high readiness destroy ending where Shepard survives and they are looking for her in the aftermath.

      2. Nimrandir says:

        A Mass Effect game with a non-human protagonist!? Blasphemy!

        Seriously, though, I could see that work. Maybe something knocked the next Ark into a completely uncharted (by the Initiative) cluster?

    3. Philadelphus says:

      Don’t call it Andromeda this time, but something like Sagitarius.

      Well, there’s the Sagittarius Dwarf Spheroidal Galaxy, one of the closest satellite galaxies of the Milky Way. If we’re confining it to the Local Group, the third-most-massive member after Andromeda and the Milky Way is the Triangulum Galaxy (Messier 33), then the Large Magellanic Cloud, Messier 110, and the Small Magellanic Cloud. Mass Effect: Magellan, anyone?

      Or just ditch the Local Group entirely and go somewhere really interesting, like Centaurus A or the Antennae Galaxies.

      1. jay says:

        Mass Effect:. Fornax!

    4. Thomas says:

      I’m a big fan of picking a canon ending and then setting the game hundreds of years after. The thing is, a canon ending would probably cause some ill will with fans. So I’d design it to be a little ambiguous about what that canon ending was

      1. DeadlyDark says:

        Do an Invisible War thing, where all the endings are canon. Somehow

        1. Asdasd says:

          Also, the remnants of the shattered world have built all these massive arcologies within about 15 years.

      2. Cubic says:

        Everyone could be arguing about the ending hundreds of years later.

        1. RichardW says:

          You know, I kinda like it when sequels actually put that in there. Particularly if the ending of the last entry doesn’t really play into the new one.

          There’s a fun little beat in BioShock 2 where you hear some splicers arguing with each other about whether the protagonist of the last game was a baby eater or a big softy, always makes me laugh. The different endings of BioShock were so wildly extreme and even bizarre that it’s amusing to see the franchise itself poke fun at them.

          Then of course Infinite canonized one of them, but c’est la vie.

      3. Gabriel says:

        Easy enough, just make the flashback cinematic greyscale. Boom, complete ambiguity about the ending.

        1. Mattias42 says:

          Í want you to know, you nearly made me choke on a carrot, good sir.

          Ha!

        2. Karma The Alligator says:

          Well played, sir.

  5. tmtvl says:

    Maybe Bioware will finally be Origin-ed. Now there’s a question: what’s worse, Ultima IX or MEA?

  6. BlueHorus says:

    I’d like to see a Mass Effect game made by Obsidian. Could be good…

    …after the worst of the bugs have ben patched. And the inevitably-necessary fan-made patch to fix the OTHER bugs and restore content gets released.

    Also, hey, what happend to the Baldur’s Gate III articles? I was all hyped to see Bob’s take on the Divinity games…not that I wouldn’t enjoy reading speculation about Mass Effect.

    1. Gautsu says:

      Ughh, they never came out on time or in any reasonable release schedule :) j/K but not really

      1. Gautsu says:

        This was about Bob’s posts, not Bethesda vs Obsidian

    2. C__ says:

      I think you are mistaking Obsidian for Bethesda

      1. camycamera says:

        Both make buggy games, but Obsidian manages more often to make buggy games that are loveable regardless.

      2. Cynic says:

        No. No they are not.

        Bethesda are a software giant that makes games that are inexplicably held together with 20 year old gum and rubber bands behind the scenes, that are frequently buggy, or technically incompetent in ways that should be embarassing.

        Obsidian are the plucky fan favourite studio who are famous for their deep involving choice driven stories, who nearly always aim too high and end up with significant technical shortfalls.

        Like, I respect and like Obsidsian a lot more than Bethesda, but their games are often more noticeably buggy by a whole order of magnitude. Still love them, Alpha Protocol for life!

        1. Sleeping Dragon says:

          And yet, if I am to be honest, I’d probably pay attention to both of these games if they were given the franchise. Obsidian’s in hope they’d do something creative with the setting or squeeze an interesting story out of it, Bethesda’s if I was promised a genuine single player experience in their old style. Not saying I’d buy it blindly, especially not Bethesda’s game after what they’ve been doing recently, but I’d keep an eye on the news.

        2. pseudonym says:

          Typical Obsidian indeed. Did you know that for Fallout: New Vegas they were planning that you could play as a human, ghoul or super mutant? It was Bethesda that told the Obsidian team not to do this, because it would be so much work to reskin all the armors etc. So in my books Bethesda did a very good job with Fallout: New Vegas by 1. Letting Obsidian do it. 2. Making sure Obsidian didn’t add too many features.
          Unfortunately when Obsidian asked: “How do you like our QA process”, Bethesda replied: “Looks just like ours, go ahead!”. And so it was shipped.

          1. ivan says:

            Well, to be fair, Obsidian also wanted to finish the game, as well, but Bethesda told them not to do that either.

        3. Raygereio says:

          Like, I respect and like Obsidsian a lot more than Bethesda, but their games are often more noticeably buggy by a whole order of magnitude.

          Not really. As is usual, the Internet over-hypes things.
          KotORII was definitely messier then the norm. And that’s how the reputation got started. But overall their games aren’t that buggier then other games with similar scope and made by studios of similar size.
          Off course seeing as Obsidian is pretty much the only mid-sized studio left. There isn’t much to compare it to anymore.

