Skellige is the third of the game’s three major areas, and a nice tonal contrast from the first two. Velen smells like peat and wet leaves. Novigrad, of course, smells like sewage. Skellige, however, smells like pine needles and juniper. How do I know what fictional locations smell like? I just do. You know I’m right.

The historical inspirations here are a mashup of Norse and the odd bit of Celtic, particularly in the language. Skellige’s inhabitants supplement their income by periodically raiding sea traffic and coastal settlements in the Viking style. I think we’re meant to like the Skelligers. They have physical courage, an independent streak that appeals to a modern audience, and are loyal to their friends and honorable to their own.
For all that, I can’t shake the knowledge that this lot make their fortunes (such as they are) through armed robbery. This is a consistent problem in fiction that makes protagonists out of Vikings and Pirates and the like. Thematically, they like to play up the whole freedom and independence thing, and play down the fact that these supposed good guys are essentially stickup gangs with boats. Just once I’d like to see a piece of fiction grapple with that issue more thoroughly.
In terms of overall gameplay experience, I’d say that Skellige is my favorite of the three main areas, though they all have their strong and weak points. First reaching the isles – and realizing the size of them – was a memorable experience during my first playthrough, a sort of “damn, this game really is big” moment. I took some time to ride Roach around at a canter, just listening to the music.
Continue reading 〉〉 “The Witcher 3: Skellige, Part One”
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