The Right Toy for the Job

By Shamus Posted Tuesday Sep 16, 2008

Filed under: Game Design 89 comments

Imagine that someone makes a platforming game in the style of the classic Super Mario Brothers. Only, they replace the jump button with something crazy. Like mouse gestures. No, I don’t mean like Super Mario Galaxy where you just wave the Wiimote around to do that spin move, I mean full-on mouse gestures where you click and doodle you get your avatar to leap and jump.

It would obviously be a lot harder, assuming it was possible at all. You can’t “flutter” a gesture the way you can flutter a button. It takes longer to do a gesture than tap a button. The game would be less fluid and responsive, and the pace would have to be slower, more deliberate.

The designer could compensate by making the game more forgiving and by slowing things down. The game could be made to work in the sense that it would be playable, but mouse-gesture platforming still wouldn’t be the same gameplay.

There is a certain cathartic pleasure to playing these sorts of games. Aside from the scenery, the threadbare story, or whatever bells and whistles have been grafted onto the given title to distinguish it from the rest, the simple act of moving and jumping can be entertainment in itself. The seamless translation of player thoughts and intentions to on-screen activity – the player’s will instantly projected into an animated world – is what really defines the experience. The rest is mostly makeup. If the designer replaced buttons with mouse gestures, the game would lose more than the ease and pacing. It would lose a lot of the fun, and no degree of practice on the part of the player would make it possible to play this new game the way they played Super Mario Brothers, because there would be latency between the player’s thoughts and the gameworld.

Continue reading ⟩⟩ “The Right Toy for the Job”

 


 

Stolen Pixels #21:A Heartwarming Reconciliation

By Shamus Posted Tuesday Sep 16, 2008

Filed under: Column 0 comments

I may shake my fist at the clueless corporate behemoth of EA, but the truth is I’ve come to depend on them. If their upper management was hospitalized and began getting the mental help they so desperately need, the company might end up in the hands of reasonable human beings and I’d be out of a job. I make fun of stupid, and nobody does stupid like EA.

 


 

Wind Storm

By Shamus Posted Monday Sep 15, 2008

Filed under: Personal 48 comments

Perhaps you noticed the lack of posts today. Perhaps not. In any case, I’m probably well over 1,000 miles from where Ike made landfall, but even Ike’s far-flung remnants provided us with an annoyingly impressive windstorm. One of those savage windstorms that make you glad you live in a brick house, or make you wish you did.

By morning the wind was gone, along with electricity, internet service, and large parts of the surrounding trees. Everyone’s yard was carpeted with leaves, like some sort of monochrome autumn.

My house seemed to be one of a small number in the neighborhood that still had power, although I don’t know what you’re supposed to do with electricity without the internet. I’d heard it was useful for other things, but I couldn’t remember anything off the top of my head. I tried to Google it, but then I remembered, oh right.

It’s nearly evening now, and you can hear chainsaws all over the neighborhood as people carve up the fallen branches and trees into moveable chunks. Internet is back on (obviously) and everyone seems to have power again. Good show.

I’m not complaining. Many others suffered a lot worse, and a day without internet is a pretty timid calamity. Still, it drove home the point that:

  1. 80% of my day is spent at the computer.
  2. 90% of what I do on the computer requires the internet.
 


 

Starcraft Units

By Shamus Posted Saturday Sep 13, 2008

Filed under: Movies 35 comments

This makes me realize just how strange Starcraft must sound to Asian fans:

He’s not bad. He made me laugh, and I can’t even understand what he’s saying.

 


 

Stolen Pixels #20:Not All Change is Progress

By Shamus Posted Friday Sep 12, 2008

Filed under: Column 1 comments

This is an unusual one. It’s probably the first & last single-panel comic I’ll ever make for Stolen Pixels. This is also one of those rare cases where I regret my overly verbose style. I wanted to show as much of the image as possible, and I pruned the text as much as I could, but in the end I really had to obscure a lot of it to make my point.

When you’re making screencap comics, it can sometimes be a bit hard to make fun of a game you refuse to buy. Since they’re even charging for the Spore demo, I thought I was going to be left without the means to mock the game. Then I discovered that the various videos in the ever-present ad campaign provided me with all the tools I needed.

 


 

Good Old Games

By Shamus Posted Friday Sep 12, 2008

Filed under: Links 84 comments

The other day I briefly mentioned Good Old Games, but now the beta is going and I’ve actually had a peek inside. It’s tremendous.

I have not actually used it (yet) myself, but here are some of the good things I’ve been hearing:

  1. Lots and lots of titles. Unlike other game portals, I don’t see any filler. Nearly everything on the site is a AAA title of yesteryear, without padding out their list with shovelware and Bejeweled knockoffs.
  2. Nearly every game is $6. A few are $10.
  3. A lot of games are actually The Base Game + An Expansion for $6.
  4. “No DRM” is listed as a selling point. It’s been so long since anyone treated me like a customer that I’d forgotten what it feels like. I’m welling up right now.
  5. Most of it downloaded as zip files for easy archiving, and the game is a single exe installer. Plus you can download it as many times as you want from their site.
  6. They aren’t just offering the game. In some cases you can get, “the full manual in PDF, the game’s reference card, an avatar pack, as well as MP3s of the game’s soundtrack! Separate downloads too, so you don’t have to get it all unless you want it.”
  7. Most of the games are from The Golden Age. Modern enough to run without tricky emulation, old enough to run on whatever dusty old heap you might have lying around.
  8. You can get support, which is something you won’t get if you pick up one of these games at a yard sale.

This is an amazing thing. I’m actually feeling a profound sense of guilt that I haven’t given them any money yet. Not for a game, but just, you know, in general. I know I’m getting Freespace 2, and with these prices it’s actually pretty easy to just toss a couple of extra titles into your shopping cart.

 


 

Is DRM Killing PC Gaming?

By Shamus Posted Thursday Sep 11, 2008

Filed under: Links 49 comments

Jay Barnson is the preacher, and I am the choir. Please turn in your hymn books to #132, “Is DRM Killing PC Gaming?“, and sing along with me.

I sing that song often enough around here, as everyone is painfully aware. But Jay has been both a mainstream and an indie developer (and in fact recently moved back to indie after another stretch in one o’ them highfalutin’ mainstream outfits) and it’s nice to have some support from someone on the other side of the gamer / developer divide.