          1. John says:

            Alpha Protocol was also rather infamous for bugginess, though of course it had its defenders. “My game wasn’t buggy! All of you other guys are just making stuff up!” “It’s no buggier than some other games I could mention!”

            1. Thomas says:

              Alpha Protocol, as much as I love it, was one of the buggiest games I’ve ever played

          2. krellen says:

            Does Obsidian count as being left after being acquired by Microsoft? I don’t think so.

            I will note that The Outer Worlds is not a buggy mess and people talk shit about Obsidian for mostly baseless reasons.

            1. Trystan de Lyonesse says:

              I’d wager that they, mostly, think about early titles by Obsidian. FNV and KotOR 2 had a lot of bugs and were unfinished and NWN 2 was quite bland.

              1. Orophor says:

                Base NWN2 was a bit generic and it’s ending was a real headscratcher but the Mask of the Betrayer expansion was outstanding.

    3. Thomas says:

      I’m not really up for an Obsidian Mass Effect. Mass Effect doesn’t have that cynical edge Obsidian is so good at

  7. Mark Cheverton says:

    Most of the specific members of Obsidian that worked on KOTOR II and New Vegas have already left the company, that’s probably why The Outer Worlds didn’t feel memorable at all so I don’t think the company is as good as it once was.

    1. krellen says:

      I dunno, personally the fact that the main plot is “what do they eat?” was pretty damned memorable to me.

    2. TemporalMagnanimity says:

      I have to agree that TOW wasn’t the New Vegas I wanted it to be, but it really scratched to itch of shooter RPG games that tried to create a cohesive world instead of haphazardly adding sprinkling quests everywhere for the sake of coolness.

  8. Gautsu says:

    Set it hundreds/thousands of years in the future and have the relatively peaceful milky way invaded by incompetent racist-fascist aliens from the Andromeda galaxy, with better shooter gameplay, less interesting companions, and choices based on a rock-paper- scissors mini-game

  9. ccesarano says:

    You would hope that EA has, by this point, noticed something is wrong and brought in someone who actually plays and enjoys video games to try and diagnose the problem.

    I don’t know when this series was written, but it seems that sort of has happened. In an interview with the LA Times, EA Chief of Studios Laura Miele made comment that they went to see how Respawn made their games, and that through prototyping they were able to get ideas working quickly, test them out, and then start building games sooner. So her takeaway was to basically take Respawn’s prototyping model to all the other studios, which up until then had focused on making very pretty looking vertical slices but not getting the basic mechanics down first.

    In other words, until someone at EA decided to peek in and see how Vince Zampella ran his ship, no one at EA knew about prototyping. It was about making a sleek presentation for the suits to sit down and look at as opposed to the gray levels that prototyping typically takes place in. One of the most common and basic elements of game development is only now being implemented across all of EA’s studios.

    Maybe, if God truly loves this world, Vince Zampella somehow “saves” EA.

  10. Agammamon says:

    . . . have wheelhouses that look increasingly bare of usable wheels

    Uh, a wheelhouse is not a place where you store wheels. It only ever has one wheel. Its a nautical term for a place you steer the vessel from when your vessel is too small to have a proper bridge – its a shelter for the helmsman.

    1. tmtvl says:

      Heh, a place you store wheels…
      “Over here we have the cartwheels, there’s the bike wheels, and down the aisle on your left you’ll find the cheese wheels.”

      1. Tohron says:

        We’re crowdfunding a renovation so we can fit in a ferris wheel!

    2. Cynic says:

      Sure.

      But imagine you’re on a boat. Something goes wrong, and you step into the wheelhouse.

      You look around, and there isn’t a usable wheel anywhere.

      You hit a rock, sink, and die.

      Like, it’s a mixed metaphor, sure, but it’s also a joke. A wheelhouse should have at least one wheel lol.

      1. Agammamon says:

        Sure, but wheelhouses don’t ‘look increasingly bare’. You either have a wheel or you don’t. That’s where it falls down. You don’t go in and say ‘huh, I thought there were 4 ship’s wheels in here, why do I only see two? Its going to be so much harder to steer.’

        1. Asdasd says:

          I heard about this one guy, Theseus, whose wheelhouse became increasingly bare. The rate of change was quite small though.

          1. Agammamon says:

            Theseus’ always had one wheel. Whether or not it was the same wheel . . .

            1. Perseus says:

              I love that this comment is being left by Agamemn—wait, that’s not how it’s spelled? I’ve been reading it wrong all these years…

            2. Asdasd says:

              Interesting. I’ve just realised over the years I’ve heard two philosophical concepts attributed to the ship of Theseus: if you swap every atom is it still the same ship?, and if you start removing atoms, one by one, at what point does it cease to be a ship? (Wag’s answer: when it sinks.)

              I’ve held both in my head all this time as ‘the’ Theseus paradox without realising the contradiction. The second one I think is a misattribution of some different thought experiment involving a table.

  11. I posit that we’re getting a Mass Effect television series on CBS, just some wag went and put the name “Star Trek: Picard” on it by accident.

    1. BlueHorus says:

      Who DOESN’T want to see a 70-something Patrick Stewart punching a journalist in the face?

      Oh no, wait, with the writing of New Trek being what it is, he’ll probably be punching a Reaper in the face…
      …with laser fists that he made using a transdimensional energy siphon that he found in an alternate dimension while trying to save the crew from a flesh eating nanovirus….

      1. Syal says:

        …I suddenly want a crossover between Mass Effect and The Wonderful 101.

