The Altered Scrolls, Part 10: The Hype Era

By Rutskarn Posted Saturday Oct 10, 2015

Filed under: Elder Scrolls 106 comments

I intimated earlier in the series that there is no such thing, broadly speaking, as an unsuccessful Elder Scrolls game. The least you can expect of any main franchise entry is success on its own terms, at its own goals, in its own era. This doesn’t guarantee it’ll still be a success tomorrow or would have been one yesterday.

By the standards of the previous game, Oblivion is a ponderous misshapen clunker that takes every opportunity to shunt the player off the precipice of immersion. And by the standards of the next game, Oblivion is a ponderous misshapen clunker that takes every opportunity to shunt the player off the precipice of immersion. It was a transitional fossil that managed to stand proudly on its own, but it’s somehow more difficult to return to than Daggerfall was.

Part of this is because “the day” was one of the most interesting periods in the franchise's history–not to mention the history of games marketing and development.

I like Oblivion quite a bit, and I'm about to say some unkind things about it, so let's balance that with positive captions. This screenshot was obtained on short notice and basically at random by loading a save. It's gorgeous.
I like Oblivion quite a bit, and I'm about to say some unkind things about it, so let's balance that with positive captions. This screenshot was obtained on short notice and basically at random by loading a save. It's gorgeous.

Continue reading ⟩⟩ “The Altered Scrolls, Part 10: The Hype Era”

 


 

Knights of the Old Republic EP18: The Jedi King

By Shamus Posted Friday Oct 9, 2015

Filed under: Spoiler Warning 177 comments


Link (YouTube)

So let me see if I follow this:

Master Quatra deliberately pissed off her student Juhani because Juhani was having anger-management issues. When Juhani predictably attacked her, Quatra pretended to be dead so that Juhani would think she’d killed her own master. Juhani then fled into the wilderness and the Jedi made no effort to track her down, reason with her, or tell her the truth. Juhani then used her Jedi mind-powers to enrage the Kath hound population, which resulted in ferocious attacks against the civilian population. Even after this, the Jedi didn’t seem to think this was worth their time. Eventually they sent their newest recruit (the player) out to confront Juhani and deal with the problem. And then the master left town rather than stay to see how it all turned out.

I don’t think people “fall” to the dark side. I think they are pushed. Repeatedly. By the Jedi council. People don’t join the Sith because they want power. They’re just looking for a less embarrassing form of evil.

On second thought let’s not go to the Jedi temple. It is a silly place.

 


 

Knights of the Old Republic EP17: Leveling Montage

By Shamus Posted Thursday Oct 8, 2015

Filed under: Spoiler Warning 88 comments


Link (YouTube)

I know I already covered this in my Mass Effect series, but if you missed it for whatever reason, I think the structure of Mass Effect and KOTOR have a lot in common:

You have a brief section aboard the (Endar Spire / Normandy) followed by the tutorial area on (Taris / Eden Prime), which is destroyed by (Saren / Malak) to establish the villain. Then you go to (Dantooine / Citadel) and talk to (The Council / The Council). They scorn you at first, but after some quests they agree to make you a (Jedi / Spectre) and send you in search of (The Conduit / Star Map). You get the (Normandy / Ebon Hawk) to hop around to a few different planets and pick up new teammates. Each planet tells a self-contained story, which then leads back into the main plot at the very end. You share a series of visions with (Bastila / Liara) that do a little mystery exposition and foreshadowing. Once you finish the next-to-last planet, you have the stakes-raising chokepoint mission on (Leviathan / Virmire) where one of your companions is (captured / killed). Then you go to the hidden mystery world of (Rakata / Iilos) where the BIG SECRETS ARE REVEALED, which leads to the final battle on the (Star Forge / Citadel).

Man, I’m loving this season. I know we’re not doing a lot of analysis, but it’s so fun to just joke about this game. It’s this perfect blend of earnestness, enthusiasm, quirky retro charm, odd mechanics, and that classic STAR WARS feel.

