Heads up! I plan to stream a little later in the week. I’m thinking maybe some Destiny 2? I’m aiming for Wednesday, but I haven’t picked a time yet.
Hosts: Paul, Shamus. Episode edited by Issac.
Show notes: 00:00 Intellivision
For the record, this is the original Atari joystick:
15:19 The Story of Activision
I related this story from memory without preparing beforehand. Hopefully I didn’t botch too many of the details.
26:52 Technology Connections
Vacuum tubes were still in use when I was a kid. By the time I hit adulthood they were long gone, and I never went back to figure out what they were and how they worked. So this was pretty educational for me.
31:33 Paul’s Spaceship Game
47:52 Mailbag – flawed games.
Dear crossers of the Rubicon,
While answering my question last week you (Shamus) stated something that resonated with me.
You said that you are sometimes buying games because they look intriguing. Furthermore you elaborated, that these games might be more interesting to discuss.
This leads to my point I once made in the comment section, where I theorized, that flawed games might be more interesting to analyze than those, really good or really bad.
As I see it great and aweful can be analyzed but only in one way. For one you have to extol its virtues and for the other you have to catalogue the shortcomings. That leads to it being somewhat boring. The worst games to discuss I found were those middle of the road, bland, average games, where the only thing to say is “It exists”.
But in my eyes the motherlode of this discussion topics can be found at the fringes of the “Meh-region”. With inhabitants like Mafia 3 and Far Cry 5.
Your thoughts on this?
Gresman, who has no idea how to read or write phonetic alphabets
I think I got distracted on a tangent rather than answering Gresman’s question, so… oops.
Anyway, just look at this guy:
It’s not just me, right? The guy on the right looks like a cartoon character with a hilarious speech defect, doesn’t he? Please tell me I’m not the only person who laughed at him.
Silent Hill 2 Plot Analysis
A long-form analysis on one of the greatest horror games ever made.
Denuvo and the "Death" of Piracy
Denuvo videogame DRM didn't actually kill piracy, but it did stop it for several months. Here's what we learned from that.
Two minutes of fun at the expense of a badly-run theme park.
C++ is a wonderful language for making horrible code.
Spec Ops: The Line
A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?