      2. MelTorefas says:

        “Patrick Stewart punching a Reaper in the face with fists made out of lasers” is the best idea for a poster I have ever heard.

        1. Nimrandir says:

          Or a Meat Loaf album cover.

    2. Trystan de Lyonesse says:

      Haven’t seen a single episode, but I’ve listened to RLM re:View on the series and caught myself multiple times thinking “It terribly sounds like a Mass Effect ripoff”.

      1. If you’re at all familiar with Mass Effect the parallels are REALLY obvious. I’m shocking that nobody’s made a video about it yet, but I haven’t been able to find one.

        Clearly, I need to make one, because it’s DREADFUL.

  12. Christopher says:

    I feel like Bioware is about two steps overdue for becoming another EA casualty, but one can hope. Mass Effect 2 had its 10-year old anniversary a month ago. It would be nice if they had something for those old games out if nothing else.

  13. evileeyore says:

    Honestly, if done right (ie strip it back to the story style of first game) I’d be happy with a Mass Effect reboot.

  14. default_ex says:

    Honestly with how major titles are going these days. I’m hoping Mass Effect becomes our era’s Fallout. A good set of games with a crappy spinoff that sits in an idea vault for a decade or so to be rehashed.

    1. tmtvl says:

      Yeah, and like with Fallout it’s only the first game that’s any good in the OG releases.

      Though F2 was an order of magnitude better than ME2.

      1. Trystan de Lyonesse says:

        Well, F2 is a good game (I think I like it more than F1), but it’s gone too far in a few places and narrative is unfocused at best, I admit.

  15. James Stanfield says:

    Kaidan become one of my favourite characters and he’s also one of the few that ME3 didn’t end up flanderizing.

    1. Nimrandir says:

      I feel obligated to mention that my family balance on the Virmire survivor is skewed pretty heavily in favor of Kaidan. My wife romances him every single playthrough (I think her count is at six?), and I picked him over Ashley on my first run because he was the one at the bomb.

  16. SupahEwok says:

    This series will try and figure out how.

    This series?… is Bob not finishing the Baldur’s Gate series? I’ll admit that I didn’t care for his Socratic Dialogue method for his articles in that series, but I thought the point of that was to lead up to his thoughts on the announced BG3?

    1. Nimrandir says:

      Maybe he’s going for an alternating thing? I have to admit I’ve actually warmed up to the rhetorical construct in the BG series.

  17. Hal says:

    The problem with using contrivances to resolve a ME4 plot seems like it would have the same problem as the Deus Ex sequel. Invisible War came along and said all three ( mutually exclusive) endings to the first game were canon. To call it incoherent is being generous.

    1. Trystan de Lyonesse says:

      I think, after ME3 backlash, developers can get away even with straight bold retcon. They have 3 endings that people hate and each ending had results that broke the setting. I would be OK with ME4 backstory like that: “XX years earlier Shepard and his team defeated reapers, citadel species slowly fixing all the damage after the war and exploring previously unknown corners of our galaxy”.

      1. BlueHorus says:

        Yeah, that might be the best option.
        ‘The day was saved and the good guys won. How? Why, in all the ways you wanted them to, naturally. We won’t mention it if you don’t. They won, and now there’s a new story that is only tangentially related.’

  18. ElementalAlchemist says:

    Sell the IP

    There’s not a chance in hell of this happening. They’d rather leave the IP to rot in a vault than have anyone else use it (which is why licensing is also out). There’s nothing worse for a AAA publisher than the idea of another company being profitable using something they used to own.

    Besides, there’s no real mystery here. Bioware have already dropped some unsubtle hints that Edmonton is doing something ME-related. Although it seems like it is probably not even into actual pre-production yet, especially given that they recently announced they are effectively remaking Anthem. Since the Anthem team is what’s left of the original ME team, that presumably means it would be the DA team working on it once they wrap production on DA4. An interesting development if things pan out that way. Probably couldn’t be any worse than ME3/Andromeda at any rate.

    1. stylesrj says:

      And that’s the sad part… this is why we’re not going to see any more Command & Conquer games, etc.
      Because they’d rather selfishly hold on to the IP than give it to someone who’d take care of it…

      Like Sony and Spiderman, Fantastic Four… X-Men…

      1. ElementalAlchemist says:

        Like Sony and Spiderman

        Well that’s an entirely different prospect, since Sony don’t actually own the IP, they license it from Marvel. The terms of the license require that they exploit it regularly within some period (probably at least once every 10 years) or otherwise the rights revert to Marvel. That’s why they squirt out a game or movie at regular intervals, regardless of the quality, because doing so is a requirement of keeping the license. It’s essentially the same situation as EA’s exclusive license for Star Wars games, albeit somewhat broader and more complex, since it also encompasses films.

  19. pseudonym says:

    The blogosphere. Shamus is working. Pseudonym and other_reader, drop in Shamus’ live voice chat session. There are a lot of Twentysideonists (regular visitors) present.

    Pseudonym: Morning

    Shamus: Morning

    Pseudonym: What sort of articles do you post on your blog then?

