GM Advice: Campaign Meeting Place

By Shamus Posted Wednesday Jul 8, 2009

Filed under: Tabletop Games 85 comments

Image unrelated to article.
Image unrelated to article.
The trope is that roleplaying campaigns begin at the tavern. In fact, the second DMotR strip addressed this very issue.

But I wonder how true this really is?

I know in the games I run, I prefer to have the players collaborate and come up with their meeting as part of their backstory. Aside from giving them a chance to come up with something more interesting than “tavern” , it can also reveal inherent flaws in the party that might ruin the game later. If they’re having trouble coming up with a justification for why the Neutral Good Elven ranger Guybush Treewood would team up with the Chaotic Evil rogue Dead Slash, then perhaps there is a good reason for that, and maybe we need to re-think this group before it leads to friendship-destroying conflict.

[poll id=”6″]

Okay, this poll is futile. The permutations of how this could be handled are just too complex. Having said that, I am curious how other people launch new campaigns.

A while back I talked about a campaign where I collaborated with the players to design their backstory, from childhood to the beginning of the game proper. We didn’t actually play the game, but I still like the idea.

But I can’t help wondering if the tavern thing is as common as lore makes it seem.

 


 

The Top Story

By Shamus Posted Wednesday Jul 8, 2009

Filed under: Random 143 comments

Yesterday the news reached maximum saturation levels with stuff about the death of Michael Jackson. I know I said I wasn’t going to write about it, but the question is driving me crazy:

Do people really care this much?

The CNN homepage. The main story, and the first seven top stories are all essentially the same story. Is this really a picture of what people want to know?
The CNN homepage. The main story, and the first seven top stories are all essentially the same story. Is this really a picture of what people want to know?
Among all the blogs I read (and my reading covers politics, technology, anime, roleplaying, and videogames, as well as some personal sites) nobody has written about him. (Except for Steven, who brought it up explicitly to announce he wanted nothing to do with the story.) None of the people I’m following on Twitter have mentioned him, even once. None of the people I talk to during the day bring it up. When I mentioned how I wasn’t going to write about it, the only response I got was “I’m sick of hearing about him” from a couple of people. So the only reactions I’ve seen to the story were all more or less an expression of lack of interest that borders on annoyance. Yet the news (by which I mean news sites, since I don’t watch TV) is wall-to-wall with coverage. They’re even doing the news wank thing where they invent more news by simply going out and asking famous person A what they think about what happened to famous person B, and reporting that as news. A reaction to the news as news, yea, even unto the fourth generation.

I’ve seen this effect before, where the news is obsessing over something that doesn’t seem to interest people. In the past I’ve always assumed it’s because I’m part of an atypical subculture and my interactions are limited to people who are just as screwy as I am. But the delta between observable interest level (zero, or even negative) and actual news coverage (intense and sustained) is so massive that I’m starting to wonder if the “atypical subculture” is actually the people who make the news. In general, most of our mass media and news comes from New York and LA. Maybe those folks are just a lot more interested than the rest of us. Maybe I’m wrong. Maybe the world really is riveted by this stuff and I’m simply a member of a deviant nerd cult.

Do people really care this much? Is this the central conversation around the water cooler and the dinner table? Is this monopolizing people’s thoughts like a space shuttle disaster or the assassination of a world leader?

I apologize for bringing this up while some people seem to be grieving, and I apologize again for bringing it up if you’re sick of it, but I really am puzzled by this disconnect.

 


 

Left 4 Dumb: The Master Plan

By Shamus Posted Tuesday Jul 7, 2009

Filed under: Column 31 comments

Left 4 Dumb, Part 21. It’s the beginning of the end, now.

Left 4 Dumb
I’m pretty happy with how Left 4 Dumb turned out. It was a lot of fun to make and I think there were a few laughs in there even for people who haven’t played Left 4 Dead. But it’s not quite what I’d aimed for in the beginning. I began DM of the Rings with the intention of making 20 or so comics, and wound up with 144. I began Left 4 Dumb with an arc that could have run for months, and ended after just 20 strips or so.

I’ve realized that one of my great joys in writing is finding cracks in an existing plot and coming up with “clever” explanations to cover them. During DM of the Rings, I explained the seeming nonsense and inexplicable changes of the Lord of the Rings movies. In my book, I filled in plot holes in System Shock. A lot of my humor is based around finding gaps in someone else’s writing (real or contrived on my part) and then justifying it in unexpected ways. I really, really wanted to do that for Left 4 Dumb.

The one thing that prevented this was that I just couldn’t get screenshots using the in-game environments. I use Garry’s mod to set my scenes, but Left 4 Dead uses a newer version of the source engine and GM can’t load the levels. It was possible to get the character models out of the game, but I was still stuck using levels from Half Life 2 or Team Fortress or other Valve games.

