Hosts: Paul, Shamus. Episode edited by Issac.
Show notes:00:04 No Man’s Sky
I just heard about the upcoming multi-player functionality in No Man’s Sky, and wondered if that would be enough to get you back into the game?
06:37 Destiny 2
If you’re curious, here is Paul’s recreation of the Sunshot from Destiny 2. Yes, that does indeed look quite fiddly.
20:37 June Madness
24:02 Mailbag: Critics and TB
Dear Forceimparters on platonic solids,
Since the last time you talked about TotalBiscuit and given the recent news I felt compelled to ask questions in regards to critiquing games.
TB’s style was quite nitpicky and technical, which is now a quite underrepresented niche on YT. What are you looking for in a critique/discussion?
Story analysis, technical information, or game mechanics breakdown?
I personally like nitpicky discussion mostly in regards to game mechanics. Technical aspects are of interest to me if they interfere with other aspects of the game.
Keep up the good work and the nitpicking.
Kindest regards your loyal reader and listener,
Gresman (probably mispronounced) :)
31:01 Rage 2
Hey Diecast. Just was hoping you would share your brief thoughts on the announcement of Rage 2. What do you think of the direction they are taking? How do you feel about them even using the Rage brand given that the first game had a mediocre reception and that this one is being developed by a different studio?
Long Time Listener/Reader, Short time Mailbagger,
This is Why We Can’t Have Short Criticism
Here's how this site grew from short essays to novel-length quasi-analytical retrospectives.
The Strange Evolution of OpenGL
Sometimes software is engineered. Sometimes it grows organically. And sometimes it's thrown together seemingly at random over two decades.
Blistering Stupidity of Fallout 3
Yeah, this game is a classic. But the story is idiotic, incoherent, thematically confused, and patronizing.
Why Batman Can't Kill
His problem isn't that he's dumb, the problem is that he bends the world he inhabits.
Who Broke the In-Game Economy?
Why are RPG economies so bad? Why are shopkeepers so mercenary, why are the prices so crazy, and why do you always end up a gazillionaire by the end of the game? Can't we just have a sensible balanced economy?