If I gave in to the dark side and became super-powerful, I wouldn’t waste my time conquering the galaxy. I’d spend my days doing stuff like this:
Halo Heresy
Yeah. I didn’t think Halo was fun at all, but this is hardly a radical position. After a couple of years with an Xbox 360 I’ve had a great deal of fun with console titles, but console shooters still don’t appeal to me. It’s like playing a round of golf with a rake instead of clubs. It just feels wrong.
Read on if you must, but this isn’t going to say anything new.
Below is pure heresy. I suppose I will be excommunicated from various gamer forums, and no doubt I’ll be censured by all right-thinking folks, but let me just nail this thesis to the door of EB Games, and then you guys can do whatever you feel you need to do in response. Here it is: Halo is one of the worst FPS I’ve ever played.
So I’m going to burn through a few paragraphs and get this out of my system. The rest of this post is just going to be me beating on that long-dead horse, so I suggest you skip it. Maybe check out this great bit on Unreal Tournament 2008.
Really. Halo came out in 2001. Why would you want to read about it now?
Continue reading 〉〉 “Halo Heresy”
DM of the Rings XXXVI:
Hates the Dice! Hates Them Forever!
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The most terrifying part of any campaign is when the players at last wiggle free of your grasp and escape the railroad plot you’ve devised.
This marks the first time our hapless group has broken from the plot as set down by Tolkien himself. What does this mean? Is the whole thing going off the rails now? Has our hapless DM finally lost control? Will he cheat in order to stick to his predetermined script?
Beats me.
Morrowwind: Dagoth-Ur
AngiePen left a comment on this post talking about games with lots of replay value. The comment reminded me of one of the reasons I loved Morrowwind so much: The villian was great.
When I think of Dagoth-Ur, I think of Boromir. That’s a bit like what he was like. Imagine if Aragorn had the ring of power, and he left it with Boromir while he ran off to talk with Elrond and Gandalf about what they should do with the ring. At the end Dagoth-Ur was certainly evil, but he was still lucid and had some interesting goals. He even regrets that he must face you (the player / chosen one) at the end of the game, because he respects you. The final conversation is long and interesting. You can ask him all sorts of questions if you like, and none of his answers are, “BECAUSE YOU WILL ALL PAY, HAHAHAHA!” Instead, you get a glimpse of a once-great man who was given more power than he could handle and who was then betrayed by his friends. He has some great questions to ask the player (how many games have the wit to do that?) which make him seem even more real.
This is tricky to pull off: To get the player to connect with the villian, yet still see the need to defeat him. I can’t think of another game to do this.
A Nod of Thanks
I complained about Google Ads when I put them in. Since then they have begun behaving themselves, and are offering just the right sort of stuff. There are lots of offers for videogames and dice, which is exactly the sort of thing I was looking for. I added a few dice images here and there on this site with a bunch of geek-culture keywords in the description. I don’t know if that’s what fixed it, but it’s working fine now. (Mouse over the d20 at the top of the sidebar to see what I mean.)
More to the point, the income is almost perfectly offsetting the bandwidth overages. In the beginning I was worried that this would be a bunch of visual clutter and it wouldn’t really help, but after all of this traffic and all of these hits the income is within a dollar or two of my expenses. That is a really great solution that scales with usage. It doesn’t have that unseemly “panhandling” feeling of using a tipjar, and it isn’t too ugly or annoying. Someday DMotR will complete its run (we’re over 1/3 of the way through the story already) and I’ll take the ads down, but in the meantime this is a great way to keep things from going in the red.
Thanks to everyone who clicked. I hope it was because you saw something you liked.
Thanks again.
Games for Castaways
Jay Barnson poses the question:
Now, you get to choose THREE GAMES to take with you. These will be your entertainment to keep you sane for the indefinite period of time you are gonna be stranded on the island (we’ll assume about 3 years), so you’ll want games with replayability in spades.
Pick your games.
