This was supposed to go up last night but I ran into a delay, sorry about that.
I write about Bioware a lot, but there are several Biowares. In fact, according to LinkedIn,You need an account to view the page unfortunately. there are eight studios. Recent development on the Mass Effect franchise has centered around two: the “main” studio in Edmonton, and the newer studio in Montreal that was assigned Mass Effect: Andromeda. (This was covered in some detail by Jason Schrier’s article about the game.)
And then there’s the Dragon Age team. Its latest entry, Dragon Age: Inquisition, was a mild-to-moderate critical disappointment. It was not, however, a notorious flop, nor did it spawn the memes of Andromeda. Furthermore, its primary weaknesses were (in my opinion) gameplay that leaned too much into MMO habits and a rushed final act, not its writing. Not that its writing was perfect, but I think it mostly lived up to the Bioware standard. There’s one specific area I want to talk about: the Dragon Age writers have been particularly adept at designing and depicting fictional religions.
The primary religion players encounter is that of the “Chantry.” It’s very obviously aesthetically inspired by the Catholic Church, but it isn’t a carbon copy. Their religion is based partly on an origin story: there was a God, called “The Maker” who built a glorious golden city, something like a shiny version of the Garden of Eden. Then, a bunch of Tevinter Mages (boooo!) tried to enter this golden city, corrupting it and causing The Maker to abandon his creation in disgust. But then, a human woman named Andraste became something like an advocate for humanity, winning the The Maker’s sympathy when he heard her song. Eventually Andraste was burned at the stake by the Tevinters (boooo!), and is promised to return again, with her new husband, The Maker. When they finally return, presumably they’ll fix everything.

If you grew up in a western, Christian country, it’s likely that the above story will sound familiar to you. The Maker is something like the Old Testament God, while Andraste the Messiah figure is something like Jesus. The Tevinters are the Romans (and, just like Jesus had Judas, Andraste had a Fereldan warlord named Maferath who betrayed her to them). The promise of the Maker’s return is something like Christrian eschatology. And that’s not the only church in Thedas (the world of Dragon Age). There’s also a Tevinter Chantry, which is a bit like the Orthodox church (while the “main” Chantry, based in Orlais, are more like Catholics), and there’s also the “Qun,” a religion followed by the hulking Qunari, described by one writer (I couldn’t find this quote, but I’m pretty sure it’s right) as the “militant Buddhist Borg.”
I consider all of these to be cleverly designed religions. They’re just familiar enough not to knock us out of our sense of place, while unique enough to draw the player’s attention. They also retain some level of doubt. Doubt isn’t always a feature in fictional religions. Take, for example, Dungeons and Dragons and similar roleplaying games. In them, Clerics can use their faith and their prayers to do miraculous things, all the way up to raising the dead (provided you have enough diamonds). In a world where Clerics can do that, there isn’t a whole lot of room for athiests – it’s pretty much accepted by all that the God or Gods do, in fact, exist.
In Thedas, by contrast, The Maker and his bride Andraste are both *absent*. They left, a long time ago, to parts unknown, and while it’s promised they’ll eventually return, it’s only a promise. This means that believing in them requires a certain level of faith, and faith by nature is generally at least a little bit blind. The absence of proof of life for this “Maker” fellow would seem like a weakness in a religion, but Dragon Age‘s writers recognize that it’s also a strength. When you ask faith of your followers, you’re asking for a commitment to believing something that is, on some level, irrational. If the history of real world religions is any indication, there’s a certain power in that.
That’s not to say that the religions of Thedas are objects of contempt. In Dragon Age: Origins, players learn about the Chantry faith partly through a deeply religious Orlesian party member named Leliana. While she’s not presented as perfect, she is a sympathetic character, and her sincere beliefs are occasionally challenged but not mocked. The same is usually true of the Qunari you encounter, and even members of the Tevinter Chantry. It’s clear to me that Dragon Age‘s writers see fictional religions as something that can enrich and deepen a game world, and not just a target for enlightened disapproval.
Mass Effect, by contrast, is relatively secular. This isn’t too surprising as it’s a sci-fi setting, as opposed to fantasy, and has a different focus. But there is one religion that’s worth mentioning: the worship of the Asari “Goddess,” Athame.

The Asari have worshipped Athame for much of their history, but she’s a “fake” (for lack of a better term) goddess. The real Athame was a Prothean – a member of an ancient, advanced, and now extinct species, who sought to recruit the then-primitive Asari to one day oppose their enemies the Reapers. And so her worship – which is a real and important part of Asari culture – is also colored with dishonesty and manipulation on the part of the Protheans. This is in-line with the habits of sci-fi as a genre, which, when compared with fantasy, is more likely to be suspicious of religion rather than sympathetic to it.
