Welcome to Steamworks

By Shamus Posted Tuesday Jul 10, 2018

Filed under: Projects 37 comments

Over a year ago, my game was approved for Steam Greenlight. At the time I said:

The good news is that Pseudoku has been approved on Steam Greenlight. I could technically begin selling the game right now. (Well, after filling out a bunch of paperwork, but you know what I mean.)

When I mentioned a “bunch of paperwork”, I had no idea what I was in for. I’ve spent the last nine months or so trying to clear that hurdle. The loop went something like this:

  1. Fill out a bunch of forms to document that I am who I say I am.
  2. Wait a couple of weeks.
  3. Get a generic rejection message saying I didn’t provide the right information, or the information was incorrect.
  4. Puzzle over the forms, trying to guess where it went wrong.
  5. Go to the bank, or download some PDF forms, or snail-mail the state to get some information changed.
  6. Wait for these changes to go through.
  7. GOTO 1

Most of the blame probably belongs to the state I live in, which is still stuck in the mid-20th century when it comes to starting a business. Their website is perpetually broken, so you have to correspond with them via the postal service. All of their forms are designed with the assumption that if I’m a small business then I’m going to be operating a commercial storefront and selling doughnuts to people on Main Street or whatever. There’s literally no way to correctly fill out these forms because I’m running a business out of my house but selling goods globally, and the system can’t comprehend that kind of micro-global setup. Add in some confusing forms, obtuse error messages from Steam, a couple of bank errors, some confusing legalese, and a couple of mistakes on my part, and it took us nine months to accomplish what a lot of developers accomplish in a weekend.

It’s been ages since I looked at the Pseudoku codebase and I can’t even remember where the project left off. A friend of mine converted the rendering backend from OpenGL to Direct X, which will hopefully solve the strange problems I was having. I’ll probably do a public test soon and see what needs to be done.

Of course, if I ever do another game like this I’ll just use Unity. Now that I’ve crawled up the worst part of the Unity learning curve, getting stuff done is pretty straightforward.

 


 

Diecast #217: July 4th, Google Drive, Raytracing

By Shamus Posted Monday Jul 9, 2018

Filed under: Diecast 42 comments

I hope to have SoldierHawk on Real Soon Now. Send in any questions you have for her / us. The email address is in the header image.



Hosts: Paul, Shamus. Episode edited by Issac.

Show notes: Continue reading ⟩⟩ “Diecast #217: July 4th, Google Drive, Raytracing”

 


 

Shamecast: Mass Effect Andromeda

By Shamus Posted Sunday Jul 8, 2018

Filed under: Notices 70 comments

I really did intend for this to be a more positive stream. I deliberately aimed for doing a quest I liked, but then some open-world busywork got in the way and I spent most of the two hours just picking at things.


Link (YouTube)

Mass Effect Andromeda is a hot mess of a game, even after all the post-release patches. But underneath the technological jank and cringy dialog are some really good ideas. I’ll be doing a full retrospective on this series at some point in the future, but for now if you want to talk Andromeda with me the best thing to do is just stop by and say “Hi!” in the chat during a stream. I plan to do another stream this coming Wednesday. I’ll have more details later in the week.

 


 

Grand Theft Original

By Shamus Posted Friday Jul 6, 2018

Filed under: Retrospectives 71 comments

GTA might be one of the most successful, big-budget, high-tech franchises in history, but it actually began as a rather sad, cheap, and not-yet-impressive top-down 2D game.

While the screenshots might make you think the game was perhaps isometricIsometric means you’re looking down from above, but the angle is skewed so you can see the sides of things. like Diablo (one of its contemporaries) or even orthogonalLooking directly down an axis with no perspective. like Hotline Miami, the game is actually “3D” in the sense that the buildings are made of polygons and you get some parallax between the stuff on the rooftops and the more distant action on the ground. It does a good job of giving a sense of scale and speed, but it does so at the expense of visibility. You’ll often end up unable to see what you’re doing because a walkway, bridge, or rooftop ends up between your character and the camera.