John Carmack tackled a question like this once in an interview, and he dodged it by suggesting he’d rather have a compiler than a game, because if he has a compiler he can just make whatever game he fancies playing. Good answer, and I suppose I’d give the same one if it didn’t defeat the purpose of asking the question. So what we really want to know is what three games have the most replay value. Each game has to provide a year’s worth of replay, so it’s gotta have major replay. “Has an alternate ending” isn’t nearly good enough. We need games that are ever-changing.
Here are my choices, in no particular order:
- Galactic Civilizations 2 – We need some sort of “civ” game. They offer long games, lots of ways to play, and lots of starting scenarios. GalCiv 2 offers all of this, plus a diverting little ship builder and some fierce AI.
- Rollercoaster Tycoon 3 – I’ll also want a “sim” game, since these have lots of replay value. RCT 3 wins over “Sim City” and its cousins because of the variety of gameplay. There is the “building” part of the game, the financial sim part of the game, the “design and ride your own coaster” part of the game, and the “see how many people you can explode at once” part of the game. That should keep me plenty busy.
- Latest Unreal Tournament, whatever version that is: The game itself is fun, but the most important feature for me is that it comes with the level editor. I’ll probably spend most of my time on this Island
dying of malnutrition, exposure, and infectionbuilding levels. This is a highly rewarding activity and can offer more diversion than any game. If I’m allowed to download the contents of the Wiki before I go, I’ll be able to make an endless variety of mods and changes to keep the game fresh and new.
I considered Nethack, but really that game is only fun in limited doses. Once every couple of years I’ll get the latest version and play it for a couple of weeks. I burn out on it easily, and it can be more than a little frustrating.
I thought about Oblivion, but it’s just not nearly as deep as it seems at first glance. I played it for about a month, and I’m pretty sure I’ve seen it all. The game would be worthless without several user-made patches that fix the various flukes, interface flaws, and bugs within the game. So I guess Oblivion would be worth consideration if I’d never played it before and I was allowed to download all of the user mods. Even then, I don’t think it has the depth to make the cut. The editor is a miserable cuss to use, so I wouldn’t want to spend time making new content for myself.
Fallout would be an excellent choice, but I already played that thing to death. I doubt there is much that I have not already seen or done in that game. I’ve played as many types of characters with many different skills. I’ve visited all the locations and did all the little sidequests. I even had a game where I simply crusied around and tried to purge the entire world of life: Kill everyone, good guys, bad guys, animals, everything. This game would be a good choice if I hadn’t already worn it into the ground.
So I’m going to wind up on the island without an RPG. This is odd, since those are my favorite sorts of games. The problem is that there aren’t any left that I haven’t beaten to death.
Actually, I know what I’ll do: Use the Unreal editor (and notpad) and make myself an RPG in Unreal Tournament. Yeah. That sounds pretty cool.
T101 Seeking SWF
Mass Effect Retrospective
A novel-sized analysis of the Mass Effect series that explains where it all went wrong. Spoiler: It was long before the ending.
Autoblography
The story of me. If you're looking for a picture of what it was like growing up in the seventies, then this is for you.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
Why I Hated Resident Evil 4
Ever wonder how seemingly sane people can hate popular games? It can happen!
This is Why We Can’t Have Short Criticism
Here's how this site grew from short essays to novel-length quasi-analytical retrospectives.
DM of the Rings
Both a celebration and an evisceration of tabletop roleplaying games, by twisting the Lord of the Rings films into a D&D game.
Stolen Pixels
A screencap comic that poked fun at videogames and the industry. The comic has ended, but there's plenty of archives for you to binge on.
Grand Theft Railroad
Grand Theft Auto is a lousy, cheating jerk of a game.
How I Plan To Rule This Dumb Industry
Here is how I'd conquer the game-publishing business. (Hint: NOT by copying EA, 2K, Activision, Take-Two, or Ubisoft.)
The Death of Half-Life
Valve still hasn't admitted it, but the Half-Life franchise is dead. So what made these games so popular anyway?
T w e n t y S i d e d