The reason for that entire lenghty preamble is to introduce the idea of religion playing a role in the world of a hypothetical Mass Effect 4. Specifically, I can anticipate two particular setting elements becoming objects of religious devotion: Shepard and the Reapers.
One of my personal favorite elements of the Mass Effect setting is Reaper indoctrination. It’s the process – described in semi-scientific terms – by which the Reapers psychologically influence and eventually dominate anyone in the vicinity. It’s creepy, insidious, and extremely effective – indoctrinated “slaves” are amongst the Reapers’ most useful tools. The codex entry says that victims eventually come to view the Reapers with “superstitious awe.”
Of course, one thing that’s not clear (from the Codex at least) is what happens to indoctrinated people once they Reapers are gone. That ambiguity leaves us free do almost whatever we want. But it seems to me that the Reapers were so powerful, so terrifying, had such a huge effect on the world, and left so many indoctrinated people behind, that it would be almost impossible for them not to spawn some kind of weird-ass religion. The natural counterpart to it would be veneration of Shepard, who’s said to have defeated them. Bioware has always played with the idea of Shepard being some kind of messiah figure – I could see that idea becoming explicit in a post-Crucible world.

I don’t mean to suggest that the game’s campaign would be dominated by religious conflict, or even centered around it. But it would be a setting element, and one that adds to the unique character of Mass Effect. Religious disputes in Dragon Age might take the form of people arguing over what happened a thousand years ago. Here, the events under dispute would be in living memory, though obscured by the fog of history and recent, devastating war.
This wouldn’t be an easy thing to write. I imagine there would a dozen ways of getting it wrong – making it too pat, too obviously good or evil, or have it be somehow implausible or over-the-top. However, Bioware’s semi-recent depictions of fictional religions in Dragon Age leads me to think this may be an arrow that still remains in their quiver. Faith is something people sometimes turn to in desperate situations, and the situation on post-Crucible Earth would certainly be at least occasionally desperate.
Of course religions, even fictional ones, don’t exist in a vacuum. They’re informed and affected by their environment, and inform and affect it in turn. This includes getting mixed up in politics, which will be covered in the next entry.
Footnotes:
[1] You need an account to view the page unfortunately.
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ME3’s “Paragon/Control” ending would lead itself into the Theodicy problem.
– Shepard was good (?), and now is the closest thing to omniscient and omnipotent. Why would he not use this immense power to do good? Why would he simply take the Reapers and leave?
One would imagine that maybe a lot of speculation would be about them/him “returning”.
I have mixed feelings on most of Dragon Age—except 2 that I adore, just to color how off-kilter and non-avarage my view of the series is.
But I do deeply adore, and have considered it a great mark of solid world-building, that you’re actually allowed to play an atheist. Even when standing right in the most gilded of churches, even, and speaking with the holiest of holy men. That’s so rare in a fantasy setting, I can’t even think of non-joke examples outside of DA.
I think it enriches the faiths and faithful too, honestly. As you said, there’s an element of… well, faith in believing to. You don’t get the right answer handed on a divine silver bolt aimed slightly above your head, but there’s genuine disagreements and conflicting world-views, and even genuine doubts.
It’s honestly one of the most long-lived inspirations in my own writing. The lesson that sometimes no answer is more interesting, and create a richer world, then knowing the truth as if it was writ in stone.
I’ve played through Inquisition a lot of times as characters with different points of view of religion, and I’m impressed with how well it held up – both challenging the perspective of that character but also allowing it to exist.
It’s maybe most clunky with an atheist character, but even then I enjoyed the “I’m not the Messiah” Life of Brian style tone that dips into. It’s quite clear that Mother Giselle (and to a lesser extent Leliana or Cassandra) are willing to use you to push their agenda (and not even necessarily malisciously, they’re really not sure what happened either.)
Haven’t gotten very far into Inquisition, but seems they handled the atheist stuff pretty well, honestly.
https://www.youtube.com/watch?v=0Kv-KmwD61Y
(Minor spoilers. Naturally.)
Like… almost a halfway thing between Doubting Thomas, and ‘if you meet the Buddha, kill the Buddha’ type thing. You don’t care what powers or crazy crap is happening, there’s a great and important task to be done, and it has fallen on your hands. That’s it. Let the faithful discus the finer points of theology, AFTER the threat to this world has been dealt with.
A bit~ railroady since it forces you to be a dutiful atheist, but hey, seems like a decent compromise to let the story actually continue without grinding to a ‘sudden non-standard game over’ type ending.
