What Will Normal Look Like?

By Shamus Posted Wednesday Apr 1, 2020

Filed under: Random 206 comments

I am so far untouched by the Coronavirus. To my knowledge, I haven’t been exposed. Nobody in my friends and family has it, or is worried they might have it. I’m not impacted by any shortages. My job of making content for the internet is as secure as ever. The only direct impact this has on my life is that my wife’s main job is on hiatus. That sucks, but I gather we’re doing okay by the standards of a state-wide shutdown. My only real concern right now is with what’s happening to other people.

It’s April first, but I’m not in the mood for making joke posts. Instead, I just want to blather about what’s going on. It’s fine if you skip this. Unlike most of my content, this isn’t designed to entertain. I’m making this post because the writing process is therapeutic, and this is what my brain wants to think about right now.

Living in Interesting Times

This is a depressing topic, so I'm going to lighten the mood with some fun pixel art screenshots.
This is a depressing topic, so I'm going to lighten the mood with some fun pixel art screenshots.

I’m 48 years old, and I’ve never seen anything like this. Over my lifetime I’ve gotten used to the rhythmic nature of disasters. Oh look: It’s another hurricane, another war, another terrorist attack, another economic downturn, another plane crash, another wave of drug abuse. Horrible things happen and people die, but deep down there’s still a sense of order. “This too shall pass.” We have a sense of how to respond to these sorts of things and we can usually make a pretty good guess about how long it’ll take for the world to get back to normal.

But this time? I have no idea. This is all new to me.

Continue reading ⟩⟩ “What Will Normal Look Like?”

 


 

 Silver Sable Sucks

By Shamus Posted Tuesday Mar 31, 2020

Filed under: Column 110 comments

Like I said the last time I talked about this game, I love Marvel’s Spider-Man Colon This Game Needed a Subtitle. It was my favorite game of 2018. But no game is perfect, and for me the most not-perfect part of Spider-Man was the character Silver Sable. And I want to make it clear this is the version of the character I’m going to be criticizing. She’s been around for decades in various comic books, and I’m sure writers have told many good stories with her. But not this time.

In the comics, Silver Sable is a semi-obscure sometime ally of Spider-Man. She’s not as obscure as D-lister Boomerang, but she’s not as popular as people like Black Cat, either. She first appeared in Amazing Spider-Man #265 back in 1985. While this game isn’t directly connected to any extant Spider-Man continuity, its characters generally don’t stray very far from the design of their comic-book counterparts. Silver Sable is usually a mercenary, often the leader of some sort of military force, and has been known to team up with both heroes and villains. She’s a normal human that relies on fitness and martial arts training to get by in the superhero world.

Not that the game ever tells you any of this. Within the story, you never learn about her character or her powers. She just strolls into the story and casually kicks Spider-Man’s ass in three different cutscenes. In return, she never ends up knocked down, webbed up, or knocked out. Spider-Man never lays a hand on her in these three altercations and you never get to settle up with her in the end.

Attention: I’m going to be spoiling most of the game here, so if you don’t want spoilers than you need to bail now.


Link (YouTube)

Now, the knee-jerk reaction is that it doesn’t make sense that this normal human being should be able to casually brush aside someone as powerful as Spider-Man. While his power level varies from one adaptation to the next, he’s always depicted as having superhuman reflexes, superhuman agility, and the strength to lift several tons. So when Silver Sable shows up and steamrolls him without breaking a sweat, it immediately makes the audience wonder how someone so powerful could lose so badly to a mundane person.

That was my reaction when I played through the game the first time, and I gather a lot of other people felt the same way. Except, I don’t think this is the real problem with Silver Sable. After all, Black Cat is just a regular person with good training, and nobody has a problem with Spider-Man losing to her. Same goes for the Punisher, who has basically the same resume as Silver Sable: Guns, fitness, and training. While I don’t think Spidey ever faced off against Black Widow, I have no problem believing she could outwit and overpower him. Heck, one of Spider-Man’s original foes is Kingpin, despite the fact that Kingpin is just a burly human and Spider-Man ought to be able to toss him into the air with one hand.

My point is that superhero power levels are incredibly flexible and arguments over which characters can or can’t prevail over which other characters are mostly pointless fan wank. So why are we okay with Spider-Man losing to Black Cat, but then we object when he gets beat up by Silver Sable? What’s the deal here? Continue reading ⟩⟩ ” Silver Sable Sucks”

 


 

Diecast #295: Haunted Router, Doom Eternal, Graveyard Keeper

By Shamus Posted Monday Mar 30, 2020

Filed under: Diecast 96 comments

These are strange times indeed. The news changes by the hour, it rarely agrees with itself, and everyone has a different story. We’re either getting to the end, or it’s only just begun.

