I intimated earlier in the series that there is no such thing, broadly speaking, as an unsuccessful Elder Scrolls game. The least you can expect of any main franchise entry is success on its own terms, at its own goals, in its own era. This doesn’t guarantee it’ll still be a success tomorrow or would have been one yesterday.
By the standards of the previous game, Oblivion is a ponderous misshapen clunker that takes every opportunity to shunt the player off the precipice of immersion. And by the standards of the next game, Oblivion is a ponderous misshapen clunker that takes every opportunity to shunt the player off the precipice of immersion. It was a transitional fossil that managed to stand proudly on its own, but it’s somehow more difficult to return to than Daggerfall was.
Part of this is because “the day” was one of the most interesting periods in the franchise's history–not to mention the history of games marketing and development.

Continue reading 〉〉 “The Altered Scrolls, Part 10: The Hype Era”
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