My only playthrough of DA:I was as a Dwarf and in that playthrough I decided to stick to the role that my character would have played in the world of Thedas. Seemingly blessed by god, yet not being an adherent to the Chantry faith. The writers do superbly well to allow you to play a confused agnostic. “I don’t think I am chosen”, rather than “I am/am not chosen”. There’s a lot of depth to that answer that a lesser game might have not afforded.
I have a lot of problems with DA:I like Bob alludes to in his post, but the way they allow the player to perceive the protagonist’s predicament is very well done.
IIRC Bob also liked Dragon Age 2 a lot and made a video about how much he liked it, but I think that video is blocked in my country now.
This is one of the big draws to a distant future setting, I really love the idea about mythologising events that the player is experienced with. And done subtly it doesn’t have to be a blanket ‘these people are stupid’. If someone takes inspiration from Shepard’s actions, even if their understanding of Shephard is wrong, you can make the argument that their belief is helping them and inspiring them. I hadn’t thought about remains of Reaper faith, but I love that as long as they keep the creepy canon fodder Reaper cults to a minimum.
It can be done in fantasy to, or even historical settings if you’re willing to go with large time jumps.
Dark Souls 2 had a lot of stuff like that as part of its theme of rot, fading and new but similar things rising from ashes, for instance. Returning items that still carry their original names or designs, but whose new description is all about ‘few legends remain of this ancient era, and nobody recalls who this Warrior of Sunlight was, but his blade is solidly crafted and well worn’ and so on.
Know DS 2 is something of the black sheep in the series to some, but honestly thought that stuff was nicely and subtly done. You’re not beat over the head with ‘this is a reference’ if you’re new to the series, but there’s still enough lore crumbs there for returning players to get a kick out of making the connections.
I also love the idea of indoctrinated people left behind in the wake of the Reaper’s loss – or those people’s descendants, if the game is set in the future.
Reaper Apologist cults, groups trying (maliciously or not) to resurrect or reporgramme destroyed Reapers, people who have stumbled (knowingly or not) onto old Reaper indoctrination tech*…there’s a LOT you could do with that.
*I can see two versions of this: A), the boring one, with some asshole cult leader mind-controlling duped followers for their own selfish ends with a device (*yawn*).
Or version B), where a group of people (maybe scientists) find an artefact that they don’t realise is used for indoctrination and don’t notice it affeccting them. What WOULD a Reaper mind-control device make its thralls do if there’s no Reapers left to give it instructions?
It’s not like the dominant religion of the real world is a doomsday cult awaiting the glorious return of their Sovereign to purge the world of evil and save all the good.
A reaper cult that believes it was wrong for people to destroy the Reapers (each one the civilization from a prior age) instead of embracing the Final Harvest and becoming one with the Intergalactic Squidbots, living forever in a celaphodal case of steel, watching life develop and flourish across the newly-refreshed galaxy, before one day bringing them to be One of Our Space Squid Saviors isn’t out of line. (On that note, I HATE the bullshit reason we got for the Reapers in ME3. I’d have preferred them to stay Space Farmers harvesting us for reasons wheat would never understand)
On a similar note, I hate how the Halo Books made the Covenant a knowingly false religion with con-artist leaders, rather than genuine believers in the Great Journey they were presented as in-game. It still comes down to a faith that doesn’t see the elimination of life as a horrific atrocity, but merely an ascension to a greater existence.
Best Sci-fi religion, though, is the Hootsforce, the last believers in truth and justice in Zargothrax’s Space Empire of Fife, which in spite of the evil Sorcerer’s constant malevolence (such as the pointless slaughter of peasants of Auchtermuchty by the Death Knights of Crail lead by Dreadlord Proletius) continued to believe in the Warrior of Unst and King of California, the Hootsman (with his armor made of Wolf), to stand at the return of Prince of the Kingdom of Fife, Angus McFife… of course, they’re proven right when Angus McFife XIII comes through the Terrorvortex, though he fails to save the city of Dunkeld.. but the Hootsforce helps him re-power the Astral Hammer of Glory, and the Hootsman comes back on the solar convergence that Zargothrax tried to use to ascend to Godhood himself.
Oh shit. I guess we’re talking religion this week. Man, I hope everyone appreciates the sensitivity of this topic and is careful to show a certain level of tact to avoid starting pointless flame wars that I’ll be forced to moderate.
“the dominant religion of the real world is a doomsday cult”
Whelp, I guess fucking not.
I dunno.
