Hosts: Paul, Shamus. Episode edited by Issac.
Show notes:00:04 No Man’s Sky
I just heard about the upcoming multi-player functionality in No Man’s Sky, and wondered if that would be enough to get you back into the game?
06:37 Destiny 2
If you’re curious, here is Paul’s recreation of the Sunshot from Destiny 2. Yes, that does indeed look quite fiddly.
20:37 June Madness
24:02 Mailbag: Critics and TB
Dear Forceimparters on platonic solids,
Since the last time you talked about TotalBiscuit and given the recent news I felt compelled to ask questions in regards to critiquing games.
TB’s style was quite nitpicky and technical, which is now a quite underrepresented niche on YT. What are you looking for in a critique/discussion?
Story analysis, technical information, or game mechanics breakdown?
I personally like nitpicky discussion mostly in regards to game mechanics. Technical aspects are of interest to me if they interfere with other aspects of the game.
Keep up the good work and the nitpicking.
Kindest regards your loyal reader and listener,
Gresman (probably mispronounced) :)
31:01 Rage 2
Hey Diecast. Just was hoping you would share your brief thoughts on the announcement of Rage 2. What do you think of the direction they are taking? How do you feel about them even using the Rage brand given that the first game had a mediocre reception and that this one is being developed by a different studio?
Long Time Listener/Reader, Short time Mailbagger,
The Mistakes DOOM Didn't Make
How did this game avoid all the usual stupidity that ruins remakes of classic titles?
Silent Hill Turbo HD II
I was trying to make fun of how Silent Hill had lost its way but I ended up making fun of fighting games. Whatever.
The Loot Lottery
What makes the gameplay of Borderlands so addictive for some, and what does that have to do with slot machines?
The Gameplay is the Story
Some advice to game developers on how to stop ruining good stories with bad cutscenes.
Quakecon 2012 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.