Reviving Chainmail Bikini has been an interesting project. The webcomic Shawn Gaston and I made in 2007 went poof, and for a while I thought it was gone for good.
But Shawn had some of the source images. I had others. The internet archive had the titles & accompanying text for the first 39 comics or so. Now we’re discovering that a few wily users had actually saved some of the bonus content to their own computers, and were able to help us recover those. This morning, I got to see Chuck’s Random Encounter Table for the first time in over two years. I’d forgotten nearly everything on the chart, and so I got to laugh at a couple of my own jokes. Man, being forgetful has its advantages.
Reading through the old strips has jostled my memory quite a bit, and I think I actually have a decent chance at reconstructing the write-up of the ending. I have until late January to iron it all out. Here’s hoping.
Seventeen of the strips have been posted so far, so if you’ve never read it, now would be a good time to start.
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.
Are Lootboxes Gambling?
Obviously they are. Right? Actually, is this another one of those sneaky hard-to-define things?
The Gameplay is the Story
Some advice to game developers on how to stop ruining good stories with bad cutscenes.
C++ is a wonderful language for making horrible code.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.