Here is one of my gifts, which is relevant to what we have going on around here:
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Merry Christmas. Have a great holiday.
EDIT: And maybe not post spoilers for my less-than-12-hours-old Christmas present in the comment thread?
Sheesh.
Here is one of my gifts, which is relevant to what we have going on around here:
![]() |
Merry Christmas. Have a great holiday.
EDIT: And maybe not post spoilers for my less-than-12-hours-old Christmas present in the comment thread?
Sheesh.
Part 2 of Travis’ year-end awards is now up. For some behind-the-scenes droning, read on:
To clear up some misconceptions: Continue reading 〉〉 “Stolen Pixels #48:
2008 Awards, Part 2″
Anyway, while I was there I found this videogame review. I’m pretty sure it’s safe to post this here without causing a rift. If you find yourself vanishing or notice that loved ones no longer recognize you, please stop reading immediately.
Thanks,
Shamus
Review of Silent Hill Turbo HD II, from the future:
Continue reading 〉〉 “Review:
Silent Hill Turbo HD II”
I got less than a third of the way through this game before I shelved it. The quicktime event-based fighting was much too flashy for what is supposedly a horror game. As with Origins, the game is far more about combat than atmosphere, far more about killing monsters than being afraid of them.
The plot hooked me. Alex is a much more compelling antagonist protagonist than Travis Grady, and I would have been glad to find out what he had stuck in his mental craw. But the game itself wasn’t any fun to play.
I made it as far as the hotel before I died in a fight with three nurses…. Continue reading 〉〉 “Silent Hill Homecoming:
Final Thoughts”
Doctors warn of an “Epidemic” of Wii injuries. Wasn’t it just five minutes ago they were warning us about the epidemic of corpulent drooling television-watchers. I distinctly remember dire predictions that we were rocketing towards a grim reality where we’re all too fat to fit in the booth at Denny’s and we drop dead of a heart attack at 27. Now a few of us have tried to get up and move gently in place, which is placing us in a new and equally horrifying peril.
Truly we are hemmed in on all sides by relentless danger from which there can be no escape. We have no choice but to be afraid of everything, at all times.
My Twitter feed:
(Deleted, moved to sidebar.)
Don’t get too attached. I’m sure I’ll get bored and quit any minute now.
If, by some miracle, I decide to keep doing this, I’ll figure out how to tuck this thing into the sidebar.
What to do if you don’t have time to play videogames? Build a robot to play them for you:
Link (YouTube) |
I think I’m the only guy in the world that hates that song, but I love the robot.
No, self-aware robots aren't going to turn on us, Skynet-style. Not unless we designed them to.
Ever wondered what's in all those quest boxes you've never bothered to read? Get ready: They're more insane than you might expect.
People were so worried about the boring gameplay of The Old Republic they overlooked just how boring and amateur the art is.
What was the problem with the Playstation 3 hardware and why did Sony build it that way?
Why are RPG economies so bad? Why are shopkeepers so mercenary, why are the prices so crazy, and why do you always end up a gazillionaire by the end of the game? Can't we just have a sensible balanced economy?
A big chunk of the internet went down in October of 2016. What happened? Was it a hack?
My picks for what was important, awesome, or worth talking about in 2016.
How did this game avoid all the usual stupidity that ruins remakes of classic titles?
What are publishers doing to fight piracy and why is it all wrong?
A game I love. It has a solid main story and a couple of really obnoxious, cringy, incoherent side-plots in it. What happened here?