Galactic Civilizations 2, which I’ve written about before, is up for strategy game of the year over at Gamespot. (Based on member votes.) Man, it would be really great if GC2 won. The game is tremendous, fun, stable, cheap, free of DRM and copy-protection annoyances, and now has a couple of free bonus downloads available that add even more to the game. But, the game is turn-based, which makes it sort of niche. The kids want to play the latest Warcraft “Battle for three resources clickfest” remix, not granddad’s turn-based strategy game.
Gamespot makes no sense. They have console games and PC games lumped together. These are very different audiences, of very different sizes, and putting them together is odd. They have real-time strategy and turn-based strategy lumped together as well, which is also kind of odd.
What you end up with is a situation where what game wins depends far more on the demographics of the members than on the merits of the game itself.
But all of this is just preemptive sour grapes. I haven’t even played any of the other games in the running. I played enough RTS to last me a lifetime back when Starcraft ruled the Earth, and the newer games don’t give me a compelling reason to revisit the genre. GC2 has a disappointing 11% of the vote. There are five games in the running, which suggests that GC2 is kind of… not winning.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
If Star Wars Was Made in 2006?
Imagine if the original Star Wars hadn't appeared in the 1970's, but instead was pitched to studios in 2006. How would that turn out?
What is Piracy?
It seems like a simple question, but it turns out everyone has a different idea of right and wrong in the digital world.
A programming project where I set out to make a Minecraft-style world so I can experiment with Octree data.
A video Let's Play series I collaborated on from 2009 to 2017.