1. I considered it more a tongue-in-cheek description than a real put down
2. Depending on how you count religions – are Catholic, Orthodox and protestants the same religion? Are Shiite and Sunnite? – the “main religion” in the world can be a different one (Christianity is in the lead, or Islam, or Hinduism) – and the descriptor applies to all three of those. Also to Judaism, and actually most modern day religions. After all, dealing with “What Comes After Death” and “How Do We Put a Foundation Under Our Morals” are the two main things a major religion has left to grapple with (what with most major physical things having been demystified if not explained, depending on your point of view). “Some sort of reward for good people after life”.
Christianity expects a one-time return of the Savior, Judaism and Islam expect their first appearance, Hinduism believes a cycle of returns (of Destruction and Creation).
It may not be the most tactful description, and you may attribute a certain fanaticism to the term “cult” which isn’t inherent, but most major religions assume some form of End Times where the Good will be rewarded and the Evil punished, and some sort of Leader to come and lead the way.
“I considered it more a tongue-in-cheek description than a real put down”
Fine. But not everyone will see it that way. What are the odds that someone will take offense, and escalate? Pretty dang good, I’d say. And once people start taking digs at each other, everyone else will assume this just became a free-fire zone and I’ll have to lock the entire thread.
In fact, my above comment was dual purpose:
1) Make sure Sarthina knows that a line was crossed.
2) Placate anyone keen to take issue and correct Sarthina’s characterization of their beliefs.
If I didn’t step in, then someone else would, and everything would get worse. This ain’t my first rodeo.
Awww, but I’ve never been to a Rodeo! I wanna go!
…sorry :-)
No, I do agree with this assessment. Your stepping in here might well have saved the comment section. Thanks for the good moderation :-)
> On a similar note, I hate how the Halo Books made the Covenant a knowingly false religion with con-artist leaders, rather than genuine believers in the Great Journey they were presented as in-game. It still comes down to a faith that doesn’t see the elimination of life as a horrific atrocity, but merely an ascension to a greater existence.
Especially since the first game explicitly modelled the Covenant on Islam, which, you know, gives the whole thing a really unkind feeling.
I was thinking about this, about how to show people mythologising events that we saw happen and deifying someone we knew as human, without making them look credulous and superstitious.
Maybe have a religious movement which has the *facts* right but assigns a spiritual significance to them, and contrast this group with a “rationalist” movement which maintains a healthy skepticism but applies it to the more out-there elements of the Mass Effect.
So the spiritualists know about Indoctrination but think it’s demonic, while the skeptics think that “Indoctrinated” people were just run-of-the-mill quislings. Spiritualists tell tales of how Sheperd died and then rose again, the skeptics insist that that was obviously added to the legend after the fact.
Both are trying to explain an incredible set of circumstances and neither has got it quite right.
The spiritualists are right for the wrong reasons, while the skeptics are wrong for the right reasons.
I’m not sure I’m super into the idea of worshipping Shepard or the Reapers. At least, I dunno if it would work as well. The issue for me is mostly that we as players already know the truth. With Dragon Age Inquisition, you can’t really know which of the various religions have the right take on history. It becomes clearer over time – the antagonist is one of the tevinter mages that entered the Golden City, which is as close to an eye witness as you can get, and the DLC flesh it out even more.
Jaws of Hakkon has a largely independant tribe society that seem like they get the spirits better than anyone(they just
operate on Discworld rules and get their shape from people’s imagination, as far as I recall), the Dwarf DLC has you taking an archeological deep dive through the deep roads to find out what lies at the heart of Dwarven society both literally and figuratively, which involves learning the truth about their beliefs. And finally, the Trespasser DLC reveals the viewpoint of a character who knows even better than the antagonist what went down thousands of years ago. It all works really well as a worldbuilding exercise, but also as a thematic parallell to the main character’s growing myth as herald of andraste and inquisitior. I don’t think Dragon Age Inquisition is a good game, but there is a lot of good in it, especially in terms of the religious themes.But all of that is based on uncertainty. We weren’t there. For Mass Effect, we totally were. I think it’s unavoidable for believers in Shepard or the reapers to come across as anything besides scammers, cultish dumbasses or naive people with no better option when we already know it’s all baloney. Especially when religion is so sparse in the series up till now. I’m imagining how hard Shamus would roll his eyes if someone started writing a Reaper bible where The Illusive Man was the Jesus character and Kai Leng was his foremost disciple, lol. Not to say you can’t use it for that sorta scenario, but it wouldn’t be anything like Inquisition for sure. More like that one Yakuza 0 sidequest with the cult leader.
