Hosts: Josh, Rutskarn, Shamus, Campster and Baychel.
Hilariously, I managed to introduce the first segment without ever saying the name of the game. Sometimes coherent communication is hard.
0:00:35: Night in the Woods
Here is the recent Errant Signal episode on NitW. (Contains spoilers!) Here is the trailer:
For the record, “Demon Tower” that Chris brings up at 13 minutes is a game-within-the-game. It’s a game you can play on your character’s laptop.
Maybe this game is a fascinating art piece. Maybe it’s pretentious wanking. If you don’t want to be left out of the debate, you’ll have to play it for yourself!
0:38:41: Mailbag question: Rutskarn’s tabletop efforts.
You’ve mentioned a few RPGs that you’ve been working on (sci-fi corporation apocalypse world hack and Drunkens & Flagons). Are those done? Anywhere I could download them?
0:39:30: Mailbag question: Writer’s block.
What if any are your personal tricks/solutions when you encounter writer's block, of the type where you hit a mental obstacle the size though not shape of Jupiter that refuses to give you the inspiration to continue? How do you reduce the stress/frustration-buildup?
A video discussing Megatexture technology. Why we needed it, what it was supposed to do, and why it maybe didn't totally work.
Are Lootboxes Gambling?
Obviously they are. Right? Actually, is this another one of those sneaky hard-to-define things?
I Was Wrong About Borderlands 3
I really thought one thing, but then something else. There's a bunch more to it, but you'll have to read the article.
I'm a very casual fan of the series, but I gave Civilization VI a look to see what was up with this nuclear war simulator.
Juvenile and Proud
Yes, this game is loud, crude, childish, and stupid. But it it knows what it wants to be and nails it. And that's admirable.