Thus begins my tribute the the recent excellence of episodic gaming. I don’t like the idea of big-name developers that put out a game with no ending and then hold the story ransom until they can get funding for the next installment. (And I’m looking at you, Assassin’s Creed and Dreamfall.) But Telltale Games is doing this episodic thing right.
This is the first in a five-part series that will chart my course from here to self-indulgent irrelevancy. (So we’ll basically be going full circle.)
How to Forum
Dear people of the internet: Please stop doing these horrible idiotic things when you talk to each other.
Spec Ops: The Line
A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?
Quakecon Keynote 2013 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
Overused Words in Game Titles
I scoured the Steam database to figure out what words were the most commonly used in game titles.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
T w e n t y S i d e d