Horizon Zero Dawn sorta deal with this in a cool way by
having all the superstitious bullshit myths be actually really accurate history lessons from the perspective of someone who doesn’t understand modern technology, but again, uncertainty. You have to discover that during the game for yourself.(Oh, I can imagine Shamus watching the comments section on THIS subject with a lot of trepidation…)
I disagree – I think the fact that we as players were – or, might have been – there for Mass Effect 3’s ending would end up just a side issue. Shepard went into the Crucible, yes. The Reapers left, sure.
But as to the details of what happened?
Maybe Shepard died driving the Reapers away, and is held up as an example of a hero. Because if him, the Reapers will never return; we should be grateful and strive to be like him.
But no, say a different group, he sacrificed himself to appease them, and they will return. We must prepare, be ready to offer another sacrifice when it happens.
Not true, says a third group, Shepard now IS the Reapers, and when they return they will be benevolent and uplift us. Rejoice!
‘Shepard didn’t die, instead he survived and had descendants, of who I’m one, therefore everyone should worship me! Send donations [here!]’
Etc, etc, etc. Just, so many possibilities.
(A denial cult who claim both Shepard and the Reapers never existed. Who said a sci-fi story can’t have asshole conspiracy theorists?)
It’d also be a great way in which to obscure the actual events of ME3 (i.e avoid committing to any 1 ending as much as possible). Different religious groups have different interpretations of what happened to Shepard in the Crucible and what it means, encompssing as much of the three endings as possible.
The interest and drama comes less from what actually happened, and is more about how each religious group interprets what they know. As well as what their agendas are…
I like the idea that the Shadow Broker has been mythologized as an omnipresent Satan-like entity. (And replaced the Illusive Man wholesale because let’s never mention Cerberus again.)
I forgot that the conceit of this whole thing is the ending is vague. At least approaching it through everyone’s interpretations of those events could be cool – if undermined again by like half the cast living to well over a hundred, being able to “well, actually” anyone about every event besides what happened at the peak of the crucible. It has the advantage that, since this is sort of a retcon, we’re also trying to figure out what happened in this continuity.
I think it could add quite a lot of spice actually. Running D&D campaigns our players always seem to find it quite fun when they run into stories about what their previous characters (in the same world) have done, particularly with how they are often exaggerated or twisted from what actually happened. And of course a Reaper worshiping sect is well suited to put roadblocks in front of whatever the players are trying to do.
Andraste wasn’t merely Jesus, she was clearly meant to be Jesus by way of Joan of Arc.
Also, Maferath wasn’t just Judas. He was Andraste’s actual husband who was cucked by the Maker (so he was kind of understandably a little pissed).
The indoctrinated Reaper slaves was touched on by Babylon 5. The great cosmic social darwinist Shadows were finally convinced to left the galaxy alone, but left behind their servants, the Drakh. Who decided to burn it all to the ground in revenge for their gods abandoning them. Among other things, they dropped a bioweapon on Earth and implanted certain key figures elsewhere with a kind of mind-control device. Within 30 years, the Centauri homeworld was on fire.
I don’t think the parallels are exact, given the differences between Reapers and Shadows. But one avenue for the indoctrinated is to continue the plan ineptly.
It was wrong for Humanity (and all races) to stand against the Reapers. The Final Harvest was supposed to make us one with the Galaxy, living and seeing all, and allowing new life to flourish. Instead of salvation, the destruction of the Reapers was horrific damnation and genocide, permanently killing the countless lives of the species that came before us, living and progressing – and sharing with us had we joined them. And we’ve damned our galaxy, strangling and subjugating the development of the species that were to follow us, with the galaxy shattered and Ezo squandered and exploited… with our ever-voratious, pathetically mortal society, we are devouring all life and resources from the galaxy, like a field left to overgrow and rot on the stalks, instead of being harvested and letting the field be replanted or lie fallow to recover.
Shepard’s was a short-sighted fool. Sovereign was our salvation.
Yeah, I can see that.
In the absence of Reaper instructions, you could make the Indoctrinated just believe the first thing they hear and never ever question it. If you’re the first one to show them soup and you tell them it should be eaten with a fork they will violently oppose anyone who doesn’t eat soup with a fork.
Yeah, I was thinking something like this. Would lead to moral choices about what to do with a load of highly-suggestible people who’ll do anything that someone in a Reaper costume tells them to.
Good nu-Shepard: We must help them! Go them to a hospital so they can maybe be cured!
Neutral nu-Shepard: Leave them be, maybe they’ll recover on their own.
Evil nu-Shepard: These fools will make efficient workers for my superweapon!
Naughty nu-Shepard: GET NAKED EVERYBODY IT’S ORGY TIME!!
