Last entry covered the pop-up religions of a hypothetical Mass Effect 4. We don’t want them to only exist in the background, or in codex entries and tie-in novels. They would – hopefully – be woven into the experience of playing the game, and the best way to do this is through character quests.
By “character quest” I mean one that’s centered around a party member and isn’t part of the game’s primary campaign. I’ve thought for years that the character quest is one of the most underutilized plays in the RPG playbook. They both create a deeper connection between the player and their party members and connect those party members to the setting. Anyone who’s played the Mass Effect series probably cares about the genophage largely because of Mordin and Wrex, or the Geth-Quarian conflict because of Tali and Legion. I suspect that one of the reasons Mass Effect 2 was so successful was because it had so many character quests – by runtime, they’re the bulk of the game.
They’re also a muscle that Bioware still exercises. The most recent entries in the Dragon Age and Mass Effect franchises (Inquisition and Andromeda, respectively) were certainly flawed, but they both had decent characters that I usually found myself liking by the final credits. As I’ve said earlier in this series, parts of the Bioware formula still work, and this series seeks to focus on the (relatively) simple and doable.
Continue reading 〉〉 “Hypothetical ME4: Partying Like It’s 2009”
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