What I wanted to do was to go through an existing campaign. This would have provided a familiar story arc to hang everything on, so that I didn’t have to waste panel space setting the stage. Like DM of the Rings, the story would have supported the comic instead of the other way around. This would have left me free to make fun of individual areas and set pieces. It also would have made for better screenshots, since I wouldn’t have been fighting to keep explicitly Half-Life themed scenery out of every other shot. (I never really thought about that aspect of Valve level design until now, but there are very few spaces in the game that don’t have Half-Life specific elements in them. Graffiti, combine infrastructure, posters, not to mention the stuff that would clash with L4D, like pseudo-Euro signs, buildings, and automobiles.)

Below is a bit of what I wanted to do. Note that this is just a synopsis, not a series of jokes. This won’t be funny, although maybe you’ll be able to see how it could have been funny. Maybe. I dunno. Read it and find out, I guess.

Continue reading ⟩⟩ “Left 4 Dumb: The Master Plan”

 


 

Fizzle for Freedom!

By Shamus Posted Sunday Jul 5, 2009

Filed under: Movies 91 comments

Fireworks (by which I mean real, honest, red-blooded, all-American, blow-off-your-fingers fireworks) are illegal in my home state of Pennsylvania. So we celebrate our throwing off of an oppressive regime by obeying the clucking of a pedantic and infantile bureaucracy. We do this by holding sparklers a safe distance from our eyes and being careful not to inhale any smoke from those little black snake things. If irony were flammable, we could celebrate the 4th of July with a mushroom cloud big enough to be seen all the way over in Philadelphia.

Actually, most people in my area drive over the border and buy their real fireworks from those dangerous arms dealers in Ohio, where they are still allowed to recklessly sell you the forbidden secrets of fire.

James Lileks takes a look at some common fireworks packaging:

It hurts because it’s true. And also because I have third degree sparkler burns.

Happy 4th of July to my fellow Americans. To our Canadian friends: Sorry about missing Canada day. Hope you had a great one as well.

To everyone else: What is the big nation-specific holiday you celebrate in your country, and is blowing things up part of the tradition?

 


 

What’s up this week

By Shamus Posted Sunday Jul 5, 2009

Filed under: Personal 24 comments

A few people have nudged me, wondering why I haven’t been posting about X or Y lately. It’s been a couple of weeks since a game review, and months since my last post on tabletop gaming. The truth is that I have a couple of background projects going on that are eating into the time I usually spend on this site.

1) I have an interactive fiction game that I’ve written. It’s a satirical text-based “FPS”. It’s been hovering at 95% done for ages now, and investing more hours doesn’t seem to move it past that 95% mark.

2) I have some other fiction I’m writing. I don’t know where I’m going with it, but I’m sure you know the feeling of getting an idea stuck in your head and needing to get it out, no matter what that does to your productivity. It’s a big project and I don’t know if I’ll finish it, so I’m not keen on posting it. The last thing I want is to leave everyone hanging with an abandoned project.

3) I’m doing a little programming. I have discovered the joys of SDL. I cannot say enough good things about it. I don’t think I’ll ever write another Windows-specific program again. Programs written using SDL are smaller (less Windows boilerplate) cleaner (the structure of a Windows program is generally “sprawling”) and (ostensibly) cross platform. Hooking it up to OpenGL is a breeze. I haven’t been writing about it, because articles like, “today I learned to handle keyboard input” do not make for a thrilling narrative.

4) As always, I have the day job, the comic, the Escapist column, and the family. But not in that order.

5) Gotta play games in order to feed the column, the website, and comic. Pity me, for I am a martyr to my art!

When I need to steal some time, this website is the first place I go to get it. I can cut into the hours I spend here without impacting my income, which – I hope you’ll forgive me – is becoming increasingly important these days. As the next seal is opened on the coming jobocalypse, I am grateful to have a job and a half in a time when so many people have none. Ergo, I’d like very much to maintain them both while feigning some level of professionalism.

The good news is that I actually do have a post on tabletop gaming coming this week. And some game review stuff. And nothing about Michael Jackson!

 


 

Living with First-Person Shooter Disease

By Shamus Posted Saturday Jul 4, 2009

Filed under: Movies 27 comments

Here’s to finding a cure, in our time…


Link (YouTube)

 


 

Experienced Points: Fitness Gaming

By Shamus Posted Friday Jul 3, 2009

Filed under: Column 16 comments

A little over two years ago I talked about how gaming and exercise could be combined. At the time I was thinking you would need a big piece of exercise equipment to plug into your console. I still think it would be a good idea, and I’d personally still buy it, but now that I’ve tried WiiFit I see that combining the motion-driven action gameplay with the WiiFit board would be even more elegant. This week’s column at the Escapist is about that idea, and why I think it’s a winner.