I have no idea what’s going on, but I’m just keeping my head down and writing. Hope you’re all safe out there.



Hosts: Paul, Shamus. Episode edited by Issac.
Diecast295


Link (YouTube)

Show notes: Continue reading ⟩⟩ “Diecast #295: Haunted Router, Doom Eternal, Graveyard Keeper”

 


 

Achilles and The Grognard: Acting!

By Bob Case Posted Saturday Mar 28, 2020

Filed under: Video Games 60 comments

The Grognard: The time has come to talk about tone.

Achilles: Is this going to be one of those discussions that ends up being about what words mean?

The Grognard: Yes. Tone is the way a game makes you feel. It comes from everything: visuals, gameplay, sound design, writing, and voice acting. It’s crucially important, yet also completely subjective. In short, the perfect topic for an argument.

It also comes from the ability to push goblins off of high ledges.
It also comes from the ability to push goblins off of high ledges.

Achilles: I don’t know about that. I only have one fairly short argument: the tone seems fine, and I don’t see anything obviously wrong with it. How can you tell, anyway, when we’ve still seen so little?

Continue reading ⟩⟩ “Achilles and The Grognard: Acting!”

 


 

Rage 2 Part 10: Writing Matters

By Shamus Posted Thursday Mar 26, 2020

Filed under: Retrospectives 86 comments

I’ve spent the last nine entries explaining the plot of Rage 2 and how I’d have done it differently. We might not agree on what needs to be fixed, but I think we can at least agree, in a broad sense, that it wasn’t very good. I don’t think this was actually a surprise to anyone. Properties created by id software aren’t known for their stories.  Developer Avalanche has never been known for their storytelling prowess. And over the last decade publisher Bethesda Softworks has become infamous for making story-heavy games with atrocious and cringeworthy stories. When it comes to storytelling and Rage 2, the publisher doesn’t value it, the developer doesn’t know how to do it, and the fans aren’t expecting it. Frankly, it would have been a miracle if this story turned out to be any good.

So why did I write this series? Why did I waste time whining about a story that was never going to be worth experiencing? Why not just skip the cutscenes like everyone else and move on? Continue reading ⟩⟩ “Rage 2 Part 10: Writing Matters”

 


 

Bethesda’s Launcher is Everything You Expect

By Shamus Posted Tuesday Mar 24, 2020

Filed under: Rants 173 comments

It’s Wednesday March 18, 2020. Doom Eternal comes out in two days. I’ve watched a couple of reviews like this one, which gives me confidence that this game isn’t going to be another Bethesda-style shitshow. I guess I’ll preorder it.

I see on the Steam page that this game requires a Bethesda account. Ugh. I really hate this. You buy a game through Steam, but then then when Steam launches the game, it actually just turns around and launches another launcher that requires a different login. Microsoft did this with their infamous malware Games for Windows LIVE. Rockstar did it with their stupid Social Club. Ubisoft did it with Uplay.

I’ll say this about the Epic Store: At least they had the decency to make their own platform rather than attaching their system to Steam like a parasite.

I hate double-logins. HATE. Now TWO companies are in a suicide pact with “my” software, each of them eroding my sense of ownership and creating completely needless layers of inconvenience and risk. Now if anything happens to either company, either platform, or either account, I lose access to my very expensive video game. Maybe one of them goes out of business. Maybe, like Microsoft, they fail so hard that they decide to abandon the platform and leave the attached games in limbo. Maybe some future conflict, misunderstanding, controversy, or data breach will end with my account deleted, suspended, or stolen. It’s not likely, but that’s no reason to make it more likely. If I told you your risk of dying of cancer X was only 1 in 100,000, that would sound pretty safe, right? Does that mean that doubling the risk is fine with you?

I realize most people trust Steam these days, but Valve software and Bethesda Softworks are very different companies and there’s no reason to expect that Bethesda is going to behave like Valve just because they’re trying to run a similar service. Continue reading ⟩⟩ “Bethesda’s Launcher is Everything You Expect”

 


 

Diecast #294: DOOM Eternal, A Short Hike, Gorogoa, Gamestop

By Shamus Posted Monday Mar 23, 2020

Filed under: Diecast 109 comments

Once again, I tried to make a show that wasn’t going to mention The Plague. But right now all the news is about The Plague, and it’s impacting everything, so leaving it out means talking around it. That’s awkward, so instead we get this.



Hosts: Paul, Shamus. Episode edited by Issac.
Diecast294

Show notes: Continue reading ⟩⟩ “Diecast #294: DOOM Eternal, A Short Hike, Gorogoa, Gamestop”