That’s a Brave Idea

By Shamus Posted Thursday Jul 30, 2020

Filed under: Rants 170 comments

I’m not totally sure when I switched from Firefox to Google Chrome. I feel like it was about the same time that I created my Gmail account, which (going by my archives) seems to be in September of 2008. 

So I’ve been on Chrome for ~12 years. I’ve been happy with it up until the last six months or so, as Chrome has grown gradually more unwieldyI have a list of minor interface nitpicks and annoyances that aren’t really worth getting into in this post. Maybe another time. and slow. Also, the reputation of Google has shifted over the last 12 years. Back in 2008, Google was beloved as the force behind some of the internet’s greatest innovations: Google search, YouTube, and Gmail. Here in 2020, people are wary of Google’s eponymous search engine over privacy concerns. YouTube has become a frustrating, unjust, and downright Orwellian platform. And Gmail? I guess Gmail is fine, if we’re okay with it being needlessly and aggressively ugly. 

The point is that Google no longer comes across as a hip young company full of idealistic mavericks. These days it feels like a monolithic corporate overlord in a dystopian cyberpunk novel, and every time they show up in the news I feel the need to extricate myself from their ecosystem. 

On the performance side, Chrome began driving me crazy a few months ago when individual tabs would hang for several seconds at a time. I ran into this a lot when scrolling media-heavy subreddits. Sometimes the page would stall and the entire Chrome interface – including switching tabs – would become gradually more unresponsive until I restarted it. My computer is pretty beefy, and I’ve never run into these slowdowns before. Performance seems nice and smooth outside of Chrome, which leads me to believe the problem is with Chrome and not the hardware / OS. 

So far I’ve avoided moving because it’s such a monumental pain in the ass to change web browsers these days. I keep Firefox around for testing purposes, but I’ve never liked it enough to make it my main. And obviously I’m not interested in Microsoft’s offerings

But now I’ve jumped to Brave, and I’m not sure what I’ve gotten myself into.

Continue reading ⟩⟩ “That’s a Brave Idea”

 


 

A Whole New Sky

By Shamus Posted Tuesday Jul 28, 2020

Filed under: Column 62 comments

You might remember that last week I enjoyed another round of mockery at the expense of No Man’s Sky. It’s become something of an annual-ish tradition around here. In this case, the application exhibited baffling windows behaviors that forced me to track down and edit settings files to get the thing to start.

Then in the comments of that same post, Mephane listed some mods that really improved the game.

Wait, modding NMS is a thing? I never even looked. This game is obviously using an extremely idiosyncratic custom engine and I sort of assumed that modding would be impossible. 

But as it turns out, there are lots of mods for No Man’s Sky. Sadly, this is an unfortunate time for me to revisit the game.

Continue reading ⟩⟩ “A Whole New Sky”

 


 

Diecast #310: Eastshade with SoldierHawk

By Shamus Posted Monday Jul 27, 2020

Filed under: Diecast 42 comments

It’s been about six months since the last time we had SoldierHawke on the show. So she’s back to talk about Eastshade.



Hosts: SoldierHawke, Shamus. Episode edited by Issac.
Diecast310


Link (YouTube)

Continue reading ⟩⟩ “Diecast #310: Eastshade with SoldierHawk”

 


 

The Other Kind of MMO: The Materazzi Problem

By Bob Case Posted Saturday Jul 25, 2020

Filed under: Video Games 112 comments

In the last entry I covered my first attempts at a rental scam and joining the player alliance called Goonswarm. This picks up there.

Shortly after I joined Goonswarm, they relocated to a different region of space in the north called “Deklein,” and more specifically the station in the VFK-IV system, which for years to come would be the de facto capital of Goon country. Almost immediately after moving they fought a war. Earlier in this series I promised not only a bunch of long, rambling stories but a bunch of long, rambling stories that contain potential game design lessons. Goonswarm’s war against another alliance called “Goodfellas” is one such story: it illustrates something I’m going to call the “Materazzi Problem.”I am going to explain what that means, bear with me.

It's not always easy to find good screenshots of large fleet fights, but I think this is a pretty good one.
It's not always easy to find good screenshots of large fleet fights, but I think this is a pretty good one.

Like I said, we fought a war. I don’t entirely remember the cassus belli for this one – Goonswarm had an ally in the region called TCF, and claimed that Goodfellas had broken some agreement with TCF or something, so now they had to go. The real reason was that Goons were big (thousands of members) and Goodfellas were small (merely hundreds, I don’t remember how many). Wars like this between mismatched opponents are sometimes called “evictions” and this was a classic example. Goonswarm employed a typical two-step strategy: 1. shoot stationary objects for hours and 2. station camp their opponents and shower them with abuse.

