Mass Effect is the worst game BioWare has put out in over a decade.
…but it’s still a great game.
I guess that says a lot about BioWare, that they can slide this far and still have a quality product. The elements that I love in BioWare games are still there, just watered down a bit.
 |
| Aderson: What about Shepherd? He’s a mildly retarded boy who spends all day staring out the window.
Udina: Is that the kind of person we want protecting the galaxy?
Anderson: That’s the only kind of person who can protect the galaxy.
|
BioWare games are first and foremost character-driven games, story games second, and roleplaying games third. KOTOR set the bar unbelievably high in this regard, giving us a collection of characters so memorable that they’re still beloved today, even after their quotes and gags have been run into the ground by their well-meaning fans.
The premise is that humanity is the new race on the block. We’ve just recently dragged our sapient butts into space and found it was already populated by a half-dozen other races. So much for the final frontier.
One of the crucial locations in the game is the Citadel – a huge space station built by a long-dead alien race. Nobody really knows how the Citadel works, but it’s huge and powerful and the perfect place for the galactic oligarchy council to make their home. The council employs the Specters – a small group of covert specialists who are beholden to nobody but the council. Think of them like CIA spies with diplomatic immunity, working for a small group of aliens who live in an unassailable fortress and who aren’t accountable to anyone. Given this power structure, it’s actually really impressive that the galaxy is only usually torn apart by warfare.
Continue reading 〉〉 “Mass Effect:
First Impressions”
Shamus Young is a programmer, an author, and nearly a composer. He works on this site full time. If you'd like to support him, you can do so via Patreon or PayPal.