Funny story about this episode: I noticed Baychel sounded off, but for some unfathomable reason I didn’t say anything until after we’d recorded the show. Once I did, she discovered her good mic had come unplugged and the system had defaulted to using her crappy webcam mic. Sad trombone.
0:01:08: Christopher and the Terrible, Horrible, No Good, Very Bad Deal
0:13:36: Mailbag: Story vs. Gameplay
If you were about to play a standard 15-20 hour triple A game, would you rather it had an amazing story… but dreadful gameplay, or amazing gameplay and a terrible story?
0:27:28: Mailbag: Spider-Man Homecoming
What’s up Dear Diecast
Are you looking forward to the new Spider-Man movie? Apart from some personal “It’s different and therefore it’s RUINED” complaints, I’m pretty hyped to see a Spider-Man movie in Marvel Studios’ hands.
Your friendly neighborhood Christopher
0:46:07: Destiny 2 coming to PC
So naturally we spend this whole segment complaining about the first game. Still, I really like this trailer:
The Kotaku story Chris quoted is here: The Messy, True Story Behind The Making Of Destiny. And this is the quote:
“Let’s say a designer wants to go in and move a resource node two inches,” said one person familiar with the engine. “They go into the editor. First they have to load their map overnight. It takes eight hours to input their map overnight. They get [into the office] in the morning. If their importer didn’t fail, they open the map. It takes about 20 minutes to open. They go in and they move that node two feet. And then they’d do a 15-20 minute compile. Just to do a half-second change.”
Just shameful. It’s a miracle they shipped at all.