DM of the Rings Remastered CII: A Minor Omission

By Peter T Parker Posted Sunday Jan 19, 2025

Filed under: DM of the Rings Remaster 11 comments

There are ways to correct mistakes made in the delivery of the plot. Some are better than others.

– Shamus, Friday May 18, 2007

 


 

Wednesday Action Log 01-15-25

By Issac Young Posted Wednesday Jan 15, 2025

Filed under: Epilogue, Action Log, Random 13 comments

This week has been a whole lot of nothing.

But as of writing this, I was looking at steam and saw Heroes of Hammerwatch II. I don’t know anything about it other than it released today and is a roguelike. I’m very fond of roguelikes, so I’m going to try the demo later.

What’s everyone else doing this week?

 


 

Final Fantasy 1 (part 001)

By Paige Francis Posted Monday Jan 13, 2025

Filed under: Epilogue, Paige Writes 18 comments

Pre-existing condition: my mouse is going out, apparently.

Let’s get one thing straight from the beginning: Final Fantasy is *not* the first console RPG, or JRPG…but it *was* inspired by the early ones. It *was* the first to use the format of enemies lined up vertically on the left side of the screen and home team lined up vertically on the right, for what it’s worth. This format is broadly associated with the concept of early console RPG’s, despite Final Fantasy being one of the few that used this idea. Dragon Quest, debuting a year earlier, used a first-person fight screen then switched to a second-person hybrid screen with Dragon Quest 7. This view would also dominate HD and 3D remakes so thoroughly and effectively that people associate that particular view with the series as a whole, now. The Phantasy Star series, another early hit for Sega-based systems; used a second-person view set right behind the protagonists. You would see their back and hair which set an early standard for that series’ focus on the avatars’ designs. Most earlier RPG’s used some variety of first-person point-of-view. So at least in one regard Final Fantasy did do something different.

Continue reading ⟩⟩ “Final Fantasy 1 (part 001)”

 


 

DM of the Rings Remastered CI: There He Goes Again

By Peter T Parker Posted Sunday Jan 12, 2025

Filed under: DM of the Rings Remaster 2 comments

When it comes to giving things to the players versus making them “earn” them:

Give a player a fish, and he’ll probably try to sell it to an NPC fisherman.

Teach a player to fish, and next week he’ll show up with the book, “The Complete Adventuring Fisherman”. He’ll start hunting for some monstrous leviathan to catch and enslave, and he’ll be dual-wielding two fishing poles.

– Shamus, Wednesday May 16, 2007

 


 

Wednesday Action Log 01-08-25

By Issac Young Posted Wednesday Jan 8, 2025

Filed under: Epilogue, Action Log 15 comments

This week I’ve not done much.

I’m pretty much burnt out on They are Billions. Mostly due to it not really giving a sense of progression aside from a new enemy every once in a while, and working through the tech tree. I guess you could argue that the larger population requirements and increased enemy quantity could be considered progress, but it just felt tedious.

Other than that,  I’ve just been watching YouTube and staring at my steam library.

So what’s everyone else doing this week?

 


 

A Last Try at LotRO

By Paige Francis Posted Monday Jan 6, 2025

Filed under: Epilogue, Paige Writes 6 comments

I’ve been listening to a lot of Tolkien universe (I know the common term is “legendarium”) over the Christmas holiday. This has prompted me to re-install Lord of the Rings Online in a final attempt to “enjoy” the storyline into the post-Rings gameplay Standing Stone has been putting out for years now. I had to give a bit of thought to how to do this, actually. I think I have made it to a point that would have facilitated “moving on” to a new story, except I always seems to get stuck or confused. One thing is easy to straighten out: skip side quests until you have to level. The “Epic Quests” are the storyline of the game, and I *do* remember hitting a dead-end at one point by not being able to beat one chapter. Doing side-quests is *highly* repetitive, with only a handful of starting quests available. Let me rephrase that: there are *a lot* of side quests, but you preform them in all of the same areas. There are only a few starting areas, then after that they all concentrate into the same quest lines. You really need to just focus on getting one character through the storylines.

Continue reading ⟩⟩ “A Last Try at LotRO”

 


 

DM of the Rings Remastered C: Railroad Goes Ever on and on

By Peter T Parker Posted Sunday Jan 5, 2025

Filed under: DM of the Rings Remaster 7 comments

While planning your gameworld, it should be noted that no matter what you do, the players are going to route around those aspects of the world into which you have poured the most detail and filled with the most interesting characters. They will skip right past those locations and insist on exploring the blank areas of the map.

Then they will grumble about the threadbare nature of the campaign.

If you prevent them from doing this, they will accuse you of railroading them.

– Shamus, Monday May 14, 2007

Continue reading ⟩⟩ “DM of the Rings Remastered C: Railroad Goes Ever on and on”

 


 
From The Archives:

Who Broke the In-Game Economy?

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The Terrible New Thing

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D&D Campaign

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Another PC Golden Age?

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Crysis 2

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Steam Summer Blues

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Bethesda NEVER Understood Fallout

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Denuvo and the "Death" of Piracy

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