The third and final of the end-of-year awards. Is up. Travis insults all Fallout fans in this one and – by extension – me.
From The Archives:
Object-Oriented Debate
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.
Game at the Bottom
Why spend millions on visuals that are just a distraction from the REAL game of hotbar-watching?
Dead Island
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.
In Defense of Crunch
Crunch-mode game development isn't good, but sometimes it happens for good reasons.
Dead or Alive 5 Last Round
I'm not surprised a fighting game has an absurd story. I just can't figure out why they bothered with the story at all.
T w e n t y S i d e d