Instead, you get two! The second half of this conversation will appear later in the week.
1:30 News: YouTube buys Twitch for $LOLOL dollars.
11:00 Crytek’s ongoing financial problems.
We glossed over a point that I wanted to talk about in more detail: As Jarenth said, Crytek is known for making “really pretty” games. Or game engines. But we’re so far past the point of diminishing returns that their skills are basically moot. Think of it this way: Imagine the programmers at Crytek could suddenly make all their graphics run 50% faster. You can just hand-wave it and say a wizard makes it so that when running Cry Engine games, graphics cards have 50% more power.
I maintain that this benefit – even though it’s a complete miracle – would be of very limited business value. Homefront flopped, and that had nothing to do with its graphics. (In fact, I’m pretty sure the graphics were the only thing they got right. Which makes it even more mysterious as to why CryTek would bother with it.) When was the last time a game really sold on the basis of its graphics alone? AAA graphics are like pizza and sex: Even when they’re way below average, they’re still pretty great.
And here is the related mailbag question:
I’m wondering how you feel about well funded corporations resorting to crowd funding, in specific I was wondering about your views of Steam’s recent Crowd funding of their DOTA 2 international prize pool given that only 25% of the money donated went into the actual prize pool?
Random Internet Lurker
The Yogventures story is so sad. Half a million bucks, and very little to show for it other than a lot of rumors and finger-pointing. Contrast this with how the Unrest kickstarter turned out. This is not to rub salt in the Yogventures wound, but only to point out how important it is that these projects are transparent so that we can all learn from each other’s mistakes.