    Shamus: Well there is:
    gaming and programming;
    gaming, personal stuff and programming;
    gaming and Mass Effect;
    gaming, personal stuff, programming and Mass Effect;
    Mass Effect, gaming, programming and Mass Effect;
    Mass Effect, gaming, Mass Effect Mass Effect, programming and Mass Effect;
    Mass Effect, Mass Effect, Mass Effect, gaming and Mass Effect;
    Mass Effect, Mass Effect, Mass Effect, Mass Effect, Mass Effect, Mass Effect, long retrospectives, Mass Effect, Mass Effect, Mass Effect and Mass Effect;
    Or sometimes there is this other brilliant reviewer Bob Case that I really like and has this wonderful videos on Youtube and he will post articles sometimes on Sundays on subjects such as Mass Effect.

    other_reader: Do you have anything without Mass Effect in it?

    Shamus: Well, the Mass Effect, gaming, programming and Mass Effect, there is not that much Mass Effect in it.

    other_reader: I don’t want any Mass Effect!

    Pseudonym: Why can’t she have gaming, personal stuff, Mass Effect and programming?

    other_reader: That’s got Mass Effect in it!

    Pseudonym: Not as much as Mass Effect, gaming, programming and Mass Effect.

    other_reader: Look, could I have gaming, personal stuff, Mass Effect and programming, without the Mass Effect?

    Shamus: Whieugh!

    other_reader: What do you mean ‘Whieugh!’ I don’t like Mass Effect!

    Twentysideonists (in unison, quirelike singing): Mass Effect, Mass Effect, Mass Effect, Lovely Mass effect, Lovely Mass
    Effect!
    * Footage of Normandy entering the relay shown during singing*

    Shamus *slamming his keyboard*: Shut up! Shut up!

    Shamus: You can’t have gaming, personal stuff, Mass Effect and programming, without the Mass Effect.

    other_reader: Why not!?

    Shamus: Well, it wouldn’t be gaming, personal stuff, Mass Effect and programming would it?

    other_reader: I DON’T LIKE MASS EFFECT!

    Pseudonym: Now, don’t make a fuss dear. I will have your Mass Effect. I love it! I am having Mass Effect, Mass Effect, Mass Effect, Mass Effect, Mass Effect, Mass Effect, long retrospectives, Mass Effect, Mass Effect, Mass Effect and Mass Effect.
    *The twentysideonists are softly singing ‘Mass Effect’ during this.*

    Shamus: Long retrosprectives are off.

    Pseudonym: Can I have Mass Effect instead?

    Shamus: You mean Mass Effect, Mass Effect, Mass Effect … *twentysideonists join in with singing ‘Mass Effect’*

    END OF SCENE

    1. Mako says:

      Bring Mass Effect back? Sure: salvage the second game for characters and individual scenes, put them in a plot that makes sense, and then conclude that plot in a third game you make from scratch.

      Not that that’s ever going to happen, but one can dream.

      EDIT: Apparently this was saved as a reply to the Monty Python joke above, which I didn’t mean to do. Sorry about that.

      1. pseudonym says:

        I partly agree with you. Mass effect 2 can not be kept mostly intact. I loved Mass Effect’s mystery detective adventure vibe. It also had characters who informed you about the world. This was completely lost in Mass Effect 2. No mysteries, hardly any lore to discover (except some scraps in some subplots). Most of the characters were extremely tropish, to the point of not feeling real but just one dimensional superhero comic book cutouts (hello Samara, Thane, Grunt, Zaeed, Kasumi, Miranda, Illusive Man, Kelly).
        It had great moments sure, but it never felt as being part of a “real” (for lack of a better word) world.

        The only way to reboot the series is to make a Mass Effect 2 where you are looking for a way to stop the reapers. Wrex will leave you, the rest of the crew will stay with you (maybe Kashley gets an assignment elsewhere, being maybe dead and all). You can still meet Legion in a derelict reaper, and pick up Mordin because he wants to atone for the genophage. And that’s all that can be used from ME2, rewrite the rest of the series from scratch.

        1. Trystan de Lyonesse says:

          ME 2 characters is OK, even if they are tropish AF, there’s just not enough plot points to expand them. Illusive Man has a vibe instead of character, because everything that he says is lame and nonsensical. Miranda should have more conflict about loyalty, doing right thing etc. Main plot is too thin for the proper character development and personal arcs aren’t woven into it, that’s the problem.
          And there are enough plot threads that can be salvaged and reforged into coherent and engaging story. I think ME 2 plot works like a first or a second draft in that sense.

          1. pseudonym says:

            I agree with you that given more character development, at least some of these characters would have been interesting. But another problem of ME2 is that there are just too many characters. 90% of ME2 is recruitment missions and loyalty missions. Still.most characters are boring because they aren’t given any dialogue during the main mission. Contrast that with the original, were all characters had something interesting to say during your visits of the main worlds and the citadel. This was only possible because the writers only had to write this dialogue for six characters and not 12. Also they didn’t have to write for 20+ sort of main missions.
            The whole design of ME2 made the characters less interesting.

        2. Mako says:

          I think we share a similar outlook: the characters you named near the end of the first paragraph are exactly the ones I would either cut completely or rework their material into other characters.

          Legion and Mordin were actually the best and second best parts of ME2 for me (in that order), so obviously they would stay.

          And since I would also cut the Collectors entirely (or make them a footnote), instead of running a clinic on Omega Mordin could be a part of an STG team investigating the Reapers or something. His past with the genophage could be left more or less unchanged.

          Legion could actually easily be a key main plot character. The antagonist of the series is basically a race of superadvanced AIs. It stands to reason their tech should be nearly impossible for the heroes to work with. Unless you happen to have another race of AIs who can share computing power with each other.