I thought that was going to be a different link.
The quote on the Qunari was actually “militant Islamic Borg,” not Buddhist.
I’m pretty sure Bob didn’t want to draw unwanted attention by putting that in the main article.
Yeah, but the context for that quote was describing the political/cultural role of the Qunari, not their religion. If the other nations of Thedas mostly represent the nations of Europe under medieval Christendom (it’s not totally one-for-one, but Fereldan is clearly England, Orlais = France, Antiva = Venice, the Tevinter remnant = the Byzantine Empire), then the Qunari fulfill the same “role” as the Islamic kingdoms did for Europe in the Middle Ages:
-neighbouring expansionists
-largely see conversion of the conquered as an important goal
-in some ways their scientific/technological development are more advanced
-they’re primarily a threat to Tevinter (Byzantium) but occasionally threaten other parts of Thedas
-they’re a good rallying point for otherwise hostile Andrastan nations to unite in common cause in an Exalted March (the Andrastan version of a Crusade)
But otherwise the Qun doesn’t have a whole lot in common with Islam. The Borg part comes in because unlike most real-world pre-industrial cultures, the Qunari almost never compromise on anything (e.g. most medieval Muslim leaders didn’t want all their Christian and Jewish subjects converting en masse, because that would mean a loss of tax revenue). I’ve read elsewhere comparing the Qun to militant Confucianism, but I don’t remember if that came from the writers or someone else’s observations.
Thanks for the posts Bob, I continue to find them entertaining…
Imagine if Bob’s hypothetical Mass Effect 4 does end up getting made and released only for Shamus to write a twenty page analysis tearing down the game.
“for Shamus to write a 200 page analysis tearing down the game.”
FTFY
:)
This is a brilliant idea. Not in that it would be picked up, but there is a gigantic market in the West, and especially America, for entertainment which grapples with religion in any way. The Passion of the Christ made an insane amount of money, and VeggieTales is internationally famous- despite Hollywood in general and NBC in particular being so aggressively secular they tried to 4Kids any references to God out!
It is never going to happen, though, and for two reasons:
1) Bioware is not going to risk antagonizing its fanbase like this, particularly not in its secular futurist property. Ashley Williams and Sebastian Vael represent an extremely mild religious impulse within flagship Bioware titles, yet both are greeted with major (unwarranted, says I) hostility from a large part of the fanbase. Neither has been promoted to any real degree after the games they were introduced in. Which annoyed me at the time.
2) Even if Bioware would take that risk, way too many people would think they were dipping into the “fantasy messiah” trope too deeply.
“there is a gigantic market in the West, and especially America, for entertainment which grapples with religion in any way”.
Not really. The two examples you gave are both specifically Christian products for Christians. Both products did well by targeting the market of people who specifically want Christian products while still remaining acceptable to the wider market. That’s a completely different thing than adding fictional religions to the Mass Effect setting.
The Da Vinci Code is to theology what a toilet of spoiled meat is to fine wine, but it’s a further example of how religion in your thriller can have very broad appeal. Assassin’s Creed had a similar idea in video games for a while.
Skeptical versus fundamentalist approaches to religious marketing are both valid pathways to making huge money. I don’t think Bioware would risk either path, but the kernel of the idea is sound.
The trick is making the fictional religion just different enough to avoid giving offense or having too many parallels to real-world faith. Tricky, sure, but definitely possible.
Though I do agree that a risk-averse Bioware probably won’t try it. Ashley Williams is a great example of why; she got a surprising amount of hate for just expressing a bit of faith.
Very much an example of This Is Why We Can’t Have Nice Things – similar to the way Walter White’s wife in Breaking Bad garnered hate for reacting like a human being to her situation.
That is certainly a possible pathway, but the risk there is that the new religion would be incomprehensible to people experiencing the game. Much as the Synthesis ending was warmly received by transhumanists and almost no one else.
One common factor to all my examples above is, love or hate Christianity/ organized religion, they were unapologetic for their real world focus.
Typolice:
Double “the”.
Should be “the”.
Regarding the topic itself, I’ve been reading a lot of old-school sci-fi over the past years, and I really like it when authors explore themes of religion. Lord of Light, Dune, Hyperion, a lot of Asimov’s stories…. I’ve yet to find a modern sci-fi writer who scratches that same itch, but I’d be interested to explore such ideas in a game. But I’m still doubtful whether Bioware is the right studio for it anymore.
Forward the Foundation really bothered me with the religion thing.
“This girl pointed out the very same problem I was doubting, this must be a divine message.”
“That’s nonsense, there’s no such thing. Obvously the girl is THE FIRST EVER TELEPATH. Much more reasonable.”
