The good news is that Pseudoku has been approved on Steam Greenlight. I could technically begin selling the game right now. (Well, after filling out a bunch of paperwork, but you know what I mean.)
The bad news is that I’m not happy with how it runs and I don’t feel comfortable putting it up for sale. I got several complaints from people that it doesn’t run. I don’t have numbers on the failure rate because I didn’t make any effort to track how many people downloaded it, but I’m worried the number is high. The last thing I want is to put this thing up for sale and discover that 20% of the people who pay for it can’t run it.
The worse news is that I spent most of my weekend playing, talking about, reading about, and maybe even writing about Borderlands 2. This means I didn’t work on Pseudoku, and I also didn’t write about Pseudoku.
I’d like to know what the failure rate is. I know Straw Polls are just unforgivably ugly, but they really do seem to be the most reliable free poll out there. So here it is:
I anticipate that some people might want to go back to earlier entries in the series and download the old builds so they can participate in the poll. Just to save you the trip: Don’t bother. I’ve taken them down. They were still being downloaded and it’s really annoying to have this constant trickle of comments and feedback on things I fixed ages ago. I’m content to gather feedback from just the folks who downloaded the game at the time.
Anyway, next week I should have something of more substance to say about the project. Unless I’m still playing Borderlands 2. I’ll let you know how it goes.
The Loot Lottery
What makes the gameplay of Borderlands so addictive for some, and what does that have to do with slot machines?
Quakecon 2012 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Let's ruin everyone's fun by listing all the ways in which zombies can't work, couldn't happen, and don't make sense.
MMO Population Problems
Computers keep getting more powerful. So why do the population caps for massively multiplayer games stay about the same?
What is Vulkan?
There's a new graphics API in town. What does that mean, and why do we need it?