          1. pseudonym says:

            Yes, I think we are on the same page.

            What I think ME2 did well was launching the game some time after the events of the original. This gave the galaxy some time to develop. I think this could have been handled much more elegantly.

            For example. Shepard could have been grounded. He is the hero of the Citadel now, and the brass does not like it when their heroes die in the field. Instead Shepard is now an instructor on the N7 program and trains them on Titan. This is our tutorial mission. Shepard shows the students the ropes. While fighting all sorts of training equipment Shepard shouts over the intercom what the possible ways are of handling a given situation. This way the game can be a tutorial for the player, while still conveying the notion that Shepard already knows all this.

            After the training mission we can show a Shepard who wants to find the reapers. This will give us options for some exposition, especially for players who haven’t played the first game. Shepard will ask Hacket to give him the Normandy again. But Hacket will reply that the reapers are a personal Shepard thing, that the big geth ship was probably just that, and that the council is investigating the matter. He will not give Shepard the Normandy for his personal missions.

            We can do some more exposition were Shepard voices his concerns, contacts other former crew members etc. We can have lots of character building for Shepard here. Is he frustrated? Is he patient? We let the player decide. These character things don’t impact the story, but are great for roleplaying.

            Then the human councilor contacts Shepard. After months of investigation, they have a conclusion to share. Shepard goes to the citadel. The council confirms the reapers are a possibility and they want Shepard to investigate a way to stop them. Top secret. The human councilor will make sure Shepard gets the Normandy.

            And boom! We have started Mass Effect 2 with a plausable lapse in time. During which the other Normandy crew members also have had time to process events, and do the stuff they were planning to do (apply for spectre training, return from the pilgrimage etc.). This makes the universe more interesting than starting right after the ME1 events.

      2. jpuroila says:

        You know, if you crossed Mass Effect with Monty Python…

      3. shoeboxjeddy says:

        Here’s my issue with this kind of post. Mass Effect is a financially and criticially successful series on the back of entries 2 and 3. 2 and 3 WILDLY outsold 1 and have an incredibly bigger mindshare in the public consciousness. I understand the complaints against 2 and 3 and agree with many of them… but I think it’s delusional to be like, “We need to publically flog the popular entries that sold well and get back to 1, the one that the least amount of people paid for or give a crap about!” That’s not how ANYTHING works. That’d be like if Apple released a public apology iPhone product based entirely on the Mac line from the 2000s. Even if you think Macs are better than iPhones in a thousand ways… that is crazy talk.

        I got into Mass Effect 1 when I bought a 360 copy brand new, from a bargain bin. Before ME2 came out. Under $20 purchase price. That’s not how mega successful games are kept and sold.

        1. Ninety-Three says:

          2 and 3 WILDLY outsold 1

          1 sold 3.5 million while 2 sold 4.5 million with almost all of the increase accounted for by PS3 sales (1 was Xbox & PC only). That isn’t exactly WILD.

          1. shoeboxjeddy says:

            Where are these sales coming from? Do they account for PC sales too?

            1. Ninety-Three says:

              VGChartz, and yes, although PC sales are tiny for every entry. Also, a correction, I was going on remembered data from 2012, it looks like 2 picked up a few more sales since then mostly on PS3, putting final numbers for the series at 3.5 million ME1, 5 million ME2, 5.5 million ME3.

              1. shoeboxjeddy says:

                I understand why you’d use VGChartz, but I think they’re renowned as a horribly inaccurate source. Whenever a publisher announces official sales, VGChartz is caught with their pants down because they’re essentially using very few data points then rolling a dice. I don’t know that PC sales are actually tiny, I think VGChartz has zero access to that data and thus makes shit up.

    2. BlueHorus says:

      (This scene was good, but could have used more Mass Effect)

      1. pseudonym says:

        It could also have used more variety. Shamus posts on such a wide variety of topics. But I wanted to stay as close to the original as possible, and the only other ingredients mentioned there are egg, bacon, sausage and baked beans. So that did not give me enough space to do twenty sided justice. No music, no interesting observations etc. Sorry for that Shamus! Also no Game of Thrones, Baldur’s Gate etc. Sorry Bob!

        What spawned this post was that this week I mentioned the ‘Mass effect drinking game’ on the rage2 post before I read it. Turned out it did mention Mass Effect. Then I started rereading the Mass Effect retrospective yesterday evening. This morning I did some page refresh accidental click action and ended up on this page. Another article (series!) on Mass Effect. On this site we like our Mass Effect with Mass Effect.

        Edit: I also notice now that I horribly misspelled choir as quire (due to the pronounciation of squire probably ). I am not a native speaker, and I apologize if ‘quire’ happens to insult anyone. This was unintentional.

        1. Perseus says:

          “Quire” is a rather obscure word for “24 uniform sheets of paper,” I just learned.

          …this sounds like the setup to some sort of “How do you tell the difference between a choir and a quire?” joke.

          1. Higher_Peanut says:

            “Quire” is a word? Well, today I learned as well. I will use this power wisely and by wisely I mean I will probably make a pun out of it given the opportunity.

  20. krellen says:

    I think the real answer is to take a cue from Star Wars. “Video Game: A Mass Effect Story”. There are so many stories around Mass Effect, you don’t need to move the timeline forward to tell it. The First Contact War. The Rachni. Whatever the heck is happening in Baatarian space. This could even allow for some experimentation with gameplay styles. They wouldn’t all have to be shooter-RPGs.