Continue reading ⟩⟩ “Grand Theft Original”

 


 

The Witcher 3: Drunk-Megascoping Sorceresses

By Bob Case Posted Thursday Jul 5, 2018

Filed under: Video Games 45 comments

It’s a bit of an abridged entry today due to the holiday, but I thought I’d button up some of my thoughts on the first part of the game.

In Which I Try to Figure Out What Exactly Is Going On

After finally gathering up various macguffins (the phylactery, the incantation to activate it, and a weird baby thing called Uma), Geralt and company are ready to polish off the first half of the game. If you haven’t played The Witcher 3, or even if you have, the parenthetical in the previous sentence might be a bit confusing. It’s still confusing to me, and I’ve played through the game several times.

This is Uma. He's a weird baby thing. It's ok if you're confused.
This is Uma. He's a weird baby thing. It's ok if you're confused.

Basically, we’ve been on Ciri’s trail this whole time, following rumors, gathering clues, and talking to people who met her passing through, trying to figure out what exactly has happened to her and where she is now. This is difficult because Ciri is a child of the “Elder Blood,” also known as the “Hen Ichaer.” I won’t lore dump about this right now, but suffice it so say she has unique magical abilities, chief among them the ability to teleport.

The problem is that she doesn’t entirely have control over these abilities. If she gets into a sticky situation, she can teleport out, but she won’t always know where she’ll arrive until she gets there. This obviously makes tracking her difficult, and it explains why we have to trek all over creation to piece together her story. Now I’m a reasonably attentive person, and I’ve played this game multiple times. However, even I am not entirely sure what exactly happened to Ciri and in what order. I’m going to try and reconstruct my understanding of events, without cheating by looking at the wiki.

Continue reading ⟩⟩ “The Witcher 3: Drunk-Megascoping Sorceresses”

 


 

Diecast #216: GDQ, Item Hoarding, NMS Rant

By Shamus Posted Monday Jul 2, 2018

Filed under: Diecast 129 comments



Hosts: Paul, Shamus. Episode edited by Issac.

Show notes: Continue reading ⟩⟩ “Diecast #216: GDQ, Item Hoarding, NMS Rant”

 


 

I’m Back!

By Shamus Posted Sunday Jul 1, 2018

Filed under: Personal 62 comments

Like I said last week, I’ve been having trouble with my eyes. If you’re curious about the medical Twilight Zone that caused this, I have the strange details at the end of this post. If you’re a normal person and you just want to know what sort of content we have to look forward to in the coming week, then read the very next paragraph.

I’m playing Mass Effect Andromeda. It’s been patched pretty well by this point so it’s no longer the distracting and meme-worthy circus of malfunctions. It’s still a bit janky around the edges, but not enough to really bother me. The narrative is paradoxically better than I expected and yet far worse than I’d hoped for, if that makes any sense.

My impressions have been oscillating wildly like, “Hey. This is a cool idea. Actually no, I guess not as cool as it seemed at first. Ugh. This is atrocious. Okay this conversation isn’t bad. Oh, now it’s making me cringe again. Okay, this character could be interesting. Or they were, until they left. Hey, I like this puzzle. And this jetpack stuff is cool. I like this shotgun. Oh no, this really grating character wants to talk again. Oh, but she’s giving me a cool quest. Nope, wrong. This quest is too dumb to think about.”

What I’d really like to do is have a stream where I play the game and discuss things with chat. I have this sneaking suspicion that some of you have opinions on the Mass Effect series. I figure we can hang out for an hour or so. I’ll play some early / mid-game content, and we can talk about the game.

Okay, her butt is floating above the seat and her arms are floating above her legs and the pose looks totally unnatural, but I'd gladly overlook failings in production values if the writing could just get in the same ballpark as Mass Effect 1.
Okay, her butt is floating above the seat and her arms are floating above her legs and the pose looks totally unnatural, but I'd gladly overlook failings in production values if the writing could just get in the same ballpark as Mass Effect 1.

I’m planning on streaming this Thursday. This event link should have all the details. I know I usually stream on Wednesday, but Wed is July 4th and I know a lot of my American readers will be busy blowing their fingers off.

So what’s going on with my eyes?
Continue reading ⟩⟩ “I’m Back!”