Game of Thrones: Epilogue

By Bob Case Posted Saturday Jun 22, 2019

Filed under: Game of Thrones 41 comments

This series analyzes the show, but sometimes references the books as well. If you read it, expect spoilers for both.

After finishing my review of season eight, I decided to give the internet a week or two to cool down. Sure, they’re sour on the show now, I thought, but this may be the worst of it. This will be a valuable thing to study. I’ve seen fandoms turn on things before – Lost, Dexter, Mass Effect, The Walking Dead – and was starting to fancy myself an expert. My ambitions! Perhaps I would be the first one to develop a workable Grand Unified Theory of Internet Meltdowns!

I’ve since scaled those ambitions down. Near as I can tell, people get cranky when they’re made to expect a quality product and then don’t recieve it, and with the advent of the internet the effective broadcasting range for crankiness is measured in the thousands of miles. The subreddit r/freefolk, which is probably the densest concentration of dissatisfaction, is still going strong, strong enough that they may see out the end of the summer before petering off.

Like its predecessors, I don’t expect it will have much tangible effect on the property itself. Some have mused if Disney will reconsider giving Star Wars to Benioff and Weiss. I doubt it. From management’s perspective, Game of Thrones did its job, in that it made a lot of money and drew a lot of subscribers and attention to HBO. Disney might even like this, on the “any publicity is good publicity” principle, though I would advise them to keep an eye on the writing process for the upcoming movies. The first in their Star Wars series is supposed to come out in 2022, which won’t be long enough to recycle their reputations. And the fact that they submitted “The Iron Throne” for a writing Emmy doesn’t suggest they’re eager to learn from this experience. (God, it’s going to win, isn’t it? The “bad pussy” episode won a writing Emmy, remember.)

Continue reading ⟩⟩ “Game of Thrones: Epilogue”

 


 
 

E3 2019: The Surprise Twist Ending

By Shamus Posted Thursday Jun 20, 2019

Filed under: Industry Events 95 comments

Here we are at the M. Night Shyamalan style twist ending where I profess admiration for a game I’ve always hated. Except, it’s not really a twist. Lots of people have guessed this choice in the comments so I don’t think it’ll be that surprising. But I’m going to  pretend it’s still a mystery because that makes me feel smug and cleverThats what makes this an M. Night Shyamalan twist..

The one thing I noticed about the show this year is that it felt very light on gameplay. I didn’t do a minute-by-minute comparison to E3 2018 or anything, but I felt like I spent a lot of time waiting for gameplay demos that never materialized. Right at the point where I expected the presenter to show us some gameplay, they moved on to the next title.

I don’t know what brought about this sudden focus on cinematic trailers. Maybe publishers feel like the gameplay is familiar enough that we don’t need to see it every year. Maybe they think they get more bang for their buck by showing us cinematics rather than gameplay. I give a pass to CD Projekt Red for Cyberpunk 2077 because last year they showed off a full 48 minutes of gameplay and we have a very good idea about what it will be like to play that game. But we’re seeing a lot of these other titles for the first time and I’d like a way to judge if the gameplay looks fun and fluid or stiff and repetitive. This is literally the most important thing about a game, so leaving it out is really frustrating for me as both a consumer and a critic.

Continue reading ⟩⟩ “E3 2019: The Surprise Twist Ending”

 


 

Marvel’s Avengers Was Missing More than Just Gameplay

By Shamus Posted Wednesday Jun 19, 2019

Filed under: Column 81 comments

My column this week looks at the E3 trailer for the upcoming Marvel’s Avengers and talks about some of the shortcomings. I find this footage really frustrating to look at. In some games you can look at substandard art or unpolished gameplay and assume the team didn’t have the time or budget to make something better. But in the case of Marvel’s Avengers, it looks like the publisher is spending money and that money is somehow not showing up on screen. As far as I can tell, this isn’t a problem with publisher priorities. This is a basic project management problem.

I doubt that the publisher would be foolish enough to ask a developer to make a mid-budget Marvel comics game with a large cast of diverse gameplay modes. That wouldn’t make any sense. But let’s assume, for the sake of argument, that they did. If that’s the case, then why did Developer Crystal Dynamics aim so high with the scope? If they’re in a limited-budget situation, then it makes no sense to make these epic set-piece battles with large scale destruction of real-world locations. It makes even less sense to aim the visuals at this sort of half-assed photorealism rather than throwing a toon shader over the whole thing and making cheaper assets.

These characters look just enough like their MCU counterparts to create expectations that this game can't possibly meet.
These characters look just enough like their MCU counterparts to create expectations that this game can't possibly meet.

On the other hand: If Square Enix is putting up the money for a big-budget superhero ensemble game, then… where is it? Why does everything look so shoddy? Why does it look like there’s no art directorRead the column itself for my analysis on the character designs and proportions.? Why do the visuals look so last-gen?

Continue reading ⟩⟩ “Marvel’s Avengers Was Missing More than Just Gameplay”

 


 

E3 2019: Square Enix, PC, Devolver Digital, Uplay+

By Shamus Posted Tuesday Jun 18, 2019

Filed under: Industry Events 115 comments

Our voyage through this orgy of excess and consumerism continues. This entry will cover Square Enix, PC, Devolver Digital, and part of the Ubisoft show. The next entry will wrap everything up. For real this time.

Square Enix – Final Fantasy 7 Remake

I'm not sure I'd want to see the Golden Saucer rendered at this level of fidelity. Feels like it would lose some of the charm.
I'm not sure I'd want to see the Golden Saucer rendered at this level of fidelity. Feels like it would lose some of the charm.

On the podcast last week I joked that Square Enix would chop up the original so that Midgar – the starting city in Final Fantasy 7 – would be an entire game all by itself. It turns out the joke’s on me, because that’s what they’re doing for real.

I should make it clear that I’m not one of the hardcare fans of this game. I played it sometime in 2005 or so, when I was in my mid 30s. Most of the fans played it in 1997 when they were teenagers or young adults. It had an enormous impact on them, and so this is a really big deal for those fans. For me, it was something I really liked, but for a lot of people it was a defining moment in their relationship with the hobby.

The new combat looks a lot like other modern JRPG titles. It runs in realtime, you’re free to move around, and you press the attack button to charge up your abilities. It looks fine to me, but I don’t know how it will go over with the fans.

It’s very pretty.

Most of the rest of the Square Enix presentation was a never-ending chain of JRPGs. This isn’t really my genre, so they all kinda blurred together in my mind. Let’s skip all that and jump right to…

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Diecast #261: The Great Mailbag Purge

By Shamus Posted Monday Jun 17, 2019

Filed under: Diecast 94 comments

The mailbag got backed up over the last few weeks while we were talking about… whatever those shows were about. So now we’re finally getting caught up.



Hosts: Paul, Shamus. Episode edited by Issac.

Show notes: Continue reading ⟩⟩ “Diecast #261: The Great Mailbag Purge”