    1. Trystan de Lyonesse says:

      Better not to take cue from Star Wars literally thought. But I agree with you, we need smaller scale stories set in the Mass Effect world. As far as genres goes, I’d love to play Mass Effect strategy or tactical game, but that won’t happen in our world.

  21. Hector says:

    I’d much prefer they brought back Jade Empire if anything. There’s so much rom there and a well-done martial arts system would (A) mostly unexplored territory and (B) really cool. JE was a bit thin in the actual mechanics and the Open Palm/Closed Fist wasn’t well thought out and ended just being the dark/light side way too easily.

    1. ElementalAlchemist says:

      JE2 was canned and essentially the ideas for it rolled into DA Inquisition. So abominations like the “dynamic conversations” you get with all the minor fetch quests were originally planned for JE2. We are far better off if it stays buried rather than have them desecrate its corpse.

  22. Dragmire says:

    My vote is on a remake of the first games. A reminder of what people liked about the series.

    I wonder what the internet would think if they remade ME3 and added alternate endings. Nothing removed, just another option that would hopefully make more sense. I’m not sure if people would like that and garner the series more support or if it would just cause another internet shitstorm…

    1. Trystan de Lyonesse says:

      It depends on that alternative ending and I think there’s no way for it to make more sense. It can be yellow space magic wave, that will instantly drag all reapers into a black hole and vaporize Catalyst or whatshisname and I’d certainly like it more than original endings and it wouldn’t be any dumber than they are. And I think, it would be enough to please “the internet” after initial endings shitstorm.

    2. BlueHorus says:

      As much as I’d like a reworking of the final game, I think even mentioning the endings of Mass Effect 3 would set off a(nother) Super Internet Shitstorm.
      Waaaaaay more trouble than Bioware or EA are willing to put up with.

      Besides, as Shamus pointed out, it’s just not a matter of the endings; the bad writing was woven throughout the entire game of ME3, and even beyond.
      Mass Effect 2 was a load of spinning wheels that didn’t really address the main plot (even though I quite liked the plot of ME2).
      Mass Effect 3 actually had the Reapers arrive in the Milky way, which forced the writers to pull a stupid Crucible Ex Machina out of their asses, as well as making the Reapers dumb bullies.

      It’s not a matter of redone endings; there would be a whole rewritten game (and a half) to do.

  23. Ultrapotassium says:

    Oooh! speculation on how to solve the charlie foxtrot that is the mass effect universe right now? Count me in! I’m really interested to see where this goes!

  24. OldOak says:

    Here’s my 0.02 credit ME rehabilitation path:
    – a kicking ass DLC to ME: A – this would be a decent approach in order to:
    — prove to fans that you really care (the quarian ark cliff hanger _should not_ end only as just a novel)
    — fix most of the issues the game still exposes, such as:
    __ entries that leave the various menus with active options (menus, codex) even after clicking “Mark all read”; oh, the list of finished missions should become sortable
    __ yes, the maximized companions’ powers should either ignore their extra rise, or give extra options; you don’t get to activate something just to corner the user in an “active option/non cleaning” status
    __ asari are bimbos with sexy voices, not hunchbacked hags with rasping voices; hell, even the matriarchs in the other MEs […]; of course, careful with both the already “in” races, and the “quarian ark” races — _they are coming from ME_
    __ for Shamus’ and every other player disappointed of the lamb faced villain — honestly, put some spikes, enlarge the mouth, enlarge/tilt the eyes, do something
    — “why not”, as this worked quite well with Leviathan/Omega/Citadel (and maybe From the Ashes) DLCs for ME3
    – either brilliantly expand on one of the hooks left in ME: A (new villain – Primus/kett empire related stuff/remnant creators’ more history-voodoo) — I’d guess this would be the easiest, but might still keep ME: A haters alienated
    – or find a brilliantly different path the universe turns in Milky Way to abandon these suckers with no looking back — this would be the hardest way (I guess Shamus is pursuing this with his ME4 nomenclature)

  25. jurgenaut says:

    Sell it to the guys doing Star Citizen. They need some playable alien species in their game.

    Put it in the timeline around the time of the first contact war.

    1. The Puzzler says:

      The First Contact War, which broke out in 2157, the same year Star Citizen was released…

      1. jurgenaut says:

        You jest, but think about it – playing a young Quarian doing your pilgrimage, with a VR set and hotas setup, flying a patched-together junkheap to some forgotten base somewhere in the perseus veil.
        Going down through the atmosphere, you take some futuristic flak and have to do an emergency landing. You are trapped on a foreign planet, have to figure out who shot you down and repair your ship. Is it the Geth installation 3 clicks away?

        The game designs itself. I know, i know – Star citizen will never offer the galaxy size needed to support anything like this.
        I’m playing Elite: Dangerous VR now so I’m kind of hyped about space sims.

    2. BlueHorus says:

      No, no, you’ve got it wrong.

      We eventually want to play this remake…

  26. GargamelLeNoir says:

    Please add a small gold text at the start of the articles by guest writers.

  27. Mark Ayen says:

    Maybe sell/lease the IP to Archetype Entertainment? A few Bioware vets (including Drew Karpyshyn) are there now, and Wizards of the Coast/Hasbro certainly has deep enough pockets.

