Thus begins my tribute the the recent excellence of episodic gaming. I don’t like the idea of big-name developers that put out a game with no ending and then hold the story ransom until they can get funding for the next installment. (And I’m looking at you, Assassin’s Creed and Dreamfall.) But Telltale Games is doing this episodic thing right.
This is the first in a five-part series that will chart my course from here to self-indulgent irrelevancy. (So we’ll basically be going full circle.)
The Middle Ages
Would you have survived in the middle ages?
Starcraft 2: Rush Analysis
I write a program to simulate different strategies in Starcraft 2, to see how they compare.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
Bethesda NEVER Understood Fallout
Let's count up the ways in which Bethesda has misunderstood and misused the Fallout property.
Shamus Plays LOTRO
As someone who loves Tolkein lore and despises silly MMO quests, this game left me deeply conflicted.
T w e n t y S i d e d