 


 

Mass Effect Retrospective 17: Commander Shootmans

By Shamus Posted Thursday Oct 8, 2015

Filed under: Mass Effect 198 comments

Last time I mentioned that Mass Effect jumped from “details first” to “drama first”, and that the resulting shift in focus hurt the series. This new setup either works for you or it doesn’t, but we’re done bellyaching about it for now. Instead let’s talk about…

Gameplay

I like the new combat. I’m not going to say it’s “fun”, but I will say it’s “fun for a cover shooter of this era”. It’s not like I was expecting them to turn the gameplay into Batman, Tomb Raider, or Chime. They’ve tightened things up so it’s clearly a cover-based shooter instead of a “You can use cover and it will help sometimes but your allies might not and they’ll wander into your line of fire during a fight anyway” kind of shooter.

Mass Effect 1 existed in this odd, unsatisfying spot on the gameplay spectrum. It wasn’t number-crunchy enough to let you enjoy radically divergent character builds and tactical gameplay, but it wasn’t punchy enough to be viscerally satisfying. It had a massive skill tree with all these tiny inconsequential bonuses, so you couldn’t ever “feel” the difference of spending skill points.

Mass Effect 2 fixes this by shortening the tree and cutting down on the number of abilities you have to juggle so you have three interesting ones instead of nine weak ones. Love it or hate it, I think it’s good that the game finally committed to a gameplay style. It’s not my favorite gameplay, but at least the series found an identity.

And to be fair, this isn’t just a bog-standard shooter. The biotic powers keep things interesting, the freedom to swap out squad mates keeps things varied, and the visuals have a flair and a punch that was lacking in the first game.

Continue reading ⟩⟩ “Mass Effect Retrospective 17: Commander Shootmans”

 


 

Knights of the Old Republic EP16: First Day of Jedi College

By Shamus Posted Wednesday Oct 7, 2015

Filed under: Spoiler Warning 159 comments


Link (YouTube)

I know we mock this game mercilessly, and sometimes it might be hard to tell our cruel mockery (Absolution) from our playful mockery (Deus Ex) so just to be clear: This is the latter. I really like this game, despite how silly it can get at times.

I should be going now.

 


 

Good Robot #35: EGX Feedback

By Shamus Posted Wednesday Oct 7, 2015

Filed under: Good Robot 83 comments

So the team is back from Europe and the public has played the Pyrodactyl build of Good Robot for the first time. Here are the notes and observations from this ad-hoc playtesting, along with my commentary:

Continue reading ⟩⟩ “Good Robot #35: EGX Feedback”

 


 

Half Time CH2: Hobbit Breaking

By Rutskarn Posted Tuesday Oct 6, 2015

Filed under: Lets Play 39 comments

The pitch is colder than a witch's glare after an inappropriate comparison, and the sky, which is the exact color of death, is the gods’ own smothering pillow. Today is our first match against a high elf team called the Surf Somethings. If the races of the realm were represented on playing cards, high elves would feature on the king of hearts and halflings would headline the instructional card for drunk 52-card-pickup.

At some point while I’m staring at the rippling, glistening muscles of the high elf team as they gambol and stretch merrily, drunk on pre-victory, someone in a striped jacket asks if I want heads or tails. “No thanks,” I say. They decide that means heads, and with this call my luck budget goes towards securing us the kickoff.

The Surf Buddies are watching in fascination as my team assembles on the field. I guess they've never actually seen someone field a halfling team before. So we had that in common, anyway. One way or another, we were both about to discover if it was possible to underestimate these lardbuckets. Pervince Potatoe, way at the back of the field, looks back through the freezing air and throws me a conspiratorial wink.

The crowd is a little quicker on the uptick than you'd expect of Blood Bowl aficionados and have already realized that they are not going to get an entertaining match today. The rioting delays the match a little; we're going to have a shorter first half as a result. This means less time for us to be scored against and less time for us to score, which, all in all, probably works out to our benefit.

And then there’s no more delays or excuses. The whistle blows.

Continue reading ⟩⟩ “Half Time CH2: Hobbit Breaking”