  28. Biggus Rickus says:

    I’d rather they just let it die. Mass Effect is a wonderful RPG despite its clunky mechanics, and the world it established was enough to prop up three more games of descending quality. It’s kind of like the Star Wars franchise, where a couple of good movies have propped up a series of average or worse movies. I’m sure they’ll revisit Mass Effect for the same reason Star Wars will keep having material put out: there’s money in it. However, I wouldn’t expect any of them to be particularly good or capture that same magic of the game/movies that turned them into cash cows in the first place.

  29. Matt says:

    I think the most likely scenario for a pre-reboot-quel will be a game set just after the First Contact War. It allows them to reintroduce the Mass Effect setting without the baggage of the endings (which are so radioactive as to be Chernobyl at this point – just pour concrete over them and seal them away forever). The universe isn’t even that starkly different from the one presented in the original, as I recall. There may be a more antagonistic relationship between humans and Turians.

  30. Ninety-Three says:

    So the obvious approach with Mass Effect is to do a prequel, and the reason Bioware hasn’t yet done it is that they have polling (some of it public, though I can’t be bothered to dig it up right now) showing that people are not very interested in a Mass Effect prequel. Andromeda was a classic case of Bioware learning the wrong lesson from feedback (I should really write up that list some time, they’re have an impressive track record with it): people aren’t attached to the date on the in-game calendars, they’re attached to the world and characters and Andromeda carried over exactly as much of that stuff as a prequel would have.

    I think you could salvage the continuity for a Mass Effect 4 if you just declared the Destroy ending of 3 was canon. It doesn’t matter that the Reapers and the EndingTron 3000 don’t make any sense because they all blew up, don’t think about, just move on to having new adventures with the Normandy and Aria and whatever other bits you want to hold onto.

    1. shoeboxjeddy says:

      I would have voted similarly in such a poll (and might have actually done so, I forget). Because the First Contact War means you would have a small crew of 100% humans fighting only one race (the Turians). So you lose both party member and enemy diversity in one swoop. The timeline of the war is a few months and the humans mainly have to lose. Short of a “declassified” story that makes up a secret conflict during that time that could allow the player to be both doing a good thing and actually win some stuff, the story would be tremendously unsatisfying as an RPG adventure story.

      Now some prequel in between First Contact and ME1 could theoretically be cool but… a human PC would be a bad choice for such an era. Shepard was a specifically fantastic choice as the first human to get cool tech/ships/crew to give the best possible player experience. And I don’t know if a game where you play as a Turian/Quarian/Krogan/Asari or whatever would be marketable to the same degree. It’s counter intuitive to those deeply into RPGs and such, but your average player probably wants to be a human good person of their own gender who does the main quest and that’s it. Look at achievement rates if you doubt that.

  31. slug camargo says:

    The problem with doing anything with Mass Effect is that the stakes were so high in the trilogy proper that there’s no way you can do anything else.

    A prequel will be necessarily smaller and -as it happens with prequels- heavily constrained by the events already established in the trilogy. Best case scenario you end up with a Rogue One situation: A much smaller affair focused on a rag tag team of adorable misfits that’s so focused on its own thing that the only direct references to the main story are a couple fanservice shots.

    A sequel… I can’t even imagine how you could possibly follow up on the Reaper menace. What can you possibly come up with that doesn’t feel either smaller and less important or like it’s trying way too hard?

    1. BlueHorus says:

      It’s a Reaper….MADE OF REAPERS!!!!!

      It’s doing the Reaping on an even bigger scale! Entire universes!
      It’s up to YOU to save all the mutliverses by punching people, shooting dudes and kicking ass!

      Whaddya mean, ‘trying too hard’?

      1. slug camargo says:

        You got me to laugh irl with that, but you also reminded me of ME3’s Leviathan DLC, which I never got to play (I sort of had moved on by the time the last few DLCs came out) but I did read about it; and apparently it goes something like: “Remember how everything in this galaxy revolves around understanding the cultural and scientific remains of an ancient, enlightened civilization? Well we just discovered and ANCIENTER, ENLIGHTENEDER civilization!!!!”

        1. BlueHorus says:

          It’s not that bad, as I recall….you find a member of the race that built/became the Reapers. Who, fairly logically, presumably did exist at some point.
          And it actually explains a bit, because said alien is an idiot and a dickhead, who tells you what you’re doing is of no use…once you track him down to the deep-sea trench he’s been ‘usefully’ hiding in for the last million or more years.

          But ‘the Reapers are idiot dickhead synthetics made by idiot dickhead aliens for dumb reasons’ actually fits everything that happens in ME3’s ending.

          Of course, this is revealed in an optional DLC that not everyone bought, so…

          1. Trystan de Lyonesse says:

            I agree, that Leviathan DLC makes sense by the ME3 “making sense” criteria, but it doesn’t by any other one. It’s the worst piece of sci-fi writing I’ve ever encountered.
            When I played it first, I thought, that “Leviathan” was some kind of reaper defector, who will tell Shepard about reapers origins etc. Lets say, I was more than disappointed, after discovery that “Leviathan” is a kilometer long mind controlling cuttlefish that’s capable to fly in outer space.

            1. slug camargo says:

              From what I read the Leviathan DLC sounded like the kind of backstory that nobody really needs; the type that can ruin a mystery by over-explaining it, and -if anything- makes the threat feel smaller and trivial, in a way. Mysteries lose all their appeal the moment you explain them, as a wise man once said, and the Starchild had already done enough of that himself; I don’t think we needed even more backstory to further downplay the Reapers.

