Thus begins my tribute the the recent excellence of episodic gaming. I don’t like the idea of big-name developers that put out a game with no ending and then hold the story ransom until they can get funding for the next installment. (And I’m looking at you, Assassin’s Creed and Dreamfall.) But Telltale Games is doing this episodic thing right.
This is the first in a five-part series that will chart my course from here to self-indulgent irrelevancy. (So we’ll basically be going full circle.)
The Gameplay is the Story
Some advice to game developers on how to stop ruining good stories with bad cutscenes.
Wolfenstein II
This is a massive step down in story, gameplay, and art design when compared to the 2014 soft reboot. Yet critics rated this one much higher. What's going on here?
Artless in Alderaan
People were so worried about the boring gameplay of The Old Republic they overlooked just how boring and amateur the art is.
Grand Theft Railroad
Grand Theft Auto is a lousy, cheating jerk of a game.
D&D Campaign
WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.
T w e n t y S i d e d