A new study released by the Institute for Responsible Entertainment revealed today that today’s “hyper violent” video games cause teens to spend hours in a limp, slack-jawed state of simulated mayhem.
Dr. Colin Jenkins, who performed the study said, “It is truly alarming… these kids spend hours playing what amounts to a murder simulator, while at the same time getting less exercise than someone who is asleep. This means the kids will have an amazing propensity for violence, and be in abysmal physical condition. This is dangerous for the kids, and mildly dangerous for the people they might someday try to harm.”
One of the test subjects, a 15 year-old Danny Larson, demonstrated one of the games in question. The game, Grand Theft Auto: Vice City, shows Danny’s character robbing an old woman using a baseball bat. When asked about the game’s violent content, Danny’s father replied, “A baseball bat? Hell. I can’t imagine him leaving the house, much less using sports equipment.”
All of the test subjects showed signs of too little exercise, being either scrawny or overweight. Dr. Jenkins, summing up his findings said, “These kids could be a real threat to society if they ever got off their asses and did anything.”
Game at the Bottom
Why spend millions on visuals that are just a distraction from the REAL game of hotbar-watching?
This Scene Breaks a Character
Small changes to the animations can have a huge impact on how the audience interprets a scene.
The Mistakes DOOM Didn't Make
How did this game avoid all the usual stupidity that ruins remakes of classic titles?
Let's ruin everyone's fun by listing all the ways in which zombies can't work, couldn't happen, and don't make sense.
Grand Theft Railroad
Grand Theft Auto is a lousy, cheating jerk of a game.