I sing that song often enough around here, as everyone is painfully aware. But Jay has been both a mainstream and an indie developer (and in fact recently moved back to indie after another stretch in one o’ them highfalutin’ mainstream outfits) and it’s nice to have some support from someone on the other side of the gamer / developer divide.
A video discussing Megatexture technology. Why we needed it, what it was supposed to do, and why it maybe didn't totally work.
The Best of 2015
My picks for what was important, awesome, or worth talking about in 2015.
MMO Population Problems
Computers keep getting more powerful. So why do the population caps for massively multiplayer games stay about the same?
Juvenile and Proud
Yes, this game is loud, crude, childish, and stupid. But it it knows what it wants to be and nails it. And that's admirable.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.