Continue reading ⟩⟩ “The Other Kind of MMO: The Materazzi Problem”

 


 

This Week I Played… (July 2020)

By Shamus Posted Thursday Jul 23, 2020

Filed under: TWIP 195 comments

A few months ago, everything was in lockdown. Then it lifted for a couple of months, which was just long enough to move to our new place. Now everything is shutting down again. These are strange days, but luck seems to be with us for now.

I’m still trying to get my home office put together.

Everything Old is Even Older

I’ve got a stack of old computer books and magazines from the 80s and 90s. At the old place, I had these on a bookshelf. But now that my office is set up, I like how open and sparse it is and I’m not eager to add shelves full of crap. So now I’ve got three large containers filled with stuff I don’t want to unpack but can’t bear to throw away.

I feel like it would be a shame to just send these old programming books to a landfill. If nothing else, they ought to be scanned for historical purposes / reference. But then, that’s a ton of work and I can’t be bothered.

I’ve got a bunch of old PC Gamer magazines here that I can’t bear to throw away because of the bygone era they represent. Like, I’ve got the WORLD EXCLUSIVE FIRST REVIEW! of Half-Life 2 from December 2004. These magazines don’t just represent a dying medium, but also the glory days of my once-favorite gaming magazine. They offer a peek into an exuberant gaming culture that no longer exists.

I’ve also got boxed copies of many 90s games. I already did a huge purge of my collection 15 years ago when I threw away a lot of floppy-based games that had perished due to bit rot. I feel like I need to do another purge to clear out the stuff that I now have access to digitally, but damn it… I miss the days of physical media and owning stuff. These shiny disks are, in a practical sense, the last games I will ever really own. Everything since then has come prepackaged with Sword of Damocles 2.0.

On the other hand, this stuff takes up a ton of space, collects a ton of dust, and I never use any of it. I’m going to have to throw some of this crap away eventually. I just need to figure out which items I’m least likely to regret discarding.

Anyway, here’s what I’ve been up to…

Continue reading ⟩⟩ “This Week I Played… (July 2020)”

 


 

The Lootbox Problem Part 2: Why is This so Dang Complicated?

By Shamus Posted Tuesday Jul 21, 2020

Filed under: Column 245 comments

So last time I talked about why I hate lootboxes so much. Now the next most obvious question is, “If Shamus hates lootboxes so much, why is he so shy about calling for regulation?” Or perhaps, “Why is he always talking about how ‘people’ will want to regulate them, without naming himself as one of those people?”

The first and most obvious reason is that doing so is an explicit political position and would violate the no politics rule. It would be really obnoxious for me to prohibit public policy debates and then spend my time advocating for specific public policies. That would turn the No Politics Rules into a “You’re not allowed to disagree with me” rule, and that’s a fantastic way to frustrate and alienate people.

But Shamus, 99.9% of us agree on this topic. It ought to be safe to talk about.

Maybe? I don’t know. Magic: the Gathering and Hearthstone are games built around “lootboxes” in the sense of paying money for a chance to win desired items that are impossible or impractical to obtain through gameplay. I’m not a player and I don’t particularly care about the games, but it’s still a game that healthy, consenting adults are able to enjoy. Moreover, there are plenty of people who enjoy the occasional lootbox. “Hey, I like this free game and I want to support the creator, so I’ll buy a couple of lootboxes and maybe I’ll get something cool.”

I don’t want to see those people lose access to the things they enjoy. I don’t want their games turned into collateral damage in a war against Battlefront II style lootboxes. Again, if I get up on my soapbox and advocate for banning your thing because doing so might make my thing better, then suddenly I’ve made myself your enemy. I don’t want to take anything away from those people. Moreover, I don’t want any of those people to think I want to take anything away from them.

Continue reading ⟩⟩ “The Lootbox Problem Part 2: Why is This so Dang Complicated?”

 


 

Diecast #309: Hue, Townscaper

By Shamus Posted Monday Jul 20, 2020

Filed under: Diecast 19 comments

Remember that next week I’m having SoldierHawke on the show. She does blind play-throughs of iconic games on her YouTube channel. Currently she’s playing Jedi: Fallen Order, Deus Ex: Human Revolution, and the Half-Life remake Black Mesa. If you’ve got a question for either of us, then the email is in the header image.



Hosts: Paul, Shamus. Episode edited by Issac.
Diecast309


Link (YouTube)

Continue reading ⟩⟩ “Diecast #309: Hue, Townscaper”