Have you heard of Chris Beckett? He wrote a book series (starting with a book called Dark Eden) that is pretty much all about religion and faith, while still very much Science Fiction.
One of the most interesting and thoughtful series I’ve read recently (or perhaps ever?). Worth checking out.
No, I haven’t come across his work. But he just went on my To-be-read list, so thank you for the recommendation :)
I thought it was explained by Vigil that they all eventually starved to death.
Didn’t everyone starve to death after the Reapers were done with the Protheans? ;P
But yeah, there’s a big difference between ‘The Reapers achieved their genocide and went back to hibernation’ and ‘the Reapers are destroyed/banished/whatever and there’s still advanced civilisations around’.
I always found the concept of indoctrination a bit clunky. It’s origins, strength, and influence seemed to vary with the requirements of the plot. Saren had direct communication with a Reaper and it manipulated him into enacting their scheme for galactic cleansing, but Shepard was able to break through it with persuasive dialogue. Other scientists, meanwhile, just go kind of generically nuts from studying Reaper tech and the only cure is a bullet. And why was Shepard never affected?
Speaking of religions, I read an article a while back describing a theoretical physicist’s belief that our universe was a simulation and I thought that could have been an interesting motivation/religious belief for the Reapers. Our universe is merely a simulation created by a godlike machine (of course) intelligence. This AI is not a god, and so it has only so many computational resources to devote to managing our simulation and modeling the thought-processes, behaviors, and civilization-related outgrowth of sentient life is the most taxing part of it. Therefore, any sentient non-Reaper life not only limits the future of the Reapers by drawing resources away from them, they also may hasten the day of the eschaton – when the AI reboots the universe. The Reapers have ascertained that the development of FTL and the establishment of a galactic hegemony is the “tipping point,” at which the optimal use of their resources is to extinguish the nascent life.
Indoctrination definitely works in ways as demanded by the plot but some of it is addressed or at least lampshaded. According to the first game Reapers seem to have a pretty fine degree of control when they apply indoctrination actively and the game frames it as a tradeoff where eroding the target’s free will also lowers their general mental capabilities. Saren was very subtly manipulated to the point where even during final confrontation he believes his actions are saving at least some of the galactic people by surrendering to the Reapers rather than pointlessly resisting. The game explicitly states that Sovereign needed Saren’s ingenuity, creativity and ability to move through the galactic society and could not risk damaging those capabilities by pushing too hard, thus Saren’s indoctrination mostly reinforced the notions that Reapers were too powerful to resist and that servitude was a valid option (possibly downplaying evidence to the contrary) but did not override his priorities, which is why he can be “convinced”.
I do remember some of that now that you mention it, but that just brings to mind more questions. Sometimes indoctrination seems like a passive “aura” around Reaper tech that just degrades the sanity of those nearby, rather like studying the Great Old Ones. Other times, as you mention, it is subtly and intelligently wielded, like a psychic power of suggestion. Both get called “indoctrination” even though only the latter really makes sense as a way of communicating the Reapers’ intent and compelling the target to obey.
Also, now that I think about it (and maybe Shamus has mentioned this in the past), why does Sovereign’s plan rely so heavily on the cooperation of a single indoctrinated agent?
I actually had a second paragraph that I cut because I thought it was too much nerding out on ME but turns out it would be on topic so here’s more on the topic.
Mind you, I’m basing this on playing the games and some internet discussions, I have not read novels or comics so they might elaborate, also, again, indoctrination absolutely works the way plot demands and yes there will be some inconsistencies when you get down to it. Essentially you are correct, there is a sort of blanket “passive indoctrination” that both an actual Reaper and some of their “artifacts” effect on people nearby particularly over prolonged periods of time, though Saren’s example implies that Reapers can disable the effects progression (possibly even selectively against specific targets). The specifics are a little bit vague, in case of the Arrival* scientists the artifact they were working with first reinforced their doubts (on their anti-Reaper project) and then turned them full on fanatical Reaper worshippers with little transitional period. The derelict Reaper gave the team studying it hallucinations, paranoia, confusion, various compulsions and eventually drove them to huskify themselves, The tech tested at the Virmire facility made the subjects confused and in most cases outright berserk. This can be easily lampshaded by stating that different indoctrination devices are programmed for different purposes, for example Object Rho might have been a tool specifically intended to create structured “cult” or “infiltrator” cells and thus didn’t (at least in cases we’ve seen) reduce people to babbling insanity, we also know that individual resistance plays a part. Anyway, the “degradation of sanity” that you mention is in most cases that we’ve seen either “non-directed” indoctrination, effected by an artifact with no actual Reaper present to give commands or something that is just part of the process, with the final stages being either trying to kill everyone who’s not indoctrinated or throwing yourself on the nearest husk spike. In most cases Reapers aren’t interested in creating smart servants but cannon fodder they can use to flood every nook and cranny where survivors could be hiding and thus have no care about carefully preserving their faculties. While there are other examples the delicate work done on Saren is definitely an exception rather than the rule.
