Stolen Pixels #141: After Curfew, Episode 5

By Shamus Posted Tuesday Nov 10, 2009

Filed under: Column 40 comments

Breen talks a bit about the lack of dedicated server support in Modern Warfare 2, which is a story I find morbidly fascinating. Borderlands, Modern Warfare 2, and Rage… a lot of developers seem to be coming to the same conclusion at the same time: The PC is just barely worthy of the investment it takes to do the (half-assed) port of the game, but building a separate client / server system for the PC is right out. The fact that this decision is happening in so many places independently suggests this isn’t some short-sighted cuts on the part of a blind bean-counter, but is the reality of the market coming to bear: There just aren’t enough of us left to support all of these games.

It will be interesting to see how this plays out over the next couple of years. As support for the PC dwindles, fans will consolidate around the titles that continue to offer them the experience they want. Sooner or later it should reach some sort of equilibrium. Valve will be there, naturally, but I wonder who else?

 


 

Chainmail Bikini: Random Encounter Table

By Shamus Posted Monday Nov 9, 2009

Filed under: Tabletop Games 31 comments

Reviving Chainmail Bikini has been an interesting project. The webcomic Shawn Gaston and I made in 2007 went poof, and for a while I thought it was gone for good.

But Shawn had some of the source images. I had others. The internet archive had the titles & accompanying text for the first 39 comics or so. Now we’re discovering that a few wily users had actually saved some of the bonus content to their own computers, and were able to help us recover those. This morning, I got to see Chuck’s Random Encounter Table for the first time in over two years. I’d forgotten nearly everything on the chart, and so I got to laugh at a couple of my own jokes. Man, being forgetful has its advantages.

random_encounters.jpg

Reading through the old strips has jostled my memory quite a bit, and I think I actually have a decent chance at reconstructing the write-up of the ending. I have until late January to iron it all out. Here’s hoping.

Seventeen of the strips have been posted so far, so if you’ve never read it, now would be a good time to start.

 


 

Serial MMOgamy

By Shamus Posted Monday Nov 9, 2009

Filed under: Video Games 75 comments

Leslee Beldotti – who you may recognize from the comments around here – has started a blog chronicling her trip through various MMO’s. Serial MMOgamy.

It’s just started, but I love the idea.

I’m currently looking around, seeing what MMO I might tackle next once the Champs Online thing has run its course. I’m looking for something with a decent supply of plot, since there are only so many jokes you can make about, “I spent three hours killing rats, looking forward to next level when I can advance to dire rats.”

Star Trek Online is a must, but that doesn’t launch until March. Same goes for Old Republic.

I could probably enjoy Lord of the Rings Online, provided I could get myself into the right frame of mind. That lore and I have some history together, and I could probably get into that if I can avoid seeing its betrayals of the source material as a personal insult. See also: The movies.

Conan might be fun, although “it has boobs” is the only thing I know about it, which leaves me with the impression that the game is just a really convoluted and troublesome boob-viewer.

Aion is out. Too much PvP and too much grind.

From what I’ve read of D&D Online it sounds a little grind-y for my purposes. (And I am of the opinion that a great tabletop system makes for a bad videogame system, and vice-versa, so I see its D&D underpinnings as a drawback despite my affinity for the Pen & Paper system.)

 


 

Full Life Consequences

By Shamus Posted Saturday Nov 7, 2009

Filed under: Movies 38 comments

Here is a Saturday morning meme for you:

Back in 2006, fanfic writer Squirrelking authored a Half-Life story about John Freeman, brother of Gordon. Squirrelking had only recently learned [a bit of] English and so the writing was perhaps a bit… unpolished. (The other problems with the story we can probably attribute to youth, although his age isn’t known.) It’s generally not nice to laugh at people struggling to learn a new language, and it’s even worse to laugh at young people who are trying to learn to be creative, but the internet is a cruel place and Squirrelking’s unfortunate writing was wickedly, unintentionally, hilarious. It achieved a sort of Ed Wood-esqe following of people who were intrigued by the perfect awfulness of the work and celebrated it through collaboration.

From there, a very minor and short-lived meme was spawned. Someone did a dramatic reading of the thing. Then someone else did an animation of it using Garry’s Mod:


Link (YouTube)

I sincerely hope Squirrelking is a ten year old from (say) Zimbabwe and not (as we fear) an eighteen year old from the United States.

“And the pants were dead.”

Indeed, Squirrelking, indeed.

 


 

Experienced Points: Quest for the Sidequest

By Shamus Posted Friday Nov 6, 2009

Filed under: Column 58 comments

This is just a plea for game designers to erect obstacles for us that make some kind of sense. I know I’m asking too much, because I’ve been asking for this for years and I still don’t have it.

But, I have hope.

At the end of the article I put out a call for people to post their tales of asinine nonsensical plot-doors. It will be interesting to see if there is anything worse than that abominable gate to the Blacklake District in Neverwinter Nights 2.

 


 

Stolen Pixels #140: The Circle of Ammunition

By Shamus Posted Friday Nov 6, 2009

Filed under: Column 9 comments

This one is a study in Xenobiology. And toilet jokes.

 


 

Torchlight: This looks… familiar.

By Shamus Posted Thursday Nov 5, 2009

Filed under: Video Games 54 comments

People are raving about Torchlight. I haven’t picked it up yet, but I’m a bit confused by the buzz. The game is apparently:

1. A “Diablo clone”
2. Whimsical art style
3. You can have a cat or dog companion, who can help you fight, has inventory space, and who can run back to town and sell for you.
4. You can feed your pet certain fish in order to transform it into other creatures.
5. Skill-point based leveling system that lets you mix & match powers.
6. You can pay to have a shopkeeper add a random spell effect to an existing weapon or item.

So, didn’t we see this exact same game two years ago?

Torchlight is basically a clone of Fate. Yet Fate was obscure enough that nobody seems to remember it now (or they’d be making comparisons) and Torchlight is causing a big fuss. I’m sort of confused as to how this happened.

In the long run I found Fate to be a fun diversion, but lacking in long-term appeal. I wonder if Torchlight has some ingredient that was missing in Fate, or if Torchlight is just benefiting from better marketing. Or perhaps Fate was ahead of its time, and the audience wasn’t there for it yet.

I’m going to have to get Torchlight so that I can do a proper comparison.