              But like you both said, ME3 seemed to love trivializing the high concepts established by the previous games. IIRC, the day-1 DLC with the Prothean companion kind of revealed that the ancient race we had been admiring for years was every bit as clueless and stupid as any modern day species.

              1. Trystan de Lyonesse says:

                Well, I think twist with protheans isn’t that bad, and it’s not much of a twist really. We already knew, that protheans learned mass effect technology from precursor race in ME1, Javik only reveled that they were major assholes, but he was born during the war with the reapers and most likely had no knowledge of anything beyond warfare.
                Returning to Leviathan DLC, its biggest problem is that it was written with sole purpose to justify all horseshit with Starchild/Catalyst in the end. Ending has no setup? Here it is, after everyone already saw it.
                And the whole setup/exposition can be boiled down to four sentences:
                Leviathans are gargantuan flying cuttlefishes, that controlled every sentient being since the beginning of times. All sentient beings worshiped leviathans and built stuff for them, because leviathans are fucking cuttlefishes and can’t do anything. Eventually each sentient species created robots, and was wiped out by these robots. To prevent this leviathans created (no mater how) AI, that created robots, that wiped out them and everyone else.

  32. Asbjorn Sand says:

    Very good article, Bob!

    I particularly agree about the closing statement that a sequel could potentially, with contrivances, work the Crucible/Catalyst plot into a continued premise. In fact, one of the coclusions in Shamus’s retrospective was that ME3 isn’t even an ending, it’s more like a story they stopped telling… and that is actually how I felt, before Citadel, before Extended Cut and maybe even with it: When I got to the final scenes with Anderson I understood we were working ourselves towards an end-point but it wasn’t clear where that was yet. When we got to the Starchild scene one one hand I knew what BioWare thought they were writing and on another I was being in touch with reality and I didn’t feel the proper sense of “conclusion” from a denoument that suddenly introduces a secret underlying conflict about organics and synthetics we haven’t yet seen the dangers of, in the way that it is being described. (Of course Reapers themselves sort of present the “AI gone wrong” idea).

    It was obvious they grasped for meaning and thought the trilogy needed to land on a “strong message” but they evidently didn’t realize how false their conclusion was, when in multiple interviews with what seemed like genuine smiles, higher-ups like Mike Gamble and Casey Hudson would say “I can’t wait to see what fans say about the ending.” They really just were in over their heads.

    And that leads us with this: The story felt like it kinda didn’t end, because the Synthesis conclusion is so abrupt and ill-fitting that it can’t summarize the ideas of the remainder of the narrative. Destroy and Control similarly are reactions you can take against the problem the Reapers were apparently trying to solve, and less about what Shepard wants to do about the Reapers. Destroy is the only one where he just rejects the dangers they tell him of, but then he does it at the cost of his synthetic friends, willingly. Reject was added as a definitive stopper to the journey of Shepard. Shepard failed his protagonist arc by being passive, and Liara saved the world by first dying herself but passing on her knowledge for some unknown race to do what we should’ve done.

    I’ve thought about canonizing all 3 endings before and seeing it more as a “turn” in the story than as a wrap-up of the story. At the peak of the war the Reapers gave the legendary commander a compromise which the commander took (Control, Destroy, Synthesis) but whatever it was, it made the Reapers go away (by dying or leaving) and the effects of the blast didn’t truly go as wide as what the player originally imagined (what they were shown). Synthesis goes away after a while and is put into question whether it was real or if it was an imagined feeling or a wave of indoctrinatory energy. After the Control outcome there are rapid rumors about a ghostly figure resembling a Reaper hanging over Elysium (a significant place to Shepard) and in Destroy there’s a lot of infighting about the fact that many Synthetic species were nearly wiped out.

    That would leave a peripheral sub-plot for a new campaign in which each of the 3 endings provide flavor-text just like killing the Council did in ME2’s Citadel areas. And like picking a background in ME1 each ME3 ending can lead to a unique side-quest chain that makes it worth replaying with new endings.

    And then the next step in the Milky Way history ensues. Is it an arms race against the surviving species about who rebuilds and controls the derelict Mass Relays? Is it a new threat of some sort from the unknown corners of the galaxy? If Leviathan is canon it means a race that predated the Reapers survived for eons while Shepard and countless previous cycles lived and died. That could mean a new big foe is out there, but just not as big as the Reapers, but still intellectual and similar enough for a new plot to occur in which certain species must band together to prevent destruction. I would propose a strictly humans & friends vs Batarians story, because I felt the Batarians started to feel like they were written out rather than being concluded throughout ME3.

  33. INH5 says:

    At this point, I think the only way that they can salvage anything from the series is to do a second reboot, fast forward several decades or maybe even a century or three from the end of Andromeda, and effectively have a new setting in the new galaxy but with the same races and everything. From there, they can have any kind of story they want, and as long as they’re careful not to blow up the entire setting again, they’ll be able to milk it basically indefinitely.

    I’d be willing to bet money that this was the plan all along, and the only reason we haven’t already seen a game like that is because of Andromeda’s weak sales.

    The original Mass Effect fandom has long since moved on, as the sales of Andromeda demonstrate, so the only possible way to sell enough copies to continue this series is to try to market to a new generation of young gamers who, by the time any new game could hit store shelves, will have been too young to have played the original trilogy when it was released. And the Next Generation route seems like the cleanest way to do it.

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