Now for your second question the shortest of it is that because of the Prothean sabotage Sovereign needed an agent in the Citadel control room. Even before that he needed a capable agent with resources to actually help figure out what the sabotage was and enough inside knowledge to help plan an operation allowing them access to fix it. Essentially Saren, with SPECTRE status and connections, was a godsend. It is also somewhat implied that Saren might have been stalling Sovereign (particularly in the early stages of their cooperation) in the hopes of buying time to research Reapers and their tech. Now could Sovereign had done it differently? Sure, but the plan as is doesn’t stretch belief too far, particularly since, despite the boasting, I don’t think Sovereign (and the Reapers in general) is all that smart.
*I’m being incredibly generous towards Arrival here and presenting as close an interpretation as I can of what the writers inteded.
…Well, damn, I was going to come in here and correct you, but according to Wiki atheism actually is specifically “lack of belief in any deity.”
Still, I feel like it’s important to note: to me, at least, atheism isn’t about lack of belief, it’s about premeditated lack of worship. I mean, I don’t believe any higher power exists, but even if someone came to me tomorrow and gave me incontrovertible proof of the existence of a deity I still would not convert.
To me (again, respectfully, I don’t look down on others who would disagree) praying to a higher power is like a slave begging it’s master for extra rations. It’s what you do when you just accept that you’re somehow intrinsically inferior by birth and decide the only way to get ahead is by kissing up to your superior(s), and I couldn’t stand living my life that way.
I’m not sure what this is even called, but from my view, there are plenty of atheists in D&D. They aren’t people who deny the existence of gods, but rather people who want fuck all to do with them. IIRC, Forgotten Realms even has a special hell for those people, worse than even the worst mass killers have to endure.
Atheism takes many forms.
But believing there is a god (or gods) and choosing to actively not worship them is anti-theism, which is what most Christians think atheists are because of how they are raised.
Now, choosing to actively oppose them is technically satanism. Which a lot of Christians also think atheists are.
But yeah, Dragon Age is refreshing because it is one of the only narratives in a mainstream story that portrays atheism as… atheism. Not “I don’t believe in god because I want to be amoral” or “I actually do believe in god and I hate him because one bad thing happened and to attack him I attack his followers to be a dick”. Or a variation thereoff (“I don’t believe in God because I do science specifically to dethrone him/do blasphemy”).
What if you don’t give two craps whether God(s) exist or not, you wouldn’t worship them anyway? Like, I’m not going to write someone off if they want to bring me credible evidence of the divine just because it challenges my own personal worldview, but there’s no chance it’s going to make me a convert regardless of what we find.
Maybe my experience with mainstream is different, but I usually see atheism portrayed in mainstream media as “I don’t believe in God because I’m an amoral robot who is too close-minded to understand what you regular humans call ‘faith.'”
Like, virtually every debate I’ve seen or participated in, the arguments for theism hinge around arguing that God exists with the underlying assumption that you’d have to be an idiot not to worship if He does.
Christians don’t really deserve to be called out on atheist-hate–a very large number of major religions (like, practically all of them that follower an explicit “God” being) list “being an atheist” as one of the worst offenses a person can commit.
That is a sometimes used idea of “anti-theism”, but the much more common idea is being actively opposed to other people’s belief in God, a la Christopher Hitchens:
Like the Roman gods, D&D religions postulate the existence of gods, not a or many Gods.
These may just be super powerful aliens or transdimensional beings, themselves created by something Larger or not. If ants pray to me to take away the grasshopper, and/or I control their life, food and death in my ant farm, this may well make them consider me their god, without actually being God.
I don’t know how the fanbase would react to this, but honestly my first thought was, “make the control and destroy endings of mass effect 3 each their own religions.” I would ALMOST say also make the sythesis ending a religion too, but play it as a couple of well meaning crazies – “oh yeah, shepard actually merged synthetic and organic life, and us and machines aren’t so different and there are little nano machines inside your blood descended from the robots who came before oooooh.” Though I’m someone more partial to taking bad things and trying to run with them and make them good over retconning, so for fans who just want to pretend mass effect 3 didn’t exist this religion